DuckStation Git (2025/08/31) is an emulator for the Sony PlayStation, emphasizing playability and speed while ensuring compatibility even on low-end devices. The emulator includes a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. It supports a range of formats (bin/cue, PBP) and features “fast boot,” save state options, and automatic updates. New updates address multiple bugs, improve GameDatabase functionality, and enhance the user interface. DuckStation is designed to be user-friendly, suitable for both casual and hardcore gamers, with broad controller support and integrated debugging tools.
DuckStation Git (2025/08/31) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve maximum accuracy while ensuring performance is suitable for low-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, with only a few enhancements possibly causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Supports hardware (D3D11, D3D12, OpenGL, Vulkan) as well as software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option for skipping BIOS splash/intro
Save state functionality
Compatible with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Compatible with digital and analog controllers for input (rumble is forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes are sourced from redump.org
Optional automatic switching of memory cards per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Supports multitap controllers (up to 8 devices)
RetroAchievements support
Automatic loading/applying of PPF patches
DuckStation Changelog:
* StringUtil: Fix CompareNoCase for prefixes
* Settings: Fix portable mode for AppImages
* FullscreenUI: Fix selecting disc set entries in list/grid
* Updated the Simple-Chinese translation to the latest version. (#3540)
* FullscreenUI: Fix incorrect disc set window title
* System: Fix crash when starting non-database game
* GameDatabase: Use once_flag for thread-safe initialization
* GameDatabase: Check timestamp of discsets.yaml
* GameDB: More instances of sort titles
* Qt: Fix compile warning
* GameDB: Fix lint errors
* GameDB: Add sort name to Crash/Final Fantasy games
* Qt: Display English and localized names in tooltip
* GameDB: Add localized names
* GameDatabase: Refactor disc sets
* GameDB: Add sortName for games starting with ‘The’
* GameDB: Add unsuffixed display names
* GameDatabase: Add sort title, localized title, and save title fields
* GameDB: Normalize multi-line strings
* Resources: Relocate PromptFont key glyphs to high range
Download:
DuckStation Git (2025/08/31) :
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Source:Here