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ScePSX Beta v0.1.7.10 is a new open-source Sony PlayStation 1 emulator for Windows, developed in C# by unknowall. It features real-time save/load, built-in D2D1, D3D, and OpenGL renderers, and supports shaders, cheat codes, and multi-axis controllers. Each game has independent save options. Key changes include the removal of VK.NET dependency, allowing compatibility with more devices, and refactoring of both Vulkan and OpenGL backends. The update also addresses bugs, including frame rate issues with ReShader in Vulkan. Users can download the new version from the provided source link.

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ScePSX Beta v0.1.7.10 has been released. ScePSX is a new emulator for the Sony Playstation 1 on Windows (Open-Source in C# by unknowall). The core code is partly derived from ProjectPSX.

ScePSX Features:
Real-time save and load capabilities
Integrated D2D1, D3D, and OpenGL renderers; OpenGL supports shader loading while D3D and OpenGL are compatible with ReShade
Built-in xBR technology for magnifying internal resolution by 2, 4, 6, or 8 times
Memory editing and search functions
Cheat code support
Compatibility with multi-axis controllers
Independent game saves and real-time saves for each game

ScePSX Changelog:
Notable Changes
eliminated the project’s reliance on VK.NET; the Vulkan front and back ends now use self-declared interfaces
Versions released no longer need the vkL.dll file
Vulkan front end has been refactored
OpenGL back end has been refactored
Compatibility Improvements
Removed VK.NET to improve support for additional devices
Bug Fixes
Addressed the issue of frame rate drops when ReShader is active in the Vulkan back end

Download: ScePSX Beta v0.1.7.10
Source: Here

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