DuckStation Git (2025/08/15) is a versatile emulator for the Sony PlayStation, designed for high playability and performance on low-end devices. It features CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and various enhancements like PGXP for precision and post-processing filters. The emulator supports various file formats and allows direct booting of homebrew executables. Key functionalities include save states, automatic updates, a memory card editor, integrated debugging, and multiplayer support with up to eight controllers. Recent updates include adjustments in game compatibility and input fixes. Automatic content scanning and cheat loading are also available.
DuckStation Git (2025/08/15) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve maximum accuracy while offering performance that is suitable for lower-end devices. “Hack” options are discouraged; the default settings should allow all playable games to work, although some enhancements may present compatibility challenges.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) support in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental support for macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Input support for digital and analog controllers (rumble forwarded to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning, with game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap controllers (support for up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Adjusted crop area for `Final Fantasy IV` (#3510)
* GameDB: Disabled widescreen on `Alone in the Dark – The New Nightmare` (#3509)
* CI: Updated actions/checkout to v5 (#3508)
* GameDB: Disabled auto analog mode for Pepsiman (#3511)
* SDLInputSource: Fixed DirectInput
Download:
DuckStation Git (2025/08/15) :
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
Source:Here