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Final Fantasy Zz Hard Type

By Zzonkmiles

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About this project

Final Fantasy Zz is a much more difficult version of Final Fantasy with a few enhancements designed to make the game more enjoyable and much more challenging. While Final Fantasy Zz is largely true to the original Final Fantasy, this hack contains multiple bugfixes, such as fixing the critical hit bug, the Black Belt armor bug, and some cosmetic bugs. There are also some improvements, such as the ability to buy 9 Heal Potions at a time, the ability to see what’s in a treasure chest without taking the item if your inventory is full, new magic spells, a slightly redesigned map, rebalanced classes, a few new monsters, and the ability to dash by holding the B-button. Many enemies have altered stats and some have new special attacks. For those of you who have beaten Final Fantasy 1, this hack should help spice up an old favorite and keep you on the edge of your seat! You won't ever want to play the original Final Fantasy again after giving FFZz a try!

UPDATE (DECEMBER 2016)

a. Enemy changes: Made some slight changes to some enemy stats, enemy AI, enemy names, enemy locations, and battle formations. Agamas in particular are more reasonable. Cetus is somewhat more difficult. Slightly lowered the absorb of some late-game bosses. The advanced Fang/Medusa encounter in the Volcano has been removed.

b. Treasure changes: Added two more Atlas Gauntlets and improved the treasures in the Ice Cave and a few other areas.

c. Magic and equipment changes: Replaced the Holy Sword with the Holy Mace, which can only be equipped by the RM and RW. The RM/RW can now equip the Iron Gauntlet. The Red Shield can now cast CALM when used as an item in battle. The Rogue Knife can now cast LOCK when used as an item in battle. The Shadow Armor now resists fire in addition to status magic. The Atlas Gauntlet now protects against poison in addition to earth, which should make this armor quite useful for Fighters and Black Belts in the Earth Cave and Gurgu Volcano. Increased the prices of a few items and pieces of equipment. Increased the power of POWR from +28 to +32.

d. Readme fixes: Corrected the Aegis Shield entry to show that it can cast XBAR as an item in battle. Corrected the QAKE entry to show that it can only be learned by the BM and BW.

e. Character changes: The RM/RW has been significantly improved. The RW can now learn HEL3 and BANE. The RM can now learn BOMB, but he can no longer learn ESNA until after the class change. The availability of the Holy Mace gives the RM a very good upgrade mid-game.

Please consult the readme for full details.

Original game requirements

Final Fantasy (U) [!].nes CRC32: AB12ECE6 MD5: 9B0F042CFDC5F9E8200B47104A4768A9 SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
FFZz is available as an .IPS patch which needs to be applied to a clean Final Fantasy ROM.  Lunar IPS is a good program to use to accomplish this.

Creator credits

Zzonkmiles
Hacking

RELEASE 2.3

Readme & instructions

1278readme.txt

FINAL FANTASY Zz (A Final Fantasy Hard-Type Hack) -by Zzonkmiles (zzonkmiles@gmail.com) Copyright 2007 by Zzonkmiles Copyright 1990 by Square and Nintendo (Updated: 12-16-16) Version 2.3 COPYRIGHT WARNING: THIS README FILE IS FOR USE WITH FINAL FANTASY ZZ. THE FINAL FANTASY ZZ HACK AND ITS README FILE ARE TO BE AVAILABLE FOR DOWNLOAD ONLY AT WWW.ROMHACKING.NET. THIS HACK IS FREEWARE.

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FINAL FANTASY Zz
(A Final Fantasy Hard-Type Hack)
-by Zzonkmiles (zzonkmiles@gmail.com)

Copyright 2007 by Zzonkmiles
Copyright 1990 by Square and Nintendo

(Updated: 12-16-16)

Version 2.3
COPYRIGHT WARNING: THIS README FILE IS FOR USE WITH FINAL FANTASY ZZ. THE FINAL FANTASY ZZ HACK AND ITS README FILE ARE TO BE AVAILABLE FOR DOWNLOAD ONLY AT WWW.ROMHACKING.NET. THIS HACK IS FREEWARE. APPLYING YOUR OWN MODIFICATIONS TO THIS HACK AND SUBSEQUENTLY REDISTRIBUTING IT IS STRICTLY PROHIBITED. ALL RIGHTS RESERVED.

Again, this hack is freeware. It took more than eight years, hundreds of hours of work, and multiple public releases to get this far. If you are feeling generous and wish to send a donation for my efforts, you can send funds via PayPal to zzonkmiles@gmail.com. Your support is very much appreciated.

If you have any questions or wish to provide feedback on this hack, I encourage you to do so at the Final Fantasy board on GameFAQs.com. If you believe you have found a bug, you may email me at the address listed at the beginning of this readme.

----------------------
TABLE OF CONTENTS
----------------------
0. GENERAL INFORMATION AND PATCHING INSTRUCTIONS
1. VERSION HISTORY
2. LIST OF MODIFICATIONS
3. LIST OF BUG FIXES
4. LIST OF ENHANCEMENTS
5. CHARACTER LIST
6. ENEMY ABILITIES
7. WEAPONS LIST
8. ARMOR LIST
9. ITEM LIST
10. MAGIC LIST
11. SPECIAL THANKS
12. ENEMY INFORMATION
13. ENEMY ENCOUNTER TABLES

Thank you for playing Final Fantasy Zz! This game is based on the original Final Fantasy for the NES, but there are a few changes that make the game significantly more difficult and will definitely keep you on your toes. Perhaps you'll never want to play the original Final Fantasy again!

----------------------
0. GENERAL INFORMATION AND PATCHING INSTRUCTIONS
----------------------

Final Fantasy Zz is a much more difficult version of Final Fantasy with a few enhancements designed to make the game more enjoyable and much more challenging. It is designed for veteran players who are looking for a new challenge. This project was started in November 2007 and initially released in September 2011.  After several interim updates (Versions 1.1, 1.51, 1.6, 1.8, 2.0, 2.1, and 2.2), the final version (Version 2.3) was released in December 2016.

The emphasis of FFZz is on challenge. Very little has been changed in terms of aesthetic enhancements, although there have been a few relatively changes in the script. The enhancements in this hack concern applying bug fixes, adding a few conveniences, rebalancing the characters, and creating new equipment.

To see the evolution of this hack and to see which ideas have been tried, which ideas didn't work out so well, and which ideas simply couldn't work at all because of coding restrictions, please consult these earlier threads:

Part 1: www.gamefaqs.com/boards/522595-final-fantasy/39827648

Part 2: www.gamefaqs.com/boards/522595-final-fantasy/43420661

Part 3: www.gamefaqs.com/boards/522595-final-fantasy/47838245

Part 4: www.gamefaqs.com/boards/522595-final-fantasy/49589301

Part 5: www.gamefaqs.com/boards/522595-final-fantasy/52667240

Part 6: www.gamefaqs.com/boards/522595-final-fantasy/57221744

Part 7: www.gamefaqs.com/boards/522595-final-fantasy/65876899

Part 8: www.gamefaqs.com/boards/522595-final-fantasy/68903536

Part 9: www.gamefaqs.com/boards/522595-final-fantasy/69661515

Part 10: www.gamefaqs.com/boards/522595-final-fantasy/71553883

Part 11: www.gamefaqs.com/boards/522595-final-fantasy/73170803

Part 12: www.gamefaqs.com/boards/522595-final-fantasy/74475062

FFZz is available as a downloadable ".ips" patch at romhacking.net. You need to apply this patch to a CLEAN Final Fantasy ROM in order to play it. I recommend using a program called LUNAR IPS to apply the patch. If the patch is successfully applied, you can play FFZz by opening the patched ROM. Do not ask me where to find a Final Fantasy ROM. Remember that owning the ROM for a game you do not already own may be illegal. I cannot be held liable for any damages resulting from applying this patch or possessing any ROMs needed for this patch to work.


----------------------
1. VERSION HISTORY
----------------------

Version 2.3 (December 2016)

a. Enemy changes: Made some slight changes to some enemy stats, enemy AI, enemy names, enemy locations, and battle formations. Agamas in particular are more reasonable. Cetus is somewhat more difficult. Slightly lowered the absorb of some late-game bosses. The advanced Fang/Medusa encounter in the Volcano has been removed.

b. Treasure changes: Added two more Atlas Gauntlets and improved the treasures in the Ice Cave and a few other areas.

c. Magic and equipment changes: Replaced the Holy Sword with the Holy Mace, which can only be equipped by the RM and RW. The RM/RW can now equip the Iron Gauntlet. The Red Shield can now cast CALM when used as an item in battle. The Rogue Knife can now cast LOCK when used as an item in battle. The Shadow Armor now resists fire in addition to status magic. The Atlas Gauntlet now protects against poison in addition to earth, which should make this armor quite useful for Fighters and Black Belts in the Earth Cave and Gurgu Volcano. Increased the prices of a few items and pieces of equipment. Increased the power of POWR from +28 to +32.

d. Readme fixes: Corrected the Aegis Shield entry to show that it can cast XBAR as an item in battle. Corrected the QAKE entry to show that it can only be learned by the BM and BW.

e. Character changes: The RM/RW has been significantly improved. The RW can now learn HEL3 and BANE. The RM can now learn BOMB, but he can no longer learn ESNA until after the class change. The availability of the Holy Mace gives the RM a very good upgrade mid-game.

------------------------------

Version 2.2 (August 2016)

a. Readme changes: Added accuracy ratings to all spells and enemy abilities. Added a list of all possible enemy encounters. Added a list of all enemies and their stats, including AI cycles and resistance information. Note that the enemy data and battle formation information are located at the very end of the readme with a spoiler warning. Players are encouraged to refrain from consulting this information when playing.

b. Bug fixes: Fixed the overflow bug involving the ZzomBULL enemy. Fixed the CONF bug involving randomly disappearing monsters.

c. General changes: Made some slight changes to a few dialog boxes, treasure chests, enemy formations, and enemies' stats.

------------------------------

Version 2.1 (March 2016)

a. Bug/error/miscellaneous fixes: Fixed the Ghoul/Geist encounter around Pravoka. Corrected the readme error that listed the Long Sword (which no longer exists) and did not list the Sabre (which still exists). Made some slight changes to the treasure chests.

b. Enemy changes: Lowered Astos's magic defense. Raised Garland's evasion. Removed the Cerebus/Green Ogre battle in the Gurgu Volcano. Made some very slight changes regarding the number of enemies that can appear in a few formations. Slightly decreased the number of unrunnable battles, especially in the overworld.

c. Magic/ability changes: Gave the WM access to STOP so he can cast one Level 7 spell before the class change. Restored CUR4's original out-of-battle functionality. HEL4 now casts LIF2 out of battle. Increased the base damage of HOLY from 20 to 30 and increased its accuracy from 30 to 40 (hex). Increased the base damage of VORTEX from 100 to 110 and increased its accuracy from 14 to 20 (hex).

d. Readme changes: Rewrote the character descriptions. Removed the information about enemy encounters to prevent this information from spoiling the game. A supplemental readme will be created soon with this information as well as information about all enemies including resistances, HP, spell cycles, and more.

