DuckStation Git (2025/08/24) is a PlayStation(TM) emulator prioritizing speed, playability, and long-term maintainability. It aims for high accuracy while remaining performant on low-end devices. Key features include JIT recompiler, various rendering options (D3D11, Vulkan), upscaling, PGXP for improved visuals, and “Fast boot” options. It supports multiple file formats, including bin/cue and PBP, and offers advanced input features, including support for various controllers and multitap connections. Automatic updates and memory card management are included. Recent updates feature fixes in memory card editing and input management. Comprehensive support is available across Windows, Linux, and experimental macOS.
DuckStation Git (2025/08/24) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. It aims for high accuracy while ensuring performance that suits low-end devices. “Hack” options are not recommended; the default settings should enable all playable games, although some enhancements may face compatibility challenges.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature to bypass BIOS splash/intro
Support for save states
Compatibility with Windows, Linux, and highly experimental macOS
Handles bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew applications
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble is passed to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automated updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Supports cheat loading from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging options
Multitap support for controllers (up to 8 devices)
RetroAchievements
Automated loading/applying of PPF patches
DuckStation Change Log:
* Qt: Fix for editing the second memory card
* Qt: Enforce 32×32 size for memory card editor icons
* InputManager: Increase number of macros per pad
* InputManager: Make macro button storage dynamic
* InputManager: Pack state into struct
* Mini: Address missing format in FormatNumber()
* DMA: Reduce slice size when MDEC is in use/decoding
* OpenGLDevice: Disable PBOs when using the Panfrost driver
Download:
DuckStation Git (2025/08/24):
1cloudfile
gofile
koramaup
mirrored
ranoz
usersdrive
Source:Here