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Nintendo Entertainment System · Complete

Manall's FF1

By Manall Lockhart, Disch, Paulygon, Anomie, AstralEsper, CaptainMuscles, Mentil

Final Fantasy · All hacks & resources →

About this project

This mod brings you a fresh, tougher Final Fantasy with greater depth and tactics. There are numerous creative deviations and system overhauls, though care has been taken to ensure the game still "feels like FF".

Along with the game you will find a comprehensive guide and maps valuable to any new adventurer. Think of them as your replacement for the original paper charts which came with the NES cartridge back in the day.

Some Key Overview Features

  • The Archer & Green Mage replace the Black Belt & Red Mage
  • Thief role greatly improved; Fighter role brought down to mere mortal status
  • Better class synergy & balance
  • Extensive graphics improvements
  • Ports have been removed; the SHIP can now dock at any shore
  • Dirt Road tiles added, which protect you from random battles
  • New (and familiar) items, spells & monsters
  • Redesigned all useless items & spells
  • Ability to rearrange & forget spells
  • View usable/unusable equipment in shops
  • Cycle between party status screens w/ D pad
  • New secrets
  • Bonus patches allow for further gameplay customization (e.g. reduced flashing)
  • Numerous bug fixes and quality of life improvements

Combat Overview

  • Greater challenge & rewards; tougher fights, less grind
  • New reactionary battle system; actors take their turns one-by-one
  • Monsters animate when they take their turns
  • Increased pacing of battle sequences & reduced interface clutter
  • Weapons can have powerful elemental, creature or status ailment bonuses
  • Added new status conditions: Regeneration & Reflect
  • Poison is stronger, works on monsters & displays damage/visuals/sound
  • More monsters utilize spells + more diverse & strategic spell scripts
  • Extended spell names; spells display icons for their element/general effect
  • All 8 magic elements have properly defined roles

Notes

- A custom palette is included - be sure to apply it to your emulator
- [u]Always[/u] unequip party members on existing save files before updating
- Be sure to replace your bonus settings and maps when updating versions
- A detailed changelog for each version can be found on the website

For Returning Players

- 3.0 features significant changes to combat and status ailments
- Bonus patches now apply to a vanilla FF1 rom, instead of on top of the default version of this mod

Original game requirements

Database match: Final Fantasy (USA)
Database: No-Intro: Nintendo Entertainment System (v. 20180803-121122)
File SHA-1: 80CE108FBC066C985D4FB541BD68E9A7C8994FEB
File CRC32: AB12ECE6
ROM SHA-1: C9CFBF5455085E198DCE039298B083CD6FC88BCE
ROM CRC32: CEBD2A31

Creator credits

Manall Lockhart
Hacking
Creator
Disch
Hacking
Creator of Hackster & disassembly
Paulygon
Hacking
Early inspiration
Anomie
Hacking
Early inspiration
AstralEsper
Hacking
Early help & inspiration
CaptainMuscles
Hacking
Original dynamic action
Mentil
Hacking
QoL enhancements

RELEASE 3.1D

Readme & instructions

Readme.txt

--- Manall's FF1 --- http://manallsmods.net ... for patch notes, updates, and news about my other projects. Hello!

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          --- Manall's FF1 ---

         http://manallsmods.net

   ... for patch notes, updates, and
       news about my other projects.

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Hello! Thank you for trying my mod.

I love everything about this game. Years of effort went into making this fresh, tougher, modern experience with some new flair. 

I've made some charts to help you on your journey - click the documentation link that came with the mod to view them.

GOOD LUCK!

contact: manalockhart@gmail.com

(psst. If you wanna try Magecore, you'll have to defeat CHAOS first.)

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             Getting Started
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Apply my .ips patch to a headered*, unmodified FF1 USA.nes rom file, grab an NES emulator and you're set to play! 

*Refer to the download page on the website if you do not know whether your rom is headered.

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                 Options
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All patches can easily be reversed.

Patch 1 - Default: ON
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This mod uses static experience gain - EXP is always divided by 4 regardless of character status. Turn this off if you prefer the classic setting, or if you're doing party challenges.

Patch 2 - Default: OFF
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Turn this on if you'd like to disable all non-essential spell messages in battle. Combat will go much faster! (Note - damage and certain status updates still appear)

Not recommended for players who haven't memorized spell effects.

Patch 3 - Default: BLUE
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I have provided many battle skins for you to choose from which customize your battle screen border color. If you'd like something different, email me with your desired color.

Patch 4 - Default: OFF
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Still not hard enough? Try Patch 4. This patch increases the size of monster formations by +3 for small, +2 for small-large mixes, and +1 for large. The difficulty (and rewards!) will rise accordingly to meet you...with a blade at your throat.

Patch 5 - Default: OFF
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This patch removes the flashing effect from spells. Use this if you have health-related concerns or if it's just a bother on your eyes.

Patch 6 - Default: ON
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By default, FIRE, LIT and ICE are area effect attacks in this mod, and deal half damage. Disable this patch to restore them to their original functionality.

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                 Credits
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Jiggers..........direct system contributions, assembly, insight & development...zheep!

Xyfor............help with cosmetics, motivation and sprites/monsters!

Marf Norrelia....inspiration and help with sprites!

Disch............creating hackster and the disassembly!

AstralEsper......whose expertise got me excited about the idea of modding FF1!

Joe73ffdq........compiling the disassembly companion!

CaptainMuscles...creator of the original dynamic action patch!

Anomie...........all your patches and crazy edits!

Paulygon.........creating hackster plus, and edits to said crazy edits!

Grond............inspiration, especially in interface design & formatting!

Mentil...........inspiration from and development of FF Hasted!

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               Mystery Box
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Since you're still reading I'll assume - it's because you have your eye on that. 

Pay close attention when speaking with others...you should be able to find the key!

Download Readme.txt ↓

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