------------------------------

Version 2.0 (January 2016)

a. General changes: The Sea Shrine, Mirage Tower, and TOFR are significantly more difficult now. Some treasure chests have been moved as well. Some spiked squares have also been changed.

b. Magic changes: There are some new spells (CALM, STOP). Some spells have been removed (LIF2, FOG3). Several spells have been moved to new levels (FOG, FOG2, XPEL, STUN, WALL, XXXX, POWR, MIST and MEGA). XXXX now has no element associated with it. CUR4 now casts LIF2 outside of battle. EXIT now casts a death-elemental XXXX spell in battle (note that the new black magic XXXX spell has no element at all). The effectiveness of some spells has also been changed (LOCK, MIST, WALL, SABR). Consult the magic section of this readme for more details.

c. Text changes: I changed some of the dialogue boxes. Some enemies, equipment, and magic spells have also been renamed (SeaSNAKE > EEL, NeoMECH > OMEGA, Death D > Bone D, EXIT > XPEL, FOG2 > FOG, FOG3 > FOG2, Thief Knife > Rogue Knife).

d. Enemy changes: The WOLF, ASP, and LOBSTER enemies have been removed. (It's up to you to find what replaced them!) Several other monsters have been strengthened or have had their AI changed, especially in the second half of the game. Some existing battle configurations have been changed or removed altogether.

e. Map changes: You no longer need to hike as far to get to the Earth Cave. I also fixed the overworld area near Lefein where you could fight some "secret" monsters unintentionally. I also removed the Imps from the area near the Earth Cave.

f. Shop changes: The White Staff and Magic Shield are now available for purchase.

g. Character changes: The Red Mage can learn HEL2.

h. Equipment changes: Excalibur now casts XDTH when used as an item in battle. The Hyper Knife is slightly stronger and now casts SLOW. The Long Sword has been replaced by the Silent Staff, which casts MUTE in battle. The Dragon Armor and Opal Armor have been strengthened.

------------------------------

Version 1.8 (March 2015)

a. Enhancement: A battle message now appears at the beginning of all unrunnable encounters warning you that you cannot escape. Now you don't have to worry about remembering this stuff anymore! (Thanks, Slartifer!)

b. General changes: Significantly decreased the amount of gold some of the monsters are worth. Made slight changes to the party status screen by replacing "Hit %" with "Acc" (for "Accuracy").

c. Text changes: Bandit Helmet > Shadow Helmet, Ninja Armor > Genji Armor, War Hammer > Thor Hammer, Defense Sword > White Sword, Raijin Nunchaku > Dragon Nunchaku

d. Dungeon changes: The Marsh Cave, Earth Cave, Gurgu Volcano, and TOFR have had some slight to moderate changes in their layouts on a few floors. The contents of various treasure chests have also been changed to make them more useful. The treasure room in B3 of the Ice Cave in particular has significant upgrades. There is also a second suit of Genji Armor. Some treasure chests have been switched around.

e. Character changes: The Black Belt's HP was increased, the Fighter's HP was increased, and the Red Mage's HP was decreased. The Black Belt and Master can now equip the Atlas Gauntlet and Shadow Helmet. The Master can now equip the ProCape.

f. Equipment changes: New weapons and armor include the Red Shield, Holy Sword and Heal Staff. The Red Sword and Catclaw were removed. Increased the stats of all axes. Increased the critical hit rate of the Hyper Knife, Mage Staff, Wizard Staff and Chaos Staff. Increased the absorb ratings of various pieces of armor, especially gauntlets.

g. Bug fixes: LOCK now uses the correct routine. (Previously it was coded as an "agility down" spell, but it is now an "evade down" spell.) Also fixed a few typos in the text boxes. Fixed one of the random encounters on B5 of the Earth Cave. Slightly lowered the accuracy of the Hyper Knife to prevent the Ninja's accuracy rating from exceeding 255. Corrected the inaccuracies in the readme, especially regarding WALL.

h. Monster changes: Several monsters, especially late-game monsters, have higher HP. Some monster stats and AI sequences have been changed. The Bull/Asp/Cobra and Sentry/Guard fights have been replaced. Other battles have been made more difficult by increasing the number of monsters that can appear in any given fight. The Green Ogre/Crawl group in the Marsh Cave has been toned down slightly. Chaos is a bit more difficult. All undead enemies are now regenerative. Air elementals now have no elemental weaknesses. You can no longer run from the Lamia/Air fight.

i. Monster ability changes: There is a new enemy ability called CURSE, which inflicts poison, dark and stun status on one ally. TREMOR is now a single-target earth-elemental attack. CRACK no longer exists.

j. Magic changes: SABR was strengthened and is now a Level 8 black magic spell. POWR is a new Level 8 white magic spell that functions like SABR (but is weaker) and can be used by the Red Wizard. The Red Mage can now learn HEAL and HOLY. The Red Wizard can now learn BOOM and HEL2. The Red Wizard can no longer use WALL or SABR. MIST was significantly strengthened and moved to Level 7 black magic. The Level 5 white magic spell HRM3 now has the strength of the old HRM4 spell, which was removed. FOG3 has been moved from Level 8 to Level 7 white magic. Increased the power of BOOM, LIFE, LIF2, BLZD, FLAR, HLY2, FOG2 and FOG3.

------------------------------

Version 1.51 (March 2014)

a. TOFR changes: Made the TOFR shortcut and the path to Chaos appropriately more difficult. The Chaos Staff is more heavily guarded. Added a secret warp portal. (I wonder where it leads?)

b. Enemy-mapping changes: Fixed the enemy mapping problem in the northwest corner of the northwest continent. (No, WarMECH should NOT be a random encounter there!) Fixed the enemy mapping problem near Matoya's Cave. (No, Red Dragons should NOT be a random encounter there.) Changed one of the "bonus" formations so that it is now possible to fight up to 4 WarMECHs.

c. Monster changes: Changed the stats of several monsters. Rebalanced Kraken, Tiamat, Kary2, Kraken2, Tiamat2 and Chaos to make them more difficult.

d. Treasure changes: Added a treasure chest to the Earth Cave's Hall of Giants. Changed the contents of chests in the TOFR, Sky Castle, Mirage Tower and a few other locations.

e. Equipment changes: Changed the stats of various staffs to make them progressively more powerful. Significantly increased the crit rate of all axes. Increased the absorb ratings of most Opal equipment to allow the Knight to become a better tank. Gave the Atlas Gauntlet earth resistance. Gave the Opal Bracelet fire resistance. The Chaos Staff has a lower damage rating and a higher critical hit and hit % rating. Added poison and earth elemental resistance to the Opal equipment (excluding the Opal Bracelet).

f. Text changes: REAPER > DEATH, Q. NAGA > LILITH, SEAHAG > CETUS, TORNADO > VORTEX, UNICORN > DARKMARE, REGN > MEND. Also made several changes to the dialog boxes. Added some shoutouts for the new testers. Fixed yet more readme errors.

g. Character changes: Increased the RM's hit % growth rate from 2 to 3 (The RW's growth rate remains at 3). This should make him a better fighter. Also gave the RW access to SABR and WALL magic. The Ninja can now equip all the Opal equipment (except the Opal Armor).

h. Magic changes: Nerfed SABR from 30 to 24. Increased INVS from 30 to 40. Increased INV2 from 50 to 60. Nerfed QAKE from 90 to 70 (there are some enemies that can use this spell against YOU). Increased the accuracy of BOOM. Increased the effectiveness of MEGA and LOCK by making them nonelemental spells. Removed HOLE and replaced it with MIST, a BW-only defensive spell.

------------------------------

Version 1.1 (April 2013):

a. TOFR changes: Added a second RUBY and a shortcut to the Temple of Fiends Revisited. This will allow you to head straight to Chaos's floor from the TOFR entrance once all the other floors have been completed.

b. Created more "bonus" areas, including one which has the ultimate challenge.

c. Equipment changes: The Defense Sword casts MEND in battle (not RUSE anymore). Replaced the Dart Knife with the Hyper Knife (high crit rate, low power). Fixed some equipment bugs. Changed some equipment stats.

d. Magic changes: Removed the RUSE spell. Made LOCK a white magic spell. Created a new black magic spell called DART. Nerfed INVS, INV2 and SABR. Increased the potency of MEND and QAKE. WALL is now only a single-target spell.

f. Text changes: Updated the script. Corrected multiple readme errors.

g. Enemy changes: Increased the potency of the following enemy skills: NUCLEAR, SINGE, BOULDER, STARE, INFERNO, TOXIC, KICK, and TORNADO. Removed HEAT and replaced it with MEGANUKE, which hurts A LOT. Changed some enemy formations, particularly the harder ones. Changed some enemy stats. Replaced the Steel Sword with the Free Staff, which casts MOVE in battle. Removed the CREEP and BONE enemies and replaced them with new enemies (MUTANT and HAUNT).

------------------------------

Version 1.0 (September 2011): Initial release


----------------------
2. LIST OF MODIFICATIONS FROM ORIGINAL GAME
----------------------

a. This game is MUCH MORE DIFFICULT than the original. This doesn't mean that Gas Dragons are in the Marsh Cave, but there should be a lot more heart-stopping moments as you progress. Enemies are much stronger now. Some of their AI has been changed, and some enemies who didn't have AI before have it now. They also appear in new and more difficult formations.

b. The characters have been rebalanced. Spell growth and stat growth gains have been altered. All three mages now have three distinct roles because their access to magic and available equipment has been changed. The Red Mage is now a less credible substitute for a White Mage or Black Mage. The Black Mage has greater survivability.

c. Some plot items now serve different purposes.

d. There are some new magic spells, weapons, and pieces of armor. This means others were deleted. Many of the text boxes have also been changed.

e. The towns have been slightly redesigned to make them easier to navigate. Some towns have new shops, some shops sell new equipment, and some magic shops sell multiple levels of magic.

f. The overworld map and several dungeon maps have changed. There are also new treasure rooms with new treasure chests, some of which may be guarded on multiple sides.


----------------------
3. LIST OF BUG FIXES
----------------------

The following patches/bug fixes/enhancements have been applied (thanks to anomieX, Astral Esper, Paulygon, and Silktail!):

a. Houses restore magic before asking if you want to save
b. The BB armor bug has been fixed
c. Broken spells (TMPR, SABR, HEL2, etc.) now function correctly
d. You cannot land the airship on the caravan anymore
e. Enemies that cast target-all defensive spells also cast it on themselves
f. Invisible characters and characters in unreachable places have been fixed
g. The text boxes for the altars have been fixed
h. The door bug has been fixed
i. The multiple level-up bug has been fixed
j. INT has been enabled, thus making your magic spells much more powerful and accurate as your level increases


----------------------
4. LIST OF ENHANCEMENTS (THIS IS IMPORTANT!!!)
----------------------

a. You can run by holding the B button
b. Poison drains 1/15 of your max HP per round
c. Regenerative enemies recover 1/15 of their max HP per round
d. The ship game can be accessed by pressing A+B 5 times
e. Magic defense now appears on the status screen
f. The default response rate is 8
g. The RNG has been improved, thus making dungeon crawling less predictable
h. You can buy 9 items at a time in an item shop
i. There are no elemental weapons, such as the Ice Sword or Rune Sword
j. Cabins restore 120HP and Houses restore 240HP
k. The BM can use WARP before the class change
l. The threshold for sleeping enemies is 200HP
m. You can see the contents of a treasure chest without having to drop an item
n. Confused enemies inflict nonelemental damage on themselves
o. There are no longer any duplicate treasure chests
p. Heal Potions restore 40HP outside of battle
q. The Fiends' dungeons and the TOFR all have at least one hidden warp portal that lets you escape, but not without a fight
r. The Knight and Ninja can now cast a maximum of six spells per level, not four


----------------------
5. CHARACTER LIST
----------------------

Fighter: The most reliable damage dealer. He can equip the most weapons and armor and has the highest strength rating. His armor is also the heaviest, however, thus reducing his evasion. He has the second-highest HP growth rate.

Thief: He is a much better fighter now than in the original game. While his strength is not as high as the Fighter's, he does have the highest accuracy, thus letting him inflict more damage through more hits. He has the best luck stat, making him good at running.

Black Belt: He has the highest HP growth and can inflict the most critical hits. The variance of his damage output is the widest of the melee classes. His inconsistency may frustrate you at first, but like all martial artists, steady training will turn him into an absolute monster.

Red Mage: A character who is decent at everything, but great at nothing. He is a decent fighter, but not a consistent one. He can cast various lower-level magic spells, but not as many as the other mages. His HP does not grow as fast as the melee characters' and his magic spell charges do not grow as fast as the other mages'.

