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Wizardry - Proving Grounds of the Mad Overlord AC fix

By fatboysim13

Wizardry: Proving Grounds of the Mad Overlord · All hacks & resources →

About this project

Some would think there are no major bugs in Wizardry 1 but after playing a while would see that the monsters melee hit chances remain the same for all displayed AC values.

After a more in-depth look it turned out to be a simple mistake. AC is calculated normally but not taken into account for the attack roll. A 1 byte change of code was all that was needed.

Also fixed an annoying typo (”spitits” to “spirits”).

Original game requirements

Country: USA
CRC-32: 804ef7f9
SHA-1: F324F1977D4B7840C37821990247993C26FA46FC
SHA-256: 193A68E9D5629CF454A040A38BBE106580F8CF3363060973A55D75DE987339E4
MD-4: 3517414e7ca01f35203947931269a1df
MD-5: 9CEE61A4394001CED4A2D2E8B08FF627

Wizardry - Proving Grounds of the Mad Overlord (U) [!].nes

Creator credits

fatboysim13
Listed creator

RELEASE 1.0

Readme & instructions

1677readme.txt

If you want to use this patch, unzip the .lua file and apply to Wizardry - Proving Grounds of the Mad Overlord (U) [!].nes using lunar IPS.exe or similar.

Download 1677readme.txt ↓

FROM THE COMMUNITY

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