DuckStation Git (2025/08/23) is a PlayStation(TM) emulator focusing on playability, speed, and compatibility, ideal for low-end devices. It employs features like a CPU Recompiler/JIT for multiple architectures, hardware and software rendering options, and enhancements like upscaling and texture filtering. DuckStation supports various file formats, including bin/cue and MAME CHD, and offers capabilities like save state support, automatic updates, and integrated debugging. The latest changelog includes improvements to the debugger, CPU functions, and performance enhancements. Overall, DuckStation aims for accuracy and user-friendly operation while avoiding hacks for a stable gaming experience.
DuckStation Git (2025/08/23) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term maintainability. The aim is to achieve maximum accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are not recommended; the default configuration should support all playable games, though some enhancements may result in compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Available for Windows, Linux, and highly experimental macOS support
Supports multiple formats: bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP files.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog input controllers (rumble forwarded to host)
Namco GunCon lightgun simulated with mouse support
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning, with game titles/hashes provided by redump.org
Optional automatic memory card switching per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap support for up to 8 controllers
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Retain debugger code view during execution
* Qt: Synchronize debugger breakpoint list with main list
* Qt: Introduce a custom code view for the debugger
* Qt: Implement a delegate for lazy icon resizing/rendering
* Added animated icon in memory card editor (#3526)
* GameDB: Max speedup cycles for Driver/Driver 2
* CPU/Recompiler/RISCV64: Change lwu to lw in some instances
* CPU/Recompiler: Eliminate unused function pointer
* CPU/Recompiler: Verify downcount in interpret block
Download:
DuckStation Git (2025/08/23) :
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koramaup
mirrored
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send
usersdrive
Source:Here