White Mage: A critical addition for almost any party, this character can cast a variety of healing and indirect attack spells to keep the party healthy or from receiving as much damage as they otherwise could. This character is the worst fighter.

Black Mage: This character specializes in using magic to inflict mass damage. He can also cast indirect attack spells to neutralize enemies or augment your party's offense. He even has access to limited self-targeting defensive spells. His HP growth rate is the slowest.

Knight: The Knight is the second-strongest damage dealer who can equip the most powerful armor and learn a few low-level white magic spells. Has high HP.

Ninja: Like the new Thief, the Ninja is a much better fighter who inflicts heavy damage through a greater number of hits. He has some specialty armor available as well and can use a wide variety of black magic spells and an occasional white magic spell, such as INVS. Has considerably less HP than the other melee classes.

Master: All that training paid off for Black Belts because their promotion to Masters gives them double hits, both armed and unarmed, even without FAST. Because they have the highest number of hits, spells that augment their offense will turn them into weapons of mass destruction. Has the highest HP.

Red Wizard: The biggest change is that he can use a little more upper level magic, including two L8 spells. He also has some specialty equipment available to him. Because of his lower intelligence stat (compared to the other two wizards'), his spells are not as reliable. While he remains the most versatile character, you will find his lack of mastery of anything to be his greatest weakness.

White Wizard: Access to higher-level healing and indirect attack spells makes him more versatile and probably a must-have member of any team in the later dungeons.

Black Wizard: Improved magic and a high intelligence stat make him the strongest damage dealer of all wizards. He also has a better ability to fight and protect himself, but his max HP is still the lowest.

----------------------
6. ENEMY ABILITIES
----------------------

Format: SKILL NAME, element (base damage or affliction), target

DAZZLE	  None (stun), one ally
TRANCE	  None (stun), party
STONE	  None (stone), one ally
GLANCE	  Poison (stone), one ally
SQUINT	  Death (death), one ally
GLARE	  None (death), one ally
CURSE	  None (poison, dark, stun), one ally
INK	  None (poison, dark, stun), party
FROST	  Ice (24), party
BLIZZARD  Ice (50), party
BOLT	  Lightning (66), party
THUNDER	  Lightning (78), party
SINGE	  Fire (50), one ally
CREMATE	  Fire (36), party
BLAZE	  Fire (64), party
INFERNO	  Fire (130), party
POISON	  Poison (72), party
TREMOR	  Earth (100), one ally
TOXIC	  Death (82), party
WAVE	  None (20), party
KICK	  None (50), one ally
STARE	  None (75), one ally
SWIRL	  None (150), one ally
NUCLEAR	  None (90), party
VORTEX	  None (110), party
MEGANUKE  None (140), party

-----------------------
7. WEAPONS LIST
-----------------------

Weapon format: Name, strength/accuracy/crit rate [in decimal], who can equip it, (magic spell cast in battle)

---NUNCHAKU---
Nunchaku have high crit rates. Give these to your BB to make them good fighters for the first half of the game.

Wooden Nunchaku: 17/9/32 NJ, BB, MA
Iron Nunchaku: 20/23/35 NJ, BB, MA
Dragon Nunchaku: 26/20/38 NJ, BB, MA

---KNIVES---
Knives have low power, high accuracy, and high crit rates.

Silver Knife: 12/16/10 FI, KN, TH, NJ, RM, RW, BM, BW
Rogue Knife: 22/20/20 TH, NJ, BW (LOCK)
Hyper Knife: 23/43/48 TH, NJ, RW, BW (SLOW)
Katana: 33/36/58 NJ (HOLD)

---SWORDS---
Swords have average power, average accuracy, and average crit rates.

Rapier: 9/5/10 FI, KN, TH, NJ, RM, RW
Sabre: 13/8/10 FI, KN, TH, NJ, RM, RW
Falchon: 17/20/10 FI, KN, TH, NJ, RM, RW
Silver Sword: 23/15/14 FI, KN, NJ, RM, RW
Battle Sword: 32/23/20 FI, KN, NJ, RW
Bane Sword: 25/25/64 KN, NJ, RW (BANE)
White Sword: 35/30/15 FI, KN, NJ, RW (MEND)
Xcalber: 45/35/25 KN (XDTH)
Masmune: 60/40/30 everyone (HEL2)

---AXES---
Axes have high power, low accuracy, and high crit rates.

Hand Axe: 18/4/18 FI, KN, NJ
Great Axe: 26/9/30 FI, KN, NJ
Silver Axe: 32/10/36 FI, KN, NJ
Light Axe: 40/18/40 FI, KN, NJ (HRM2)

---HAMMERS AND MACES---
Hammers have low power, low accuracy, and low crit rates.

Wooden Hammer: 9/0/1 FI, KN, NJ, WM, WW
Silver Hammer: 14/16/4 FI, KN, NJ, WM, WW
Thor Hammer: 18/15/8 KN, NJ, WW (LIT2)
Holy Mace: 27/27/24 RM, RW (HOLY)

---STAFFS---
Staffs have terrible stats, but almost all of them have magical properties.

Wooden Staff: 7/15/6 everyone except FI, TH, WM and WW
Coward Staff: 2/2/2 RM, RW, WM, WW, BM, BW (????)
Dream Staff: 8/16/2 KN, NJ, RM, RW, WM, WW (SLEP)
Silent Staff: 8/8/8 RM, RW, WM, WW (MUTE)
Flame Staff: 8/8/5 NJ, RM, RW, BM, BW (FIRE)
White Staff: 10/10/5 KN, RM, RW, WM, WW (CURE)
Sun Staff: 12/12/5 WM, WW (HARM)
Free Staff: 12/18/8 KN, RM, RW, WM, WW (MOVE)
Snow Staff: 16/12/6 NJ, RM, RW, BM, BW (ICE)
Heal Staff: 14/18/10 RM, RW, WM, WW (HEAL)
Cure Staff: 18/18/10 KN, WM, WW (CUR2)
Mage Staff: 18/18/18 NJ, BM, BW (FIR2)
Wizard Staff: 21/15/32 BW (CONF)
Rain Staff: 22/16/16 KN, NJ, RM, RW, WM, WW (FOG)
Sage Staff: 20/20/20 RW, WW (ESNA)
Chaos Staff: 20/54/96 BW (STUN)
 
-----------------------
8. ARMOR LIST
-----------------------

Armor format: Name, absorb/weight, [resistances] (magic spell cast in battle)

---BODY ARMOR---
Tunic 2/2 everyone
Scale Armor 5/8 everyone except WM, WW, BM, BW
Chain Armor 13/15 FI, KN, NJ, RM, RW
Iron Armor 22/20 FI, KN, NJ
Silver Armor 26/8 FI, KN, NJ, RM, RW
Shadow Armor 25/5 TH, NJ, BB, MA [status, fire]
Axis Armor 34/16 FI, KN, NJ, RW [fire, ice]
Opal Armor 48/21 KN [lightning, poison]
Dragon Armor 60/28 KN [fire, ice, lightning]
Genji Armor 45/3 NJ, MA [everything except time] (QUIK)

---BRACELETS (can be equipped by everyone)---
Copper Bracelet 7/1
Silver Bracelet 17/1
Gold Bracelet 27/1
Opal Bracelet 37/1 [fire]

---SHIRTS---
White Shirt 32/2 WW [fire, death] (INVS)
Black Shirt 32/2 BW [ice, time] (ICE2)

---SHIELDS---
Scale Shield 3/0 FI, KN, TH, NJ, RM, RW, WW, BW
Iron Shield 5/0 FI, KN, NJ
Silver Shield 8/0 FI, KN, NJ
Axis Shield 12/0 FI, KN, TH, NJ, RW [fire, ice]
Magic Shield 2/0 RM, RW, WM, WW, BM, BW [fire, ice]
Red Shield 12/0 RM, RW [status, death, ice] (CALM)
Opal Shield 16/0 KN, NJ [lightning, poison]
Aegis Shield 16/0 KN [status, poison, earth, death] (XBAR)
Black Shield 10/0 NJ, BW [status, poison, death, fire, earth]
ProCape 20/2 everyone except BB

---HELMETS---
Turban 3/1 everyone
Shadow Helmet 7/1 TH, NJ, BB, MA
Silver Helmet 8/3 FI, KN, NJ
Opal Helmet 15/3 KN, NJ [status, poison, lightning, earth]
Heal Helmet 10/3 KN, NJ, RW (HEAL)
Circlet 5/2 RW, WW, BW [status, poison, lightning]
Ribbon 1/1 everyone [everything]

---GAUNTLETS---
Gloves 2/1 everyone
Iron Gauntlet 5/5 FI, KN, NJ, RM, RW
Mage Gauntlet 4/0 RM, RW, WM, WW, BM, BW
Silver Gauntlet 8/3 FI, KN, NJ, RW
Zeus Gauntlet 10/3, FI, KN, NJ, RW [lightning] (LIT2)
Atlas Gauntlet 12/6, FI, KN, NJ, BB, MA, RW [poison, earth] (TMPR)
Opal Gauntlet 15/3 KN, NJ [poison, lightning, earth]
ProRing 8/1 everyone [death]


-----------------------
9. ITEM AND STATUS AFFLICTION LIST
-----------------------

Sleep:	Ally is temporarily incapacitated.
Stun:	Ally is incapacitated for a longer time.
Poison:	Ally loses 1/15 of his max HP at the end of each round in battle and 1HP per step taken outside of battle.
Mute:	Ally cannot cast magic or use items. Can use potions.
Dark:	Ally’s attacking accuracy decreases by 40.
Stone:	Ally can no longer fight until a Soft Potion is used outside of battle.
Death:	Ally can no longer fight until revived outside of battle.

The game ends if all four characters have stone or death status.

Heal Potion: Restores about 40HP to one ally.

Pure Potion: Cures poison, dark, sleep, and mute status in battle; cures poison status outside of battle. NOTE: PURE POTIONS DO NOT CURE STUN STATUS IN BATTLE.

Soft Potion: Cures stone status outside of battle. Cannot be used in battle.

Tent/Cabin: Tents restore 30HP for all warriors. Cabins restore 120HP for all warriors. Both items let you save the game.

House: Restores 240HP and all MP for all warriors. Lets you save the game.


-----------------------
10. MAGIC LIST
-----------------------

Format: SPELL NAME [decimal accuracy rating], element (effect or base damage), target, who can learn it

---L1 WHITE MAGIC---

CURE [16] HP up (20), one ally, KN, RM, RW, WM, WW
HARM [24] None (20), all undead enemies, WM, WW
LOCK [80] None (Evasion -50), all enemies, KN, NJ, RW, WM, WW
CALM [64] Earth (Morale -50), all enemies, KN, RW, WM, WW

NOTE: If an enemy's morale is sufficiently low, it will run away from the battle.

---L1 BLACK MAGIC---

FIRE [24] Fire (10), all enemies, NJ, RM, RW, BM, BW
LIT  [24] Lightning (10), all enemies, NJ, RM, RW, BM, BW
DART [79] Time (25), one enemy, NJ, RW, BM, BW
RUN! [00] Run from battle (not including unrunnable encounters), NJ, RW, BM, BW

NOTE: FIRE and LIT are target-all spells.

---L2 WHITE MAGIC---

HEAL [16] HP up (12), party, KN, RM, RW, WM, WW
MUTE [64] Status (silence), all enemies, KN, RM, RW, WM, WW
MOVE [00] Cures stun and sleep status, party, KN, RM, RW, WM, WW
SLEP [40] Status (dark, sleep), all enemies, KN, NJ, RW, WM, WW
	
---L2 BLACK MAGIC---

ICE  [24] Ice (20), all enemies, NJ, RM, RW, BM, BW
CONF [48] Poison (confusion), all enemies, NJ, RW, BM, BW
TMPR [16] None (Attack +10), one ally, NJ, RW, BM, BW
SLOW [64] None (Hit multiplier -1), all enemies, NJ, RM, RW, BM, BW

NOTE: ICE is a target-all spell.

