DuckStation Git (2025/08/20) is a PlayStation emulator focusing on playability, speed, and maintainability, compatible with low-end devices. It aims for high accuracy without unnecessary hacks. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and PGXP. It supports various file formats, including bin/cue and PBP, and features save states, automatic updates, and multitap controllers. Recent updates include changes to compatibility ratings, game speed settings, and UI adjustments. DuckStation also supports auto loading of cheats and memory card management, catering to a wide range of gaming experiences.
DuckStation Git (2025/08/20) has been compiled. DuckStation is an emulator for the Sony PlayStation(TM) console, emphasizing playability, performance, and long-term support. The objective is to achieve high accuracy while ensuring that it runs smoothly on low-end hardware. “Hack” options are not recommended, as the default settings should support all playable games, although some enhancements might have compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip the BIOS splash/intro
Support for save states
Available on Windows, Linux, with limited macOS support
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Supports direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controllers for input with rumble forwarded to host
Namco GunCon lightgun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning with game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Supports loading cheats from existing lists
Integrated memory card editor and save importer
CPU overclocking simulation
Integrated and remote debugging options
Support for multitap controllers (up to 8 devices)
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameDB: Set maximum speedup cycles to 70k for Resident Evil 3 too (#3524)
* Qt: Disable UI for fast boot & disc speedup if marked incompatible in the database (#3525)
* GameDB: Disable auto analog for more games (#3523)
* GameDB: Add compatibility ratings for several games
* GameDB: Disable widescreen for Suikoden
* GameDB: Increase max speedup cycles for `Breath of Fire III`
* GameDB: Boost max speedup cycles for `Brave Fencer Musashi`
* GameDB: Disable auto analog mode for Backstreet Billiards (#3521)
* Qt: Check screen bounds when restoring window positions
Download:
DuckStation Git (2025/08/20) :
1cloudfile
gofile
koramaup
mirrored
ranoz
send
usersdrive
Source:Here