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Unsightly Pixel

By Gi Nattak

Chrono Trigger · All hacks & resources →

About this project

There is a small stray light-brown pixel that exists on the town maps thanks to a graphic compression issue. This patch removes the pixel, which is actually part of the upper left house's shadowing pixels, but due to how the graphic gets compressed it shares a spot with a totally separate house and thus winds up right in the middle of the grass in front of said house. Removing it barely effects the look of the upper left house's shadowing and in turn removes this mistake of a pixel from being where it shouldn't be.

Original game requirements

Bank: HiROM
Country: USA
Interleaved: NO
Internal ROM Checksum: 0x788C
Game Revision: 1.0
ROM Size: 32 Megabytes
ROM Speed: 120ns (FastROM)
SRAM: YES, Internal, 64 Kilobytes
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Checksums
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Chrono Trigger (U) [!].sfc
Verified Good Dump
CRC32: 2D206BF7
MD5: A2BC447961E52FD2227BAED164F729DC
RIPEMD-160: C1DC528AA21D9E3F00E7571A98AF0BB4B6598564
SHA-1: DE5822F4F2F7A55ACB8926D4C0EAA63D5D989312
SHA-256: 06D1C2B06B716052C5596AAA0C2E5632A027FEE1A9A28439E509F813C30829A9

Creator credits

Gi Nattak
Listed creator

RELEASE 2.0

Readme & instructions

4803readme.txt

Title: Unsightly Pixel Author: Gi Nattak Version: v1.0 Applies to: Chrono Trigger (U) Description: There is a small stray light brown pixel that exists on the town maps thanks to a graphic compression issue. It is quite hard to notice, but once you do I guarantee you will never be able to unsee it. This patch removes that pixel, which is actually part of the upper left house's shadow pixels, but due to how the graphic gets compressed it shares a spot with a totally separate house and thus winds up right in the middle of the grass in front of said house.

Read moreRead less
Title: Unsightly Pixel
Author: Gi Nattak
Version: v1.0
Applies to: Chrono Trigger (U)

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Description:

There is a small stray light brown pixel that exists on the town maps thanks to a graphic compression issue. It is quite hard to notice, but once you do I guarantee you will never be able to unsee it. This patch removes that pixel, which is actually part of the upper left house's shadow pixels, but due to how the graphic gets compressed it shares a spot with a totally separate house and thus winds up right in the middle of the grass in front of said house. So removing it barely effects the look of the upper left house's shadowing, and in turn removes this mistake of a pixel from being where it shouldn't be.

-----------------------------------------------------------------

Offset range effected:

043AA0 - 044838

New compressed gfx length: D99
Decompressed length: 1000

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Credits:

Madsiur, for helping break down the issue and providing good info on how to fix it as well as troubleshooting a byte overflow issue with Peer Sprite Viewer.

Download 4803readme.txt ↓

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