---L3 WHITE MAGIC---

CUR2 [24] HP up (40), one ally, KN, RM, RW, WM, WW
HRM2 [36] None (40), all undead enemies, WM, WW
XBAR [00] Add resistance (fire, lit, ice), party, KN, RM, RW, WM, WW
FOG  [00] None (Absorb +20), party, KN, RM, RW, WM, WW	

---L3 BLACK MAGIC---

FIR2 [36] Fire (30), all enemies, NJ, RM, RW, BM, BW
LIT2 [36] Lightning (30), all enemies, NJ, RM, RW, BM, BW
QUIK [00] None (Hit multiplier +1), caster, NJ, RM, RW, BM, BW
HOLD [64] Status (stun), all enemies, NJ, RW, BM, BW

NOTE: QUIK is similar to FAST, but only affects the spell caster.

---L4 WHITE MAGIC---

INVS [00] None (Evasion +40), party, NJ, RM, RW, WM, WW
HEL2 [24] HP up (24), party, RM, RW, WM, WW
HOLY [48] In battle: None (30), all enemies
          Out of battle: cures poison status, one ally, RM, RW, WM, WW
ESNA [00] In battle: cures stun, sleep, mute, dark and poison status; party
          Out of battle: cures stone status, one ally, RW, WM, WW

---L4 BLACK MAGIC---

BOMB [64] None (75), one enemy, RM, RW, BM, BW
FAST [00] None (Hit multiplier +1), one ally, NJ, RW, BM, BW
MEND [24] HP up (75), caster, NJ, RM, RW, BM, BW
ICE2 [36] Ice (40), all enemies, NJ, RM, RW, BM, BW

NOTE: MEND can only be used in battle.

NOTE: The RM cannot learn FAST.

---L5 WHITE MAGIC---

CUR3 [36] HP up (80), one ally, RM, RW, WM, WW
LIFE [64] In battle: none (125), one undead enemy
          Out of battle: revive dead ally with 1HP, RW, WM, WW
XDTH [00] Add resistance (status, poison, earth, death), party, RW, WM, WW
HRM3 [48] None (80), all undead enemies, WM, WW

NOTE: HRM3 has the same strength as the original game's HRM4 spell.
	
---L5 BLACK MAGIC---

FIR3 [48] Fire (50), all enemies, RM, RW, BM, BW
BLZD [80] Ice (110), one enemy, RW, BM, BW
QAKE [80] Earth (70), all enemies, BM, BW
WARP [64] In battle: death (death), one enemy
          Out of battle: sends party back one floor in a dungeon, RW, BM, BW

NOTE: The BM can learn WARP. No class change is needed.

NOTE: QAKE is a damage spell, not an instant death spell.

---L6 WHITE MAGIC---

HLY2 [64] None (50), all enemies, RW, WM, WW
HEL3 [36] HP up (36), party, RW, WM, WW
VOID [111] Time (remove all resistances), all enemies, WW
INV2 [00] None (Evasion +60), party, RW, WM, WW

---L6 BLACK MAGIC---

LIT3 [48] Lightning (60), all enemies, RW, BM, BW
FLAR [80] Fire (125), one enemy, RW, BW
BANE [64] Poison (death), all enemies, RW, BM, BW
MIST [00] None (Absorb +80), caster, BW

---L7 WHITE MAGIC---

CUR4 [00] In battle: HP max, restores status (not death/stone), one ally
          Out of battle: HP max, cures poison status, one ally, WW
XPEL [00] In battle: Death (death), all enemies with 300HP or less when spell is cast
	  Out of battle: transports party out of dungeon, RW, WW
POWR [48] None (Attack +32), caster, RW, WW
STOP [95] Time (stun), all enemies, WM, WW

NOTE: STOP has a high accuracy rating.

---L7 BLACK MAGIC---

ICE3 [48] Ice (70), all enemies, RW, BM, BW
BOOM [95] None (60), all enemies, RW, BW
STUN [00] None (stun, dark, mute, poison), all enemies with 300HP or less when spell is cast, BW
MEGA [95] None (250), one enemy, BW

NOTE: MEGA only affects one target at a time, but has a high accuracy rating.

---L8 WHITE MAGIC---

WALL [00] Add resistance (all elements), party, WW
FADE [107] None (100), all enemies, WW
HEL4 [72] In battle: HP up (72), party
          Out of battle: Revives dead ally with max HP, one ally, WW
FOG2 [00] None (Absorb +60), party, RW, WW

NOTE: The RW can learn exactly one L8 white magic spell.

---L8 BLACK MAGIC---

NUKE [107] None (125), all enemies, BW
AURA [00] HP max, restores status (not death/stone), caster, BW, RW
SABR [64] None (Attack +48), caster, BW
XXXX [00] None (death), all enemies with 300HP or less when spell is cast, BW

NOTE: The RW can learn exactly one L8 black magic spell.

NOTE: AURA cannot be used outside of battle.


-----------------------
11. SPECIAL THANKS
-----------------------

This hack would not have been possible without the combined efforts of numerous testers, patch developers, and dedicated gamers over a nine-year period. It is impossible to list them all, so I apologize in advance if I missed anyone. Some of you received shoutouts in the actual game, so be on the lookout!

GameFAQs: Thanks for being the ultimate webpage for gamers around the world to unite and talk about the joy that is video games. And thanks for allowing my threads about this project survive on your site without dropping the hammer!

Romhacking.net: Thanks for hosting this hack!

Astral Esper: Thanks for keeping me inspired and for the gentle guidance and patience you showed me regarding some of the trickier hex coding. Thanks also for developing a better version of Hackster and for providing useful feedback in my threads.

Brian Sulpher: Thanks for helping to publicize this hack on YouTube and for being so patient with its development. Thanks also for helping test this hack. Your Astos fight was legendary!

Captain Muscles: Thanks for taking care of the nasty little bit of hex coding I needed in order to alter the title screen.

Slartifer: Thanks for the unrunnable battle message fix! And thanks for your detailed recommendations on multiple fronts that helped me improve upon 1.51 and the versions that followed. I trust your feedback immensely and thank you for your friendship.

Active_Ate: I appreciate your LP of FFZz on YouTube. Your experiences and your feedback served as a primary motivation for getting back in the hacking chair and scrapping 1.8 for 2.0.

Testers: Special thanks to Diamond Dragon, Voltgloss, Titanium69, DaddyNick17, Zolbeg, Ultra Violent, Tori, FF Fish, Beegeman, Slartifer (again), Gameenjoyer, and Linguar82 for their reliable, thorough and consistent feedback. Thanks also to anyone else who helped test this hack and provide feedback at one time or another.

Hex masters: Thanks to Grond, Silktail, Paulygon, Alex Jackson, and anomiex for doing the dirty work of fixing so many bugs from the original game and allowing me to make this game even better.

Square and Nintendo: Thanks for starting a wonderful RPG series and for creating a game that has withstood the test of time.


HAVE FUN, AND GOOD LUCK! YOU’LL NEED IT!


zzonkmiles@gmail.com
Copyright by Zzonkmiles. All rights reserved.


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THE NEXT SECTION OF THIS README CONTAINS DETAILED INFORMATION ABOUT ALL ENEMY STATS AND FORMATIONS. IF YOU DO NOT WANT TO SPOIL THE GAME BY KNOWING HOW TO FIGHT ALL MONSTERS OR WHAT KINDS OF MONSTER GROUPS AWAIT YOU, ***DO NOT*** READ ANY FURTHER.

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12. ENEMY INFORMATION
-----------------------

NOTE: "NEUTRAL" MEANS AN ENEMY HAS NO WEAKNESSES AND NO RESISTANCES

IMP      10 HP / 10 XP / 8 G
         4 DMG / 1 CRIT / 1 HIT / 2 ACC
         4 DEF / 16 MDEF / 106 MORALE / 6 EVA
         NO AI
         NEUTRAL

GrIMP    20 HP / 30 XP / 24 G
         6 DMG / 2 CRIT / 2 HITS (DARK) / 4 ACC
         6 DEF / 23 MDEF / 120 MORALE / 9 EVA
         NO AI
         NEUTRAL

HELLWOLF 500 HP (REGEN) / 4500 XP / 450 G
         80 DMG / 6 CRIT / 2 HITS (POISON, DARK, STUN, MUTE) / 90 ACC
         20 DEF / 180 MDEF / 200 MORALE / 100 EVA
         NO AI
         WEAK: LIT; RESIST: POISON, DEATH, FIRE

GrWOLF   80 HP / 110 XP / 55 G
         12 DMG / 1 CRIT / 2 HITS / 18 ACC
         0 DEF / 46 MDEF / 108 MORALE / 54 EVA
         NO AI
         NEUTRAL

WrWOLF   100 HP (REGEN) / 200 XP / 80 G
         18 DMG / 10 CRIT / 1 HIT (POISON) / 17 ACC
         6 DEF / 45 MDEF / 120 MORALE / 42 EVA
         NO AI
         NEUTRAL

FrWOLF   200 HP / 432 XP / 216 G
         30 DMG / 4 CRIT / 2 HITS / 23 ACC
         12 DEF / 55 MDEF / 200 MORALE / 54 EVA
         32/128: FROST
         WEAK: FIRE; RESIST: ICE

IGUANA   130 HP / 180 XP / 90 G
         18 DMG / 8 CRIT / 1 HIT / 23 ACC
         12 DEF / 55 MDEF / 134 MORALE / 24 EVA
         NO AI
         WEAK: ICE

AGAMA    1100 HP / 6999 XP / 499 G
         90 DMG / 10 CRIT / 3 HITS (STONE) / 88 ACC
         30 DEF / 180 MDEF / 200 MORALE / 50 EVA
         64/128: INFERNO, BLAZE
         WEAK: ICE; RESIST: FIRE

SAURIA   340 HP / 1977 XP / 658 G
         50 DMG / 12 CRIT / 2 HITS (STONE) / 64 ACC
         20 DEF / 144 MDEF / 200 MORALE / 48 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         WEAK: ICE

GIANT    320 HP / 999 XP / 449 G
         60 DMG / 14 CRIT / 1 HIT / 60 ACC
         12 DEF / 120 MDEF / 176 MORALE / 48 EVA
         NO AI
         NEUTRAL

FrGIANT  436 HP / 1852 XP / 927 G
         86 DMG / 22 CRIT / 1 HIT / 78 ACC
         16 DEF / 150 MDEF / 200 MORALE / 48 EVA
         NO AI
         WEAK: FIRE; RESIST: ICE

R.GIANT  400 HP / 1606 XP / 803 G
         73 DMG / 18 CRIT / 1 HIT / 83 ACC
         20 DEF / 135 MDEF / 200 MORALE / 48 EVA
         NO AI
         WEAK: ICE; RESIST: FIRE

SAHAG    60 HP / 120 XP / 90 G
         15 DMG / 1 CRIT / 1 HIT / 20 ACC
         6 DEF / 40 MDEF / 140 MORALE / 40 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

R.SAHAG  210 HP / 806 XP / 403 G
         30 DMG / 6 CRIT / 1 HIT (DARK, MUTE) / 68 ACC
         14 DEF / 132 MDEF / 190 MORALE / 80 EVA
         48/128: SABR, FAST, CUR4
         48/128: DAZZLE, CURSE
         WEAK: LIT; RESIST: FIRE, EARTH

WzSAHAG  392 HP / 1082 XP / 541 G
         55 DMG / 10 CRIT / 2 HITS (DARK, MUTE) / 80 ACC
         20 DEF / 171 MDEF / 200 MORALE / 100 EVA
         40/128: FAST, CUR4, LIT2, INV2
         40/128: WAVE, KICK, WAVE, BOLT
         WEAK: LIT; RESIST: FIRE, EARTH

