DuckStation Git (2026/06/08) is a dedicated emulator for the Sony PlayStation(TM), prioritizing playability and performance on low-end devices. It offers accurate emulation along with features such as CPU recompiler/JIT, various rendering options (D3D, OpenGL, Vulkan), upscaling, and texture filtering. Additionally, it supports save states, multiple file formats, and input from digital/analog controllers, including lightgun and NeGcon support. Recent updates focus on UI improvements and bug fixes, while maintaining automatic updates and content scanning. DuckStation also provides tools for memory card management and supports RetroAchievements, enhancing the gaming experience.
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DuckStation Git (2026/06/08) has been compiled. DuckStation serves as an emulator/simulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintenance. It aims for maximum accuracy while ensuring performance is adequate for low-end devices. “Hack” options are not recommended, and the default settings should support all playable games, with only a few enhancements possibly causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) for hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental macOS
Can load bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct boot of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble is sent to the host)
Namco GunCon lightgun support (simulated by mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows versions
Automatic content scanning with game titles/hashes sourced from redump.org
Optional automatic switching of memory cards per game
Supports loading cheats from existing lists
Includes a memory card editor and save importer
Emulated CPU overclocking
Integrated & remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Fix initial icon colors in native theme
* Qt: Correct white-on-light icon colors in Classic Windows theme
* Qt: Disable labels for controller setting descriptions
* Misc: Eliminate redundant static qualifier from force-inline functions
* Controller: Move helper functions into a separate file
* Controller: Define center as a distinct value
* Achievements: Transfer initialization functions to private header
* Achievements: Use saved credentials in ProcessStartup()
* Achievements: Fix hardcore toggle not displaying summary
* Achievements: Retain persistent state upon enable toggle
* GameList: Resolve race condition during refresh from dual sources
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