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Final Fantasy VI: Stand Guard

By Spooniest, Dragonsbrethren, Yazoo, Terii Senshi, Bregalad, Master ZED, Djibriel, Poco Loco

Final Fantasy III · All hacks & resources →

About this project

A rewritten script, some gameplay adjustments in the endgame, uncensored graphics, and a smattering of bugfixes found here and elsewhere. Stand Guard is my attempt at creating the definitive FF6 experience. I hope you enjoy it.

~ Spooniest

Original game requirements

Final Fantasy III (U) (v1.0)

CRC32:              D184D919
MD5:                4CDFC79B 44CD6D53 2DC6631A 5C762094
SHA1:               258BCBC5 B7BCC250 98BF598C 4FF2AA6A C00FDE16

Creator credits

Spooniest
Script Editing/Revision
Dragonsbrethren
Original Hacking
SrBehemoth Drop Bugfix
Yazoo
Original Hacking
Original Titlescreen
Terii Senshi
Original Hacking
Evade Bugfix, Rippler Bugfix, Graphic De-Censoring
Bregalad
Original Hacking
Finger Cursor Patch
Master ZED
Original Hacking
Dash Button Patch (Type B), Sketch Bugfix
Djibriel
Original Hacking
Homesick Gau Patch
Poco Loco
Original Hacking
Cafe to Bar Patch

RELEASE 6.3.2

Readme & instructions

794readme.txt

Final Fantasy VI: Stand Guard! v6.3.2 By Spooniest, made using FF3usME 6.70 (Lord J et al), Translhextion, (Januschan) LunarIPS, (FuSoYa’s Niche) yy-chr, (YY) and SnesTool (The M.C.A.) Welcome to Stand Guard. Installation I recommend using Tush and LunarIPS to apply the patch.

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Final Fantasy VI: Stand Guard! v6.3.2
-----------------------------------
By Spooniest, made using
FF3usME 6.70 (Lord J et al),
Translhextion, (Januschan)
LunarIPS, (FuSoYa’s Niche)
yy-chr, (YY)
and SnesTool (The M.C.A.)

Welcome to Stand Guard.

Installation
------------
I recommend using Tush and LunarIPS to apply the patch. This patch is for a headered rom, so use tush to add a header if you don't have one, and you should be fine. Tush will tell you if you have a header or not when you load your file into it. Locate these utilities in the RHDN Utilities section.

More information can be found at romhacking.net, but I bet you knew that.

VERSION HISTORY
---------------

v6.3.2

- A space has been added after Kefka's line "Emperor Gestahl was right!" in the Big Battle Captions.

- The NPC dialogue featuring the line "Try humiliating them by steal their clothes!" has been edited to remove a line overflow error.

- Cait Sith's line in Terra's Eidolon World Flashback has been edited to remove a similar line overflow error.

- The dialogue before Locke and Celes fight Tunnel Armor has been brought up to speed with the GBA version.

v6.3.1

- Imperial banquet choice now correctly displays the word gone only once. How long has that been there?

I'd have asked someone to edit it but no one can stand me, imagine that.

v6.3

- Ghost in Zozo and later Narshe now reports correctly that MP+50% is a possible bonus.

Can I please stop now, self?

v6.2

- RHDN Staff requested hash info for the ROM you are supposed to use. I provided it. Here it is, by the way:

CRC32:              D184D919
MD5:                4CDFC79B 44CD6D53 2DC6631A 5C762094
SHA1:               258BCBC5 B7BCC250 98BF598C 4FF2AA6A C00FDE16

And, yes there is exactly one namecode call overflow possibility fixed. Don't judge me.

v6.1

- Wouldn't you know it, I missed a 'Banan' in the Big Battle Captions. A few other fixes. Character names are now properly cased by default.

For old time's sake. When I first submitted it I was submitting corrections for the next 5 hours or so until the staff contacted me and 'reeducated' me, ^_^ fun times.

v6.0

- Overhaul of the text, removal of racy language, referential humor, reversion of character names to Woolsey (with the exception of Sean and Dean), reformatting of the text to provide more freedom in renaming characters, toning down of alcohol references.

Also, the 'Sliding Dash' Fix was added.

v5.2

- A couple of minor text bug fixes, finally updated the Installation instructions because OH MY GOD I went years without realizing they were wrong.

v5.1

- A few minor text bug fixes.

v5.0

- The font has been changed to a condensed
version of the original game's font. The
original font has two pixels of space after
every letter. This has been reduced to one
pixel of space. The script had to be
re-edited for this to work. Cid's last name
is now mentioned. The Kappa Armor is now
the Reed Cloak.

v4.0

- Total text reformat, a touch of editing
and a new item

v3.1

- Corrected a few typos. "ALBROOK" is now
correctly, "ALBURG," things of that nature.

v3.0
- Restarted from the ground up, due to the fact
that it escaped my notice that the community
uses Final Fantasy III v1.0 as something of a
standard. I felt like that guy in the Oxy
commercial whose friends are all arguing about
who has to tell him he has zits. Oh well.