PIRATE   75 HP / 100 XP / 100 G
         10 DMG / 4 CRIT / 3 HITS (SLEEP) / 10 ACC
         0 DEF / 100 MDEF / 255 MORALE / 32 EVA
         NO AI
         RESIST: FIRE, ICE, LIT, EARTH

KYZOKU   422 HP / 1776 XP / 300 G
         71 DMG / 10 CRIT / 2 HITS (SLEEP) / 87 ACC
         42 DEF / 180 MDEF / 200 MORALE / 66 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

SHARK    144 HP / 300 XP / 150 G
         26 DMG / 10 CRIT / 1 HIT / 30 ACC
         0 DEF / 70 MDEF / 121 MORALE / 72 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

GrSHARK  680 HP / 2500 XP / 750 G
         61 DMG / 30 CRIT / 2 HITS / 86 ACC
         8 DEF / 170 MDEF / 200 MORALE / 104 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

GAZER    80 HP / 80 XP / 40 G
         2 DMG / 1 CRIT / 3 HITS (STUN) / 2 ACC
         0 DEF / 14 MDEF / 110 MORALE / 68 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

WATCHER  712 HP / 3772 XP / 2172 G
         60 DMG / 16 CRIT / 3 HITS (STUN) / 76 ACC
         30 DEF / 186 MDEF / 200 MORALE / 120 EVA
         64/128: INK, BOLT, STARE, THUNDER
         WEAK: LIT; RESIST: FIRE, EARTH

BONE     164 HP (REGEN) / 378 XP / 378 G
         26 DMG / 8 CRIT / 2 HITS / 60 ACC
         12 DEF / 76 MDEF / 176 MORALE / 42 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

HAUNT    505 HP (REGEN) / 2000 XP / 500 G
         81 DMG / 8 CRIT / 2 HITS (POISON, STUN, MUTE) / 90 ACC
         40 DEF / 170 MDEF / 200 MORALE / 80 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

MUTANT   306 HP / 1800 XP / 450 G
         88 DMG / 8 CRIT / 1 HIT (STUN) / 80 ACC
         30 DEF / 170 MDEF / 200 MORALE / 70 EVA
         64/128: TRANCE, STONE, TRANCE, STONE
         WEAK: STATUS, ICE; RESIST: FIRE, EARTH

CRAWL    104 HP / 186 XP / 200 G
         1 DMG / 1 CRIT / 8 HITS (STUN) / 21 ACC
         8 DEF / 51 MDEF / 156 MORALE / 42 EVA
         NO AI
         WEAK: ICE

HYENA    136 HP / 310 XP / 95 G
         19 DMG / 8 CRIT / 2 HITS (STUN) / 30 ACC
         4 DEF / 76 MDEF / 122 MORALE / 48 EVA
         NO AI
         NEUTRAL

CEREBUS  236 HP / 1182 XP / 390 G
         45 DMG / 12 CRIT / 2 HITS (POISON) / 48 ACC
         28 DEF / 103 MDEF / 166 MORALE / 56 EVA
         64/128: SINGE, CREMATE, KICK, CREMATE
         WEAK: ICE; RESIST: FIRE

OGRE     120 HP / 210 XP / 210 G
         18 DMG / 10 CRIT / 1 HIT / 35 ACC
         10 DEF / 65 MDEF / 120 MORALE / 18 EVA
         NO AI
         NEUTRAL

GrOGRE   162 HP / 350 XP / 328 G
         23 DMG / 12 CRIT / 2 HITS (DARK) / 50 ACC
         12 DEF / 71 MDEF / 138 MORALE / 30 EVA
         NO AI
         NEUTRAL

WzOGRE   208 HP (REGEN) / 801 XP / 401 G
         39 DMG / 14 CRIT / 2 HITS (MUTE) / 66 ACC
         14 DEF / 80 MDEF / 154 MORALE / 54 EVA
         64/128: ICE, INVS, SLEP, MEND, ICE2, HEL2
         RESIST: EARTH

ZzomBULL 32,000 HP / 3 XP / 3 G
         111 DMG / 30 CRIT / 3 HITS (POISON, DARK, STUN, MUTE) / 100 ACC
         70 DEF / 200 MDEF / 240 MORALE / 120 EVA
         64/128: INFERNO, BLAZE
         RESIST: STATUS, POISON, TIME, DEATH

COBRA    146 HP / 352 XP / 151 G
         30 DMG / 10 CRIT / 1 HIT (POISON, DARK) / 40 ACC
         10 DEF / 56 MDEF / 190 MORALE / 36 EVA
         NO AI
         WEAK: ICE

EEL      312 HP / 950 XP / 600 G
         47 DMG / 12 CRIT / 3 HITS (POISON, DARK, STUN) / 56 ACC
         12 DEF / 116 MDEF / 200 MORALE / 48 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

SCORPION 84 HP / 225 XP / 88 G
         22 DMG / 6 CRIT / 2 HITS (POISON) / 54 ACC
         10 DEF / 55 MDEF / 118 MORALE / 54 EVA
         NO AI
         WEAK: ICE

ANTARES  1088 HP (REGEN) / 3780 XP / 300 G
         75 DMG / 10 CRIT / 3 HITS (POISON, DARK, STUN) / 95 ACC
         30 DEF / 200 MDEF / 200 MORALE / 100 EVA
         NO AI
         WEAK: ICE; RESIST: FIRE

BULL     180 HP / 489 XP / 489 G
         33 DMG / 4 CRIT / 2 HITS / 41 ACC
         4 DEF / 95 MDEF / 148 MORALE / 41 EVA
         NO AI
         NEUTRAL

ZomBULL  250 HP (REGEN) / 1050 XP / 1050 G
         43 DMG / 12 CRIT / 3 HITS (STUN) / 56 ACC
         14 DEF / 136 MDEF / 186 MORALE / 36 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

TROLL    204 HP (REGEN) / 722 XP / 722 G
         31 DMG / 4 CRIT / 3 HITS / 46 ACC
         12 DEF / 100 MDEF / 176 MORALE / 48 EVA
         NO AI
         WEAK: FIRE

SeaTROLL 542 HP (REGEN) / 1700 XP / 425 G
         54 DMG / 10 CRIT / 4 HITS (STUN) / 54 ACC
         20 DEF / 160 MDEF / 200 MORALE / 66 EVA
         64/128: WARP, LIT3, STUN, HLY2, BOMB, ICE3, STUN, LIT3
         WEAK: LIT; RESIST: FIRE, EARTH

SHADOW   70 HP (REGEN) / 90 XP / 45 G
         15 DMG / 1 CRIT / 1 HIT (DARK) / 13 ACC
         2 DEF / 37 MDEF / 124 MORALE / 36 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

IMAGE    124 HP (REGEN) / 321 XP / 321 G
         30 DMG / 1 CRIT / 1 HIT (STUN, MUTE) / 22 ACC
         12 DEF / 66 MDEF / 160 MORALE / 90 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

WRAITH   210 HP (REGEN) / 519 XP / 519 G
         50 DMG / 1 CRIT / 1 HIT (STUN, MUTE) / 29 ACC
         12 DEF / 67 MDEF / 160 MORALE / 108 EVA
         48/128: SABR, FAST, CUR4
         48/128: DAZZLE, CURSE
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

GHOST    302 HP (REGEN) / 990 XP / 666 G
         95 DMG / 1 CRIT / 1 HIT (STUN, MUTE) / 95 ACC
         30 DEF / 127 MDEF / 194 MORALE / 120 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

ZOMBIE   22 HP (REGEN) / 32 XP / 16 G
         10 DMG / 1 CRIT / 1 HIT (SLEEP) / 5 ACC
         0 DEF / 25 MDEF / 120 MORALE / 6 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

GHOUL    50 HP (REGEN) / 100 XP / 50 G
         8 DMG / 1 CRIT / 3 HITS (STUN) / 12 ACC
         6 DEF / 36 MDEF / 124 MORALE / 12 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

GEIST    88 HP (REGEN) / 172 XP / 172 G
         8 DMG / 3 CRIT / 3 HITS (STUN) / 14 ACC
         10 DEF / 40 MDEF / 160 MORALE / 46 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

SPECTER  182 HP (REGEN) / 898 XP / 498 G
         36 DMG / 12 CRIT / 1 HIT (STUN) / 70 ACC
         18 DEF / 88 MDEF / 190 MORALE / 42 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

WORM     948 HP / 4344 XP / 500 G
         123 DMG / 32 CRIT / 1 HIT (STONE) / 74 ACC
         10 DEF / 200 MDEF / 200 MORALE / 36 EVA
         NO AI
         RESIST: EARTH

Sand W   678 HP / 2683 XP / 635 G
         92 DMG / 20 CRIT / 1 HIT (STONE) / 72 ACC
         14 DEF / 160 MDEF / 200 MORALE / 62 EVA
         32/128: VOID, QAKE
         64/128: TREMOR, CURSE, TREMOR, CURSE
         RESIST: EARTH

LEECH    380 HP / 1616 XP / 400 G
         77 DMG / 12 CRIT / 1 HIT (STONE) / 70 ACC
         31 DEF / 143 MDEF / 200 MORALE / 4 EVA
         NO AI
         WEAK: ICE; RESIST: FIRE, EARTH

EvilEYE  958 HP / 3500 XP / 875 G
         87 DMG / 18 CRIT / 1 HIT (MUTE) / 96 ACC
         30 DEF / 190 MDEF / 200 MORALE / 30 EVA
         80/128: BOOM, XPEL, STUN, BOMB, AURA, XXXX, LIT3, STUN
         80/128: GLARE, STONE, STARE, SWIRL
         RESIST: EARTH

PHANTOM  1702 HP (REGEN) / 8004 XP / 1 G
         120 DMG / 30 CRIT / 1 HIT (STUN) / 98 ACC
         60 DEF / 220 MDEF / 200 MORALE / 50 EVA
         64/128: BOOM, AURA, STUN, BOOM, STOP, AURA, XXXX, NUKE
         64/128: GLARE, STONE, GLARE, SWIRL
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

MEDUSA   292 HP / 1161 XP / 499 G
         25 DMG / 14 CRIT / 2 HITS (STONE) / 50 ACC
         10 DEF / 120 MDEF / 196 MORALE / 48 EVA
         NO AI
         WEAK: STATUS

STHENO   308 HP / 1818 XP / 609 G
         28 DMG / 30 CRIT / 10 HITS (STUN) / 80 ACC
         12 DEF / 170 MDEF / 200 MORALE / 72 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         WEAK: FIRE; RESIST: ICE, EARTH

BEAST    190 HP / 490 XP / 490 G
         35 DMG / 6 CRIT / 2 HITS (POISON) / 40 ACC
         16 DEF / 93 MDEF / 178 MORALE / 48 EVA
         NO AI
         NEUTRAL

HELLCAT  306 HP / 1899 XP / 699 G
         38 DMG / 1 CRIT / 3 HITS (POISON) / 60 ACC
         30 DEF / 62 MDEF / 180 MORALE / 60 EVA
         80/128: FIR2, ICE2, FAST, BLZD, FIR3, FLAR, HEL3, BOOM
         RESIST: STATUS, POISON, DEATH, FIRE, ICE, LIT, EARTH

PEDE     322 HP / 1194 XP / 300 G
         58 DMG / 10 CRIT / 1 HIT (POISON) / 70 ACC
         20 DEF / 116 MDEF / 180 MORALE / 48 EVA
         NO AI
         NEUTRAL

GrPEDE   480 HP / 2244 XP / 727 G
         88 DMG / 20 CRIT / 1 HIT (POISON) / 80 ACC
         24 DEF / 185 MDEF / 196 MORALE / 48 EVA
         NO AI
         RESIST: FIRE, ICE

TIGER    180 HP / 638 XP / 216 G
         22 DMG / 8 CRIT / 2 HITS / 33 ACC
         8 DEF / 85 MDEF / 116 MORALE / 48 EVA
         NO AI
         NEUTRAL

