DuckStation Git (2025/09/05) is a Sony PlayStation™ emulator prioritizing playability, speed, and maintainability. It aims for accuracy while being suitable for low-end devices. Key features include CPU recompiler/JIT support, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for improved graphics. It supports save states, multiple file formats, and direct homebrew booting. Additionally, it has input support for various controllers, automatic updates, and cheats management. Recent changelog updates include enhancements to game list indexing, icon handling, and input management to improve user experience and stability.
DuckStation Git (2025/09/05) has been compiled. DuckStation is an emulator of the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. The aim is to achieve high accuracy while ensuring performance is suitable for lower-end devices. “Hack” options are discouraged; the default settings should accommodate all playable games, although a few enhancements may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Save state functionality
Windows, Linux, highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching for each game
Loading cheats from existing lists supported
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap support for up to 8 devices
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GameList: Use size_t for indexing
* GameList: Fix to use a fixed size for the icon column
* Qt: Optimize cover loading by saving one lookup
* GameList: Pack state into a struct
* Qt: Remove redundant signal
* ImGuiManager: Initialize to default text font order
* Qt: Tooltip now includes full binding text
* SmallString: Make constructors explicit
* InputManager: Map ‘old’ key names to their new counterparts on load
* InputManager: Use scancodes for improved key mapping
* Qt: Resolve scroll bar desync issues with icon size changes
* FullscreenUI: Fix crashes when toggling localized titles
* CrashHandler: Trigger debugger on abort() if connected
* GameList: Address cover missing for disc sets
* Qt: Correct possible cover loss during load
Download:
DuckStation Git (2025/09/05):
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gofile
koramaup
mirrored
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send
usersdrive
Source:Here