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Chrono Trigger: Respecting Sprites

By Mauron

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About this project

Respecting Sprites is hack that causes Chrono Trigger to consistently use sprite palette data. Originally menus would ignore the sprite palette data, instead loading the palette based on the PC index (so Crono was always using palette 0, for example). It also sometimes loaded sprites using a palette pointer, and at others palette index * palette size.

This hack was tested on the original game, but should be compatible with any hack that does not rely on that inconsistent behavior. It will mostly benefit hackers looking to alter sprite data.

Version 1.1:
- Fixed two issues that appeared later in game or in New Game+
- Added support for the Japanese ROM

Original game requirements

Database match: Chrono Trigger (USA)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
File/ROM CRC32: 2D206BF7

Database match: Chrono Trigger (Japan)
Database: No-Intro: Super Nintendo Entertainment System (v. 20180813-062835)
File/ROM SHA-1: A82F0FBA9BB111FFD0A878853A4563917D9B67BB
File/ROM CRC32: 4D014C20

Creator credits

Mauron
Hacking
ASM work

RELEASE 1.1

Readme & instructions

4892readme.txt

Chrono Trigger: Respecting Sprites By Mauron Released 2020-02-01 Version 1.1 Respecting Sprites is hack that causes Chrono Trigger to consistently use sprite palette data. Originally menus would ignore the sprite palette data, instead loading the palette based on the PC index (so Crono was always using palette 0, for example). It also sometimes loaded sprites using a palette pointer, and at others palette index * palette size.

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Chrono Trigger: Respecting Sprites
By Mauron
Released 2020-02-01
Version 1.1

Respecting Sprites is hack that causes Chrono Trigger to consistently use sprite palette data. Originally menus would ignore the sprite palette data, instead loading the palette based on the PC index (so Crono was always using palette 0, for example). It also sometimes loaded sprites using a palette pointer, and at others palette index * palette size.

This hack was tested on the original game, but should be compatible with any hack that does not rely on that inconsistent behavior. It will mostly benefit hackers looking to alter sprite data.

Changelog:
1.1: 
- Fixed two issues that appeared later in game or in New Game+
- Added support for the Japanese final ROM.
1.0:
- Initial release.

Download 4892readme.txt ↓

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