FANG     390 HP / 1643 XP / 500 G
         44 DMG / 22 CRIT / 3 HITS / 50 ACC
         18 DEF / 106 MDEF / 180 MORALE / 42 EVA
         NO AI
         NEUTRAL

VAMPIRE  230 HP (REGEN) / 1500 XP / 1000 G
         76 DMG / 10 CRIT / 1 HIT (STUN) / 69 ACC
         24 DEF / 150 MDEF / 200 MORALE / 72 EVA
         48/128: FAST, SABR, XPEL, STUN
         48/128: CURSE, GLANCE, GLARE
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

WzVAMP   370 HP (REGEN) / 2695 XP / 1295 G
         90 DMG / 20 CRIT / 1 HIT (STUN) / 88 ACC
         28 DEF / 180 MDEF / 200 MORALE / 72 EVA
         32/128: XBAR, BOMB, CUR4, INV2, MEGA, HEL4, BLZD, BOOM
         32/128: STONE, TRANCE, STARE, SWIRL
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

GARGOYLE 88 HP / 180 XP / 108 G
         15 DMG / 4 CRIT / 4 HITS (MUTE) / 20 ACC
         8 DEF / 53 MDEF / 200 MORALE / 45 EVA
         NO AI
         RESIST: EARTH

HELLBAT  140 HP / 500 XP / 500 G
         20 DMG / 8 CRIT / 4 HITS (STUN) / 24 ACC
         20 DEF / 127 MDEF / 190 MORALE / 50 EVA
         64/128: SLOW, FIR2, SLEP, FLAR
         24/128: SINGE, KICK
         WEAK: ICE; RESIST: FIRE, LIT, EARTH

EARTH    312 HP (REGEN) / 1536 XP / 768 G
         66 DMG / 2 CRIT / 1 HIT (MUTE) / 72 ACC
         20 DEF / 130 MDEF / 200 MORALE / 18 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, LIT, EARTH

FIRE     376 HP (REGEN) / 1620 XP / 810 G
         71 DMG / 6 CRIT / 1 HIT (MUTE) / 79 ACC
         20 DEF / 130 MDEF / 200 MORALE / 42 EVA
         NO AI
         WEAK: ICE; RESIST: STATUS, POISON, DEATH, FIRE, EARTH

Ice D    320 HP / 2022 XP / 1011 G
         62 DMG / 2 CRIT / 1 HIT / 50 ACC
         8 DEF / 196 MDEF / 200 MORALE / 120 EVA
         64/128: BLIZZARD
         WEAK: FIRE, LIT; RESIST: POISON, ICE, EARTH

Red D    354 HP / 3001 XP / 1500 G
         75 DMG / 4 CRIT / 1 HIT / 62 ACC
         30 DEF / 200 MDEF / 200 MORALE / 96 EVA
         64/128: BLAZE
         WEAK: POISON, ICE; RESIST: FIRE, EARTH

Zom D   450 HP (REGEN) / 2666 XP / 999 G
         122 DMG / 16 CRIT / 1 HIT (STONE) / 67 ACC
         30 DEF / 200 MDEF / 200 MORALE / 100 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

M.SLIME  700 HP / 10,000 XP / 1 G
         100 DMG / 1 CRIT / 2 HITS (STONE) / 80 ACC
         255 DEF / 255 MDEF / 140 MORALE / 200 EVA
         48/128: SABR, FAST, CUR4
         48/128: DAZZLE, CURSE
         RESIST: STATUS, POISON, DEATH, FIRE, ICE, LIT, EARTH

MUCK     76 HP / 255 XP / 70 G
         30 DMG / 4 CRIT / 1 HIT (SLEEP) / 19 ACC
         7 DEF / 55 MDEF / 152 MORALE / 4 EVA
         NO AI
         WEAK: LIT; RESIST: STATUS, POISON, DEATH, FIRE, ICE, EARTH

OOZE     130 HP / 452 XP / 130 G
         44 DMG / 6 CRIT / 1 HIT (POISON) / 19 ACC
         10 DEF / 55 MDEF / 164 MORALE / 6 EVA
         NO AI
         WEAK: FIRE, ICE; RESIST: STATUS, POISON, DEATH, LIT, EARTH

SLIME    222 HP / 1504 XP / 752 G
         49 DMG / 10 CRIT / 1 HIT (STONE) / 66 ACC
         200 DEF / 85 MDEF / 200 MORALE / 44 EVA
         48/128: SABR, FAST, CUR4
         48/128: DAZZLE, CURSE
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, LIT, EARTH

SPIDER   28 HP / 40 XP / 20 G
         10 DMG / 2 CRIT / 1 HIT (STUN) / 7 ACC
         0 DEF / 28 MDEF / 109 MORALE / 30 EVA
         NO AI
         WEAK: ICE

TARANTIA 208 HP / 707 XP / 250 G
         47 DMG / 20 CRIT / 1 HIT (POISON, STUN) / 86 ACC
         20 DEF / 106 MDEF / 190 MORALE / 40 EVA
         NO AI
         WEAK: ICE

MANTCOR  488 HP / 1778 XP / 650 G
         41 DMG / 15 CRIT / 3 HITS (STONE) / 41 ACC
         22 DEF / 95 MDEF / 190 MORALE / 130 EVA
         96/128: WARP, HOLD, BOMB, LIT2, SLOW, BLZD, VOID, HEL4
         RESIST: EARTH

SPHINX   228 HP / 1160 XP / 580 G
         23 DMG / 8 CRIT / 3 HITS / 57 ACC
         12 DEF / 115 MDEF / 170 MORALE / 120 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         RESIST: EARTH

BARETTA  756 HP / 2999 XP / 495 G
         60 DMG / 8 CRIT / 3 HITS / 64 ACC
         28 DEF / 130 MDEF / 192 MORALE / 26 EVA
         NO AI
         RESIST: EARTH

ANKYLO   852 HP / 3610 XP / 585 G
         98 DMG / 20 CRIT / 2 HITS / 88 ACC
         38 DEF / 156 MDEF / 194 MORALE / 34 EVA
         NO AI
         RESIST: EARTH

MUMMY    100 HP (REGEN) / 300 XP / 310 G
         33 DMG / 4 CRIT / 1 HIT (SLEEP) / 20 ACC
         20 DEF / 60 MDEF / 172 MORALE / 24 EVA
         NO AI
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

WzMUMMY  200 HP (REGEN) / 984 XP / 620 G
         48 DMG / 6 CRIT / 2 HITS (SLEEP, MUTE) / 47 ACC
         24 DEF / 95 MDEF / 188 MORALE / 24 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         WEAK: FIRE; RESIST: STATUS, POISON, DEATH, ICE, EARTH

COCTRICE 75 HP / 250 XP / 200 G
         16 DMG / 20 CRIT / 1 HIT (SLEEP) / 70 ACC
         4 DEF / 47 MDEF / 200 MORALE / 72 EVA
         20/128: FAST
         64/128: GLANCE, STONE, FROST, BLIZZARD
         RESIST: EARTH

PERILISK 200 HP / 550 XP / 500 G
         31 DMG / 30 CRIT / 1 HIT (STUN) / 90 ACC
         14 DEF / 72 MDEF / 200 MORALE / 98 EVA
         32/128: VOID
         32/128: SQUINT, SQUINT, TRANCE, STARE
         WEAK: ICE; RESIST: FIRE, EARTH

WYVERN   672 HP / 1222 XP / 222 G
         39 DMG / 20 CRIT / 2 HITS (POISON) / 53 ACC
         12 DEF / 115 MDEF / 200 MORALE / 160 EVA
         48/128: FAST, SABR, XPEL, STUN
         48/128: CURSE, GLANCE, GLARE
         RESIST: EARTH

WYRM     820 HP / 1618 XP / 502 G
         59 DMG / 20 CRIT / 2 HITS (STONE) / 65 ACC
         22 DEF / 131 MDEF / 200 MORALE / 180 EVA
         64/128: FAST, VOID, QAKE
         32/128: TREMOR
         RESIST: EARTH

TYRO     1628 HP / 4000 XP / 500 G
         95 DMG / 30 CRIT / 1 HIT / 70 ACC
         10 DEF / 200 MDEF / 190 MORALE / 60 EVA
         NO AI
         RESIST: EARTH

T REX    4842 HP / 8000 XP / 1000 G
         115 DMG / 40 CRIT / 2 HITS / 90 ACC
         40 DEF / 200 MDEF / 200 MORALE / 60 EVA
         NO AI
         RESIST: EARTH

CARP     136 HP / 380 XP / 140 G
         22 DMG / 3 CRIT / 2 HITS / 23 ACC
         4 DEF / 68 MDEF / 142 MORALE / 72 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

PIRANHA  242 HP / 820 XP / 250 G
         46 DMG / 6 CRIT / 3 HITS / 43 ACC
         20 DEF / 83 MDEF / 192 MORALE / 72 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

GATOR    184 HP / 816 XP / 408 G
         42 DMG / 6 CRIT / 2 HITS / 46 ACC
         16 DEF / 103 MDEF / 168 MORALE / 48 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

FrGATOR  288 HP / 1890 XP / 860 G
         56 DMG / 12 CRIT / 2 HITS / 72 ACC
         20 DEF / 143 MDEF / 192 MORALE / 48 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

OCHU     208 HP / 1224 XP / 102 G
         32 DMG / 2 CRIT / 3 HITS (POISON) / 52 ACC
         24 DEF / 116 MDEF / 176 MORALE / 24 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

NAOCHU   644 HP / 3189 XP / 500 G
         67 DMG / 10 CRIT / 3 HITS (POISON) / 86 ACC
         32 DEF / 170 MDEF / 200 MORALE / 24 EVA
         NO AI
         WEAK: LIT; RESIST: FIRE, EARTH

HYDRA    212 HP / 915 XP / 150 G
         30 DMG / 2 CRIT / 3 HITS (STUN) / 53 ACC
         14 DEF / 116 MDEF / 156 MORALE / 36 EVA
         NO AI
         WEAK: LIT

R.HYDRA  302 HP / 1635 XP / 400 G
         46 DMG / 16 CRIT / 3 HITS (MUTE) / 76 ACC
         24 DEF / 133 MDEF / 188 MORALE / 46 EVA
         32/128: VOID, QAKE
         64/128: TREMOR, CURSE, TREMOR, CURSE
         WEAK: ICE; RESIST: FIRE

GUARD    360 HP (REGEN) / 1524 XP / 788 G
         68 DMG / 8 CRIT / 2 HITS (STUN) / 50 ACC
         40 DEF / 110 MDEF / 200 MORALE / 72 EVA
         NO AI
         WEAK: LIT; RESIST: STATUS, POISON, DEATH, EARTH

SENTRY   610 HP (REGEN) / 4000 XP / 1234 G
         122 DMG / 10 CRIT / 1 HIT (STUN) / 90 ACC
         50 DEF / 160 MDEF / 200 MORALE / 80 EVA
         NO AI
         WEAK: LIT; RESIST, STATUS, POISON, DEATH, FIRE, ICE, EARTH

WATER    400 HP (REGEN) / 1962 XP / 900 G
         69 DMG / 6 CRIT / 2 HITS (MUTE) / 88 ACC
         20 DEF / 130 MDEF / 200 MORALE / 72 EVA
         NO AI
         WEAK: ICE, LIT; RESIST: STATUS, POISON, DEATH, FIRE, EARTH

AIR      458 HP (REGEN) / 2014 XP / 1207 G
         73 DMG / 8 CRIT / 2 HITS (MUTE) / 92 ACC
         10 DEF / 130 MDEF / 200 MORALE / 144 EVA
         NO AI
         RESIST: STATUS, POISON, DEATH, EARTH

