DuckStation Git (2026/06/16) is a PlayStation(TM) emulator focusing on accuracy, performance, and long-term maintainability, suitable for low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and advanced geometry precision. Key functionalities include save state support, direct loading of various file formats, controller compatibility, and automatic updates. The emulator also supports unique features like “Fast boot,” memory card management, RetroAchievements, and integrated debugging. Recent changes improved the achievements system, specifically addressing crashes during database updates. For more details, download the source link provided.
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DuckStation Git (2026/06/16) has been compiled. DuckStation is a simulator/emulator for the Sony PlayStation(TM) console that emphasizes playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended; the default setup should support all playable games, though some enhancements may come with compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state support
Available for Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to host)
Namco GunCon lightgun support (simulated via mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Achievements: Prevent game database update on disc change
* Achievements: Fix crash during database updates on unknown media change
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