DuckStation Git Update (May 1, 2026)

DuckStation Git (2026/05/01) is a PlayStation emulator that prioritizes playability, speed, and maintainability, with an emphasis on accuracy and performance even on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and depth emulation. The emulator supports multiple formats, homebrew executables, and digital/analog controllers, including Namco GunCon and NeGcon. Recent updates include translation fixes, GUI improvements, debugging enhancements, and better cheat handling. Automatic updates and content scanning are also supported. For detailed changes, refer to the changelog. Download is available for the x64 version.

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DuckStation Git (2026/05/01) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM), emphasizing playability, speed, and long-term maintainability. Its aim is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended; the default settings should support all playable games, although some enhancements may have compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Save state support
Available on Windows, Linux, with highly experimental support for macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” interface
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes provided by redump.org
Optional memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
CPU overclocking emulation
Integrated and remote debugging
Multitap controller support (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Fix translation errors (AZ) (#3730)
* GDBServer: Send SIGTRAP on system pause
* GDBServer: Resolve double ack after single step
* GDBServer: Correct hex decode in $M handler
* GDBServer: Correct shift in $G handler
* TimingEvent: Add missing current_event check in SortEvent()
* CPU/CodeCache: Prevent blocks from staying in interpreter fallback perpetually
* CPU/CodeCache: lwc2/swc2 should not read rt in backprop
* CPU/CodeCache: Fix redundant begin/end code write
* Qt: Add null pointer check to hotkey setFilter()
* Qt: Eliminate redundant setNewBinding() in effect binding
* Qt: Include missing master enable update in cheat settings
* Qt: Correct settings save after automap
* Qt: Fix incorrect read in texture replacement settings export
* Qt: Fix reading from UI thread in computeImageHash()
* Qt: Correct signal block in game summary
* Qt: Fix several incorrect config keys in reset path
* Qt: Resolve resize-loading case for getCoverForEntry()
* Qt: Correct config binding of audio capture extra args
* FullscreenUI: Utilize insert_or_assign() in SetCoverCacheEntry()
* FullscreenUI: Fix potential RemoveHook() call on wrong thread
* FullscreenUI: Introduce fade transition to file selector
* FullscreenUI: Fix file dialog when filter is not set
* FullscreenUI: Address potential OOB on bad config
* Achievements: Fix null pointer check in BeginRefreshHashDatabase()

Download: DuckStation Git (2026/05/01) x64
Source: Here

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