NAGA     588 HP (REGEN) / 2865 XP / 1400 G
         83 DMG / 8 CRIT / 2 HITS (POISON) / 71 ACC
         8 DEF / 172 MDEF / 200 MORALE / 112 EVA
         76/128: FAST, LIT3, FAST, LIT3, BOOM, STUN, LIT3, HEL4
         24/128: BOLT, THUNDER, INK, THUNDER
         WEAK: LIT; RESIST: FIRE, EARTH

LAMIA    720 (REGEN) HP / 4150 XP / 1600 G
         107 DMG / 10 CRIT / 2 HITS (POISON) / 88 ACC
         16 DEF / 194 MDEF / 200 MORALE / 130 EVA
         76/128: SLOW, HLY2, BOOM, AURA, ICE3, BOOM, STUN, AURA
         24/128: STARE, STONE, POISON, THUNDER
         WEAK: STATUS; RESIST: EARTH

CHIMERA  490 HP / 2064 XP / 1001 G
         50 DMG / 6 CRIT / 4 HITS (POISON) / 60 ACC
         20 DEF / 140 MDEF / 200 MORALE / 72 EVA
         20/128: VOID, FOG, AURA, WARP
         64/128: BLAZE, BLIZARD, INFERNO, SQUINT
         WEAK: ICE; RESIST: FIRE, EARTH

JIMERA   700 HP / 4584 XP / 1515 G
         60 DMG / 12 CRIT / 4 HITS (POISON) / 70 ACC
         24 DEF / 163 MDEF / 200 MORALE / 102 EVA
         32/128: FAST, AURA, VOID, BANE, FOG2
         64/128: BLAZE, INFERNO, SWIRL, STONE
         WEAK: ICE; RESIST: FIRE, EARTH

WIZARD   100 (REGEN) HP / 499 XP / 499 G
         30 DMG / 1 CRIT / 2 HITS (MUTE) / 21 ACC
         16 DEF / 98 MDEF / 200 MORALE / 66 EVA
         64/128: LIT, MUTE, HEL2, DART, SLEP, FAST, POWR, MEGA
         RESIST: STATUS, POISON, FIRE, ICE, EARTH

SORCERER 150 (REGEN) HP / 999 XP / 999 G
         1 DMG / 1 CRIT / 3 HITS (DEATH) / 28 ACC
         18 DEF / 187 MDEF / 200 MORALE / 50 EVA
         64/128: TRANCE, STONE, TRANCE, STONE
         RESIST: STATUS, POISON, DEATH, EARTH

GARLAND  222 HP / 500 XP / 1000 G
         20 DMG / 4 CRIT / 1 HIT (SLEEP) / 36 ACC
         10 DEF / 64 MDEF / 255 MORALE / 20 EVA
         64/128: LIT, MUTE, HEL2, DART, SLEP, FAST, POWR, MEGA
         RESIST: TIME, EARTH

Gas D    584 HP / 4068 XP / 2000 G
         92 DMG / 10 CRIT / 1 HIT (POISON) / 68 ACC
         16 DEF / 200 MDEF / 200 MORALE / 96 EVA
         64/128: POISON
         WEAK: ICE; RESIST: EARTH

Blue D   724 HP / 5074 XP / 2000 G
         117 DMG / 14 CRIT / 1 HIT (STUN) / 86 ACC
         20 DEF / 200 MDEF / 200 MORALE / 96 EVA
         64/128: THUNDER
         WEAK: FIRE; RESIST: LIT, EARTH

MudGOL   414 HP / 1557 XP / 900 G
         64 DMG / 8 CRIT / 1 HIT (POISON) / 64 ACC
         7 DEF / 100 MDEF / 200 MORALE / 28 EVA
         64/128: FAST, VOID, QAKE
         32/128: TREMOR
         RESIST: STATUS, POISON, DEATH, FIRE, ICE, LIT, EARTH

RockGOL  600 HP / 2585 XP / 1300 G
         70 DMG / 12 CRIT / 1 HIT (STONE) / 70 ACC
         16 DEF / 130 MDEF / 200 MORALE / 40 EVA
         48/128: SLOW, CUR4, FAST, VOID, QAKE
         24/128: TREMOR, STARE
         RESIST: STATUS, POISON, DEATH, FIRE, ICE, LIT, EARTH

IronGOL  818 HP / 6717 XP / 1500 G
         93 DMG / 24 CRIT / 2 HITS (STUN) / 96 ACC
         60 DEF / 180 MDEF / 200 MORALE / 60 EVA
         32/128: FAST, FLOW, AURA, BOOM
         32/128: STONE, TOXIC, POISON, VORTEX
         RESIST: STATUS, POISON, DEATH, FIRE, ICE, EARTH

BADMAN   302 HP / 2263 XP / 650 G
         45 DMG / 2 CRIT / 1 HIT (STUN) / 65 ACC
         38 DEF / 135 MDEF / 200 MORALE / 36 EVA
         NO AI
         NEUTRAL

EVILMAN  402 HP / 2700 XP / 700 G
         77 DMG / 4 CRIT / 2 HITS (STUN) / 70 ACC
         32 DEF / 173 MDEF / 200 MORALE / 42 EVA
         32/128: FAST, AURA, FADE
         RESIST: STATUS, POISON, DEATH, EARTH

DarkELF  810 HP / 2500 XP / 2000 G
         58 DMG / 6 CRIT / 1 HIT (MUTE) / 72 ACC
         24 DEF / 220 MDEF / 255 MORALE / 40 EVA
         96/128: WARP, HOLD, BOMB, LIT2, SLOW, BLZD, VOID, HEL4
         RESIST: FIRE, ICE, LIT, EARTH

MAGE     305 HP / 1641 XP / 897 G
         30 DMG / 10 CRIT / 2 HITS (MUTE) / 67 ACC
         50 DEF / 190 MDEF / 200 MORALE / 78 EVA
         64/128: WARP, LIT3, STUN, HLY2, BOMB, ICE3, STUN, LIT3
         NEUTRAL

OMEGA    8000 HP (REGEN) / 2 XP / 2 G
         125 DMG / 20 CRIT / 3 HITS (STUN) / 98 ACC
         100 DEF / 200 MDEF / 200 MORALE / 150 EVA
         64/128: NUCLEAR, NUCLEAR, MEGANUKE, NUCLEAR
         RESIST: ALL

DARKMARE 964 HP (REGEN) / 6147 XP / 1853 G
         80 DMG / 20 CRIT / 2 HITS (STUN) / 80 ACC
         80 DEF / 220 MDEF / 200 MORALE / 150 EVA
         64/128: VOID, SABR, HEL4, FAST, ESNA, CUR4, FAST, BOOM
         24/128: STARE
         WEAK: ICE; RESIST: STATUS, POISON, DEATH, FIRE, EARTH

NITEMARE 576 HP (REGEN) / 2072 XP / 700 G
         40 DMG / 10 CRIT / 3 HITS (DARK) / 76 ACC
         24 DEF / 100 MDEF / 200 MORALE / 132 EVA
         64/128: VOID, SABR, HEL4, FAST, ESNA, CUR4, FAST, BOOM
         24/128: STARE
         WEAK: ICE; RESIST: STATUS, POISON, DEATH, FIRE, EARTH

WarMECH  5500 HP (REGEN) / 1 XP / 1 G
         128 DMG / 10 CRIT / 2 HITS (STUN) / 88 ACC
         80 DEF / 200 MDEF / 200 MORALE / 100 EVA
         48/128: NUCLEAR, NUCLEAR, NUCLEAR, NUCLEAR
         RESIST: ALL

LICH     1500 HP / 2664 XP / 666 G
         40 DMG / 14 CRIT / 3 HITS (DEATH) / 49 ACC
         40 DEF / 190 MDEF / 255 MORALE / 24 EVA
         80/128: BLZD, STUN, BOMB, XPEL, FAST, BOMB, AURA, QAKE
         20/128: CURSE, GLANCE, TREMOR, GLARE
         WEAK: FIRE; RESIST: STATUS, POISON, TIME, DEATH, ICE, EARTH

REAPER   3500 HP / 3000 XP / 1 G
         80 DMG / 28 CRIT / 3 HITS (DEATH) / 64 ACC
         50 DEF / 200 MDEF / 255 MORALE / 80 EVA
         96/128: NUKE, BOOM, STUN, AURA
         RESIST: STATUS, POISON, TIME, DEATH, ICE, EARTH

KARY     3000 HP / 3000 XP / 4000 G
         50 DMG / 4 CRIT / 6 HITS (STUN, MUTE) / 63 ACC
         30 DEF / 200 MDEF / 255 MORALE / 48 EVA
         48/128: FLAR, XPEL, FIR3, CUR4, STUN, INV2, MEGA, FAST
         36/128: CREMATE, SQUINT, CREMATE, BLAZE
         RESIST: POISON, TIME, DEATH, FIRE, ICE, LIT, EARTH

LILITH   6000 HP / 4000 XP / 1 G
         65 DMG / 6 CRIT / 6 HITS (STUN, MUTE) / 70 ACC
         60 DEF / 200 MDEF / 255 MORALE / 90 EVA
         32/128: STUN
         32/128: MEGANUKE
         RESIST: ALL

KRAKEN   4500 HP / 4245 XP / 5000 G
         60 DMG / 6 CRIT / 8 HITS (POISON, DARK, STUN) / 50 ACC
         60 DEF / 200 MDEF / 255 MORALE / 120 EVA
         80/128: INK
         WEAK: LIT; RESIST: STATUS, POISON, TIME, DEATH, FIRE, EARTH

CETUS    6300 HP / 6000 XP / 1 G
         70 DMG / 10 CRIT / 8 HITS (POISON, DARK, STUN) / 60 ACC
         70 DEF / 200 MDEF / 255 MORALE / 98 EVA
         64/128: VORTEX, INK
         RESIST: STATUS, POISON, TIME, DEATH, FIRE, EARTH

TIAMAT   5800 HP / 5496 XP / 6000 G
         65 DMG / 8 CRIT / 8 HITS (STUN, MUTE) / 50 ACC
         60 DEF / 200 MDEF / 255 MORALE / 72 EVA
         80/128: MEGA, FADE, FOG, CUR4, BOOM, XXXX, BOOM, MEGA
         64/128: VORTEX, SWIRL, INFERNO, MEGANUKE
         RESIST: ALL

SHINRYU  6500 HP / 8000 XP / 1 G
         70 DMG / 16 CRIT / 8 HITS (STUN, MUTE) / 70 ACC
         70 DEF / 200 MDEF / 255 MORALE / 90 EVA
         64/128: NUKE, STUN, CUR4, BOOM, HLY2, MEGA, XXXX, BOOM
         48/128: SWIRL, VORTEX, INFERNO, MEGANUKE
         RESIST: ALL

CHAOS    8000 HP / 0 XP / 0 G
         100 DMG / 50 CRIT / 3 HITS (POISON, STUN, MUTE) / 80 ACC
         70 DEF / 255 MDEF / 255 MORALE / 100 EVA
         80/128: NUKE, MEGA, FOG, BOOM, STUN, CUR4, MEGA, XXXX
         80/128: GLARE, VORTEX, INFERNO, MEGANUKE
         RESIST: ALL

