Mickey's Wild Adventure PAL to NTSC gameplay screenshot.
About this project
Conversion of Mickey's Wild Adventure for the Playstation from PAL to NTSC.
This is an enhanced port of Mickey Mania that wasn't released in the US because of Sony of America policy of limiting 2D game releases back in the day.
The game runs faster because of the change from 50Hz to 60Hz. This also happened in the original game for SNES and Genesis.
The TitleID was also changed from SCES-00163 to SCUS-00163.
An edited NTSC cover is also included to go with the game.
UPDATE:
v1.3 is out. it's based on the EDC version or the iso and hopefully solves the problems.
this patch is for the redump dump, you'll know because it has multiple bin files. apply the patch to the Mickey's Wild Adventure (Europe) (Track 01).bin file (CRC32: 3AB548F8 or 6BA284AD) or Mickey's Wild Adventure (Europe) (EDC) (Track 01).bin file (CRC32: 41AED5BF) according to the dump you got and don't forget to edit your cue file if you rename the bin files. xdelta 3.1.0 was used to create the patches.
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this patch is for the redump dump, you'll know because it has multiple bin files.
apply the patch to the Mickey's Wild Adventure (Europe) (Track 01).bin file (CRC32: 3AB548F8 or 6BA284AD)
or Mickey's Wild Adventure (Europe) (EDC) (Track 01).bin file (CRC32: 41AED5BF)
according to the dump you got and don't forget to edit your cue file if you rename the bin files.
xdelta 3.1.0 was used to create the patches.
have fun!
changelog:
v1.3
rebased hack on edc version of the iso. this will hopefully fix some issues some people were having.
v1.2
added alternative patches for the newer edc and no-edc dumps.
v1.1
y-pos adjustment, it shouldn't affect most emulators but necessary on real hardware.
v1.0
initial release.