Play! Git (2025/10/25) is an emulator for the PlayStation 2 (PS2), designed for Windows and written in C/C++. It enhances CPU emulation performance using an instruction caching and recompilation approach. Recent updates include improvements to JVS GPIOW, fixes for thread lifetime and non-Windows build issues, and corrections for clang-format errors. Network output has been refined, with a MAME-compatible implementation for System 2×6 lightgun recoil added. Additionally, GPIO writes for lightgun recoil and interop via Windows messages have been integrated. Users can download the latest version from various file-sharing platforms.
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Play! Git (2025/10/25) has been compiled. Play! aims to create an emulator for the PlayStation 2 (PS2) console on Windows. The emulator is developed using C/C++. It utilizes an instruction caching and recompilation method to enhance CPU emulation performance.
Play! Git Changelog:
* Improved JVS GPIOW functionality.
* Merged pull request #1496 from bagelswitch/recoilnet
* Resolved thread lifetime issues.
* Bound network output listener lifecycle to CSys246 instance
* Corrected clang-format discrepancies
* Relocated network output interactions from mainwindow to Iop_NamcoSys246, and moved network listener to Iop/Namco namespace
* Fixed non-Windows build issues and clang-format problems
* Made network output input win32-contingent as socket library depends on the platform
* Implemented MAME-compatible network output for System 2×6 lightgun recoil
* Removed unnecessary override specifier from mainwindow nativeEvent method
* Resolved clang-format discrepancies again
* Cobra and Vampire Night output multiple GPIO bytes; all must be processed from JVS input.
* Fixed clang-format discrepancies
* Additional minor cleanup
* Very minor cleanup
* Established MAMEHooker interop via Windows messages for lightgun recoil
* Expanded TSS-I/O board emulation to include GPIO writes required for lightgun recoil
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Play! Git (2025/10/25) x64 :
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