*****WARNING: SPOILERS FOLLOW*****

*****WARNING: SPOILERS FOLLOW*****

*****WARNING: SPOILERS FOLLOW*****

-----------------------
13. ENEMY ENCOUNTER TABLES
-----------------------

FFZz Group A Encounters

00a Imp 3-5, GrImp 0-1
01a Crawl 1-2, GrOgre 2-2, Bone 3-4
02a GrImp 1-3, WrWolf 0-1, GrWolf 1-2
03a GrWolf 1-1, GrImp 0-1
04a Zombie 3-4
05a Spider 2-3
06a WzSahag 1-3, Kyzoku 8-8
07a Mutant 1-2
08a Ghoul 2-3
09a R.Giant 2-2
0Aa Shadow 2-4, Image 0-1
0Ba Iguana 1-2, GrWolf 2-4, GrImp 4-4
0Ca Ogre 1-4
0Da Antares 1-1
0Ea Leech 1-2, Wraith 1-2, Ghost 2-3, Specter 2-3
0Fa Geist 0-2, Image 0-2, Specter 1-1, Wraith 1-1
10a Fire 2-2, Hellbat 1-3
11a Gas D 2-2, Sorcerer 4-6
12a Crawl 2-3, Bone 1-2, Cerebus 1-1
13a GrOgre 1-2, Ogre 2-3
14a Lamia 1-1, Sentry 2-3
15a Cobra 3-4, Scorpion 1-2
16a WzMummy 2-3, Coctrice 2-3, Mummy 1-2, Perilisk 2-3
17a Pede 2-4, Fang 0-1
18a Image 3-6, Wraith 1-1
19a Beast 0-1, Tiger 2-2
1Aa Scorpion 2-4
1Ba Troll 0-1, Bull 3-4
1Ca Wizard 2-3, Sorcerer 1-1
1Da Mummy 3-4, Coctrice 0-1
1Ea Giant 1-2, Sauria 1-1
1Fa Vampire 3-4, Gargoyle 1-2, Hellbat 2-3, WzVamp 0-1
20a Hydra 1-1, Gator 1-2, Carp 3-5, Ochu 1-1
21a Earth 1-1, Vampire 1-1, Gargoyle 2-3
22a Cerebus 1-1, WzOgre 1-2, Hyena 1-1
23a Perilisk 2-4, Coctrice 0-2
24a R.Hydra 1-2
25a Gator 2-3, Carp 3-7
26a Hellwolf 3-4, R.Giant 2-2
27a Fire 3-3
28a Leech 2-2
29a R.Giant 2-2, Sauria 2-2
2Aa Red D 1-1, Fire 1-1
2Ba WzOgre 1-1, Crawl 0-1, Bone 0-1, Hyena 0-1
2Ca Wraith 3-4, Ghost 1-2, Specter 3-3
2Da FrWolf 4-6, Sauria 2-2
2Ea FrGiant 1-2, FrWolf 2-4, Sauria 1-1
2Fa DarkElf 1-1
30a Bone D 1-1, Ice D 1-1
31a GrPede 1-2, Pede 1-1
32a ZomBull 3-4
33a Bone D 4-4
34a Medusa 2-4, GrPede 1-1
35a Sorcerer 4-6, MudGol 2-2
36a Manticor 1-2, Arachnid 2-3, Sphinx 1-1, Slime 1-1
37a Wyrm 1-2, Wyvern 1-1, Tyro 2-2
38a Saurus 1-1, Ankylo 1-1
39a Hellcat 3-4, Medusa 4-6
3Aa Sauria 2-2
3Ba Lamia 1-1, Jimera 1-1
3Ca EvilEye 2-2
3Da Wyvern 2-2, WzMummy 4-6
3Ea WzMummy 2-4, Mummy 0-2
3Fa RockGol 0-1, MudGol 3-4
40a Stheno 3-4, Hellcat 1-3
41a Naochu 1-2, FrGator 1-2, Piranha 2-4
42a Watcher 1-1, WzSahag 1-3
43a Eel 1-9
44a SeaTroll 2-2, Eel 4-6
45a WzSahag 2-3, GrShark 1-2
46a Ghost 4-6, Phantom 2-2
47a Naga 1-1, Water 2-3
48a GrShark 2-4, Watcher 1-1
49a Water 7-9
4Aa Pirate 1-6, Shark 1-2, Sahag 0-5
4Ba Bone D 2-2, WzVamp 2-3, Hellbat 2-3
4Ca Chimera 1-2, Guard 2-3
4Da Red D 1-1, Ice D 1-1
4Ea Blue D 1-1, Gas D 1-2
4Fa Nitemare 1-1, Badman 1-2, Mage 1-1
50a M.Slime 0-2, Slime 3-4
51a GrOgre 1-2, Hyena 2-3, WzOgre 1-1
52a Jimera 1-1, Air 2-3
53a GrPede 1-1, Hellcat 2-3
54a Evilman 1-2, Nitemare 1-2
55a Jimera 1-2, Chimera 1-1
56a Warmech 1-1, Darkmare 3-3
57a Worm 1-2, Phantom 1-1
58a MudGol 2-2, Wizard 4-6
59a Gas D 2-2, MudGol 1-2
5Aa GrShark 2-2, R.Sahag 6-6
5Ba R.Sahag 0-1, GrShark 1-1
5Ca Shark 1-4
5Da Shark 0-2, R.Sahag 0-1, Sahag 3-6, Gazer 0-2
5Ea DarkElf 2-6, Mage 2-4, Darkmare 2-2, Badman 2-2
5Fa Evilman 3-4, Badman 0-2, Mage 4-6
60a Hydra 1-1, Ochu 1-1
61a Phantom 1-1, EvilEye 3-3
62a FrGator 2-3, Piranha 2-4
63a WarMech 1-1, Nitemare 2-3
64a Cobra 2-3, ZomBull 1-1
65a Nitemare 2-2, Mage 2-3, Badman 1-1
66a Spider 3-6, Muck 2-3
67a Fang 1-2, Hellcat 1-2
68a WzVamp 0-1, Vampire 4-6, Hellbat 2-2
69a EvilEye 1-1, Ghost 2-2
6Aa Hellbat 3-4
6Ba Arachnid 0-1, Ooze 1-2
6Ca RockGol 1-1, Blue D 2-2
6Da Fang 1-1, Medusa 1-2
6Ea WzOgre 1-1, GrOgre 1-2, Hyena 0-2
6Fa Sphinx 1-2, Ooze 2-3
70a IronGol 1-1, Blue D 3-3
71a Ghost 6-6, Worm 2-2
72a Haunt 1-1, Mutant 1-1
73a-7Ba Fiends/Chaos
7Ca WzVamp 1-1, Gargoyle 3-5, Hellbat 1-1, Vampire 2-2
7Da DarkElf 1-1
7Ea Pirate 9-9
7Fa Garland 1-1

FFZz Group B Encounters

00b Imp 3-5, GrImp 1-4
01b Crawl 1-2, GrOgre 1-2
02b GrImp 2-4
03b WrWolf 1-3, GrWolf 3-6
04b Zombie 3-4, Ghoul 3-5
05b Muck 4-6, Arachnid 1-1
06b WzSahag 2-3, Kyzoku 1-2
07b Mutant 3-4, Haunt 1-2
08b Ghoul 2-5, Geist 2-4
09b Giant 2-2, WrWolf 3-6
0Ab Shadow 4-6, Image 2-3
0Bb Giant 1-2, Iguana 1-1
0Cb Hyena 2-4, Ogre 2-2
0Db ZzomBull 1-2, Antares 3-6
0Eb Leech 2-2, Wraith 4-6
0Fb Geist 3-5, Image 0-2
10b Hellbat 1-2
11b Gas D 1-2, Sorcerer 2-3
12b Crawl 1-1, Bone 1-1
13b GrOgre 3-4, Ogre 1-1
14b Lamia 2-2, Sentry 3-4
15b Cobra 4-6, Scorpion 3-4
16b WzMummy 0-1, Coctrice 3-6
17b Pede 0-4, Fang 4-4
18b Image 3-5, Wraith 3-4
19b Pede 2-2, Beast 4-6
1Ab Scorpion 3-6, Troll 2-2
1Bb Troll 3-4, Bull 1-1
1Cb Wizard 5-8, Sorcerer 1-2
1Db Mummy 5-7, WzMummy 1-3
1Eb Giant 2-3, Sauria 1-2
1Fb Vampire 2-2, Gargoyle 3-5
20b Hydra 2-2, Gator 4-6
21b Earth 2-2, Vampire 6-6
22b Cerebus 2-3, WzOgre 1-2
23b Perilisk 4-6, Coctrice 3-4
24b Naochu 1-4, R.Hydra 3-3
25b Gator 4-6, Carp 3-3
26b Agama 2-2, Hellwolf 4-6
27b Earth 2-2
28b Leech 2-4, EvilEye 2-2
29b R.Giant 0-1, Agama 4-4
2Ab Red D 2-4, Fire 2-2
2Bb WzOgre 2-2, Crawl 4-6
2Cb Wraith 6-9, Ghost 1-2
2Db FrWolf 4-6, Sauria 0-1
2Eb FrGiant 2-2, FrWolf 4-6
2Fb DarkElf 1-1, Mage 1-2
30b Bone D 0-4, Ice D 4-4
31b GrPede 2-4, Pede 1-1
32b SeaTroll 3-4
33b Bone D 2-2
34b Medusa 4-6, GrPede 2-2
35b Sorcerer 2-3, MudGol 0-1
36b Manticor 2-2, Arachnid 4-6
37b Wyrm 0-1, T Rex 4-4
38b Saurus 1-4, Ankylo 3-3
39b Hellcat 1-2, Medusa 1-2
3Ab FrGiant 0-2, Sauria 4-4
3Bb Lamia 2-4, Jimera 2-2
3Cb Sand W 2-3, EvilEye 2-2
3Db T Rex 1-2, WzMummy 4-6
3Eb WzMummy 5-7, Perilisk 1-3
3Fb RockGol 3-4, MudGol 1-1
40b Stheno 6-9, Hellcat 3-3
41b Naochu 2-2, FrGator 4-6
42b Watcher 2-2, WzSahag 4-6
43b Cobra 1-2
44b SeaTroll 1-2, Eel 2-3
45b WzSahag 4-6, GrShark 2-2
46b Ghost 4-6
47b Naga 2-2, Water 4-6
48b GrShark 0-2, Watcher 4-4
49b Air 7-9
4Ab Watcher 1-1
4Bb Zombie D 2-2, WzVamp 4-6
4Cb Chimera 2-2, Guard 4-6
4Db Red D 1-3, Ice D 3-3
4Eb Blue D 3-4, Gas D 1-1
4Fb Nitemare 2-2, Badman 4-6
50b M.Slime 0-9, Slime 9-9
51b GrOgre 1-1, Hyena 1-1
52b Jimera 2-2, Air 4-6
53b GrPede 2-2, Hellcat 4-6
54b Evilman 4-6, Nitemare 2-2
55b Jimera 3-4, Chimera 1-1
56b Darkmare 4-4
57b Worm 3-4, Phantom 1-1
58b MudGol 1-2, Wizard 2-4
59b Gas D 3-4, MudGol 1-1
5Ab R.Sahag 1-1
5Bb Gazer 1-2, R.Sahag 1-2
5Cb Watcher 2-3
5Db Shark 1-2, R.Sahag 1-1
5Eb DarkElf 3-4, Mage 3-3
5Fb Evilman 5-7, Badman 4-4
60b Hydra 0-4, Ochu 4-4
61b Phantom 3-4, EvilEye 1-1
62b FrGator 4-6, Piranha 3-5
63b WarMech 2-4, Nitemare 2-2
64b Cobra 4-6, ZomBull 2-2
65b Nitemare 2-2, Mage 4-6
66b Arachnid 3-5, Slime 3-4
67b Fang 2-2, Hellcat 3-4
68b WzVamp 1-1, Vampire 1-2
69b EvilEye 2-2, Ghost 4-6
6Ab Red D 2-2, Hellbat 4-6
6Bb Arachnid 2-3, Ooze 3-6
6Cb RockGol 2-2, Blue D 2-2
6Db Fang 2-2, Medusa 2-4
6Eb WzOgre 2-4, GrOgre 2-2
6Fb Sphinx 2-2, Ooze 4-6
70b IronGol 2-4, Blue D 2-2
71b Ghost 2-2
72b Haunt 1-6, Mutant 8-8
73b-7Bb Fiends/Chaos
7Cb Gargoyle 3-4
7Db DarkElf 4-6, Omega 1-2
7Eb WzSahag 3-4, R.Sahag 6-6
7Fb MudGol 2-2


---END OF README---

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All rights reserved

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