Work began at 9 am central on 20 Sept 2011.
The hacking took place between 9 am and 8 pm,
and the playtesting took the rest of the
month. Submitted on 1 Oct 2001.

Changelog
---------
v4.0
----
 -

v3.0
----
 -Version 1.0 of the rom is now the base for
  the patch. I cannot stress this enough. You
  must now use version 1.0 of the game when
  applying the patch.
 -Font has been edited by vivify93, a cool dude
  who told me how to use yy-chr. Thanks man!

 -Changes made using FF3usME-
  -Monster names edited
  -Attack names & descriptions edited
  -Item names and descriptions edited
  -Jewel Ring now does what it says it does
  -Command names edited
  -Magitek Armors now given other attacks
   when not being piloted by Terra
  -Status names edited
  -Mog's dance is now correctly the
   "Dusk Requiem"
  -Character names changed (you can change
   back if you want...)
  -Gau now starts with only one Rage, all
   rageable monsters must be encountered
   for completion
  -Spell names, descriptions and quotes
   edited

 -Changes made using Translhextion-
  -"GP" is now "Gil"...EVERYWHERE
  -"Pearl" is now "Holy" when using
   ForceField and Debilitator
  -"SwdTech" is now "Iaido" in the item
   description menu
  -"Runic" is now "Seals" in the item
   description menu
  -"Espers" is now "Eidoln" in the skills
   menu
  -"Esper" is now "Eidol" in the battle
   menu

v2.9
----
- Rippler bug is fixed.
- Monster names re-edited
- Celes' intro has the middle line off center
  slightly. This is now corrected.
- The inscription on the statues on the mountain
  where the Espers are is now the GBA version.
- Tina's line about the barrier that protects the gate
  is now the line from the GBA version about the Triad's
  power connecting the gate between the worlds
- Capital Letters in the dialog font are now all 6
  pixels wide, excpet the letter "I" which is 4.

v2.8
----
- You may now sprint by holding the cancel button
- Rewritten script
- Font changed to Comic Sans, with some editing
- Changed spell, Esper, item names, monster
  names, some attack names
- Evade bug is fixed
- Gogo's yellow streak is fixed
- The title screen is changed to the Japanese
  version's title screen
- The intro sequence lacks a translator credit
- Gau starts with only one Rage
- Setzer no longer starts with any headgear
- "GP" was changed to "Gil"
- Gau's behavior on the Veldt, where there
  are certain battles that do not have six
  monsters, but have a monster in slot 6,
  causing him to be unable to return, has been
  fixed.
- The graphics have been patched to the
  original Final Fantasy VI versions.
- SrBehemoth's item drop behavior has been
  corrected.
- The Coliseum's drop behavior is corrected
- "Cafe" has been changed to "Bar"...only in
  Zozo, though...well, fine
- "Esper" is now "Eidolon"

 -Other people's patches that were used-
Terii Senshi     - Evade Bugfix
                 - Rippler Bugfix
                 - Original Graphics
Yazoo            - Original Titlescreen
Lenophis         - Coliseum Drop Bugfix
Dragonsbretheren - SrBehemoth Drop Bugfix
Assassin         - Gogo's Yellow Streak Bugfix
Master ZED       - Dash Button Patch Type B
                 - Sketch Bug Fix Patch
Djibriel         - Homesick Gau Patch
Poco Loco        - Cafe to Bar (It only changes Zozo...)
silentenigma     - Sliding Dash Fix
---
END

Changes I did not make
----------------------
- The Vanish/Death bug is not fixed. Go kill
  some Intangirs!
- The Psycho Cyan/Cayene bug is not fixed.
  If you really want to go to the trouble...

Credits
-------
vivify93 re-edited the font for me, at one
point, and notified me that I ought to be 
using verison 1.0 as my base, rather than 
1.1.

I did most of everything else, with of
course the exception of making the many
patches that went into it, listed above
in version history.

Special Thanks
------- ------
Locke cole for beta testing/script suggestions.

Jordan for catching a typo! Personnel, with two
n's and one l.

RHDN all staff!

Everyone in the forums who provided me
with input, feedback, and entertainment.

My brother for getting me interested in
hex editing in the first place.

Ted Woolsey for his 30-day marathon.

Lina Darkstar for her exhaustive research,
and insight into the characterizations.

Tom Slattery for the GBA version, many
of which's lines were used in this one.

Lord J and all who worked on FF3usME with him.

Sky Render and RPGone for their work on
the original fan translation.

Square for having made this game in the
first place.

---

Remember, you need a copy of the ROM image
for Final Fantasy III US v1.0 (HEADERED) 
and a copy of Tush and LunarIPS to apply
properly. I haven't the slightest idea
where you might get a rom, but Tush and
LunarIPS are available in RHDN's
"Utilities" section.

- Spooniest

Disclaimer: By downloading this patch, you agree
to release me from any and all damages that may
occur to you, your property, or your immiediate
or extended family as a result of anything you
do with the files contained therein. I will
by no means be held accountable for anything
that happens to you as a result of using these
files. By downloading them, you agree that you
will pursue no legal action against me for
any reason pertaining to use of the content
herein.

Download 794readme.txt ↓

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