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Resident Evil Code: Veronica X ISO Editor (PS2/GC/DC)

By Tony Hedstrom

Resident Evil: Code: Veronica X · All hacks & resources →

About this project

This editor works on 3 different platforms (PlayStation 2, GameCube, and Dreamcast) and at least 7 different versions of Resident Evil Code: Veronica X (Biohazard Code: Veronica). Lets you make lots of changes to your game, and will patch the changes into your ISO/ROM.

Features:

* Works on 3 different platforms: PlayStation 2, GameCube, and Dreamcast.

* Works on these 7 versions, and possibly more...

* PlayStation 2: Resident Evil Code Veronica X.iso (USA, SLUS-20184) / Biohazard Code Veronica - Kanzenban.iso (Japan, SLPM-65022).

* GameCube (works on disc 1 or disc 2): Resident Evil Code Veronica X.iso (USA, GCDE08) / Resident Evil - Code - Veronica X.iso (Europe, GCDP08) / Biohazard Code Veronica - Kanzenban.iso (Japan, GCDJ08).

* Dreamcast (works on disc 1 or disc 2, will not work on CDI type ROMs): Resident Evil Code Veronica.bin (USA, T1204N)(Track 3) / Resident Evil Code Veronica.bin (Europe, T36806D)(Track 3).

* Editor has several info buttons with useful information. Also has buttons that show the normal/default values, as well as buttons that show what the current values are in the ISO/ROM.

* When patching, you can decide if you want to create a new file or not.

Things you can edit:

* Can start a new game with any weapon or item you want. Can also adjust how much ammo that weapon starts with.

* How much health you start a new game with.

* How much health Green Herbs restore.

* The ammo capacity of most of the weapons in the game. This also determines how much ammo that weapon has when you first get it.

* How much ammo you get from ammo pick-ups.

* The amount of damage that zombies cause when they attack you.

* The amount of damage zombie dogs cause when they attack you.

* How much health (HP) zombies have. Setting these values to zero means you can kill zombies with 1 hit.

IMPORTANT: Your patched ISO/ROM will work fine with a new game or with a game you saved at one of the typewriters in the game (you access these by selecting "LOAD GAME"). However, it will probably not work with most pre-existing emulator "Save States".

Note that a few of the adjustments/options are not available on GameCube or Dreamcast.

Original game requirements

See the release instructions.

Creator credits

Tony Hedstrom
Listed creator

RELEASE 1.0

Readme & instructions

Readme.txt

Resident Evil Code: Veronica X (PS2, GameCube, Dreamcast) ISO/ROM Editor by: Tony H Version 1.0 12/17/2022 For Windows (written in C#) Send bug reports or comments to: t_hedstrom@yahoo.com My site, with other editors, programs, Game Genie codes, etc... https://codehut.gshi.org/ http://www.angelfire.com/games2/codehut/ Version 1.0 = Initial public release. 12/17/2022 This editor will let you adjust lots of things in Resident Evil Code: Veronica X, and you can then patch those changes into your ISO/ROM.

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Resident Evil Code: Veronica X (PS2, GameCube, Dreamcast) ISO/ROM Editor by: Tony H
Version 1.0   12/17/2022
For Windows   (written in C#)
Send bug reports or comments to: t_hedstrom@yahoo.com

My site, with other editors, programs, Game Genie codes, etc...
https://codehut.gshi.org/
http://www.angelfire.com/games2/codehut/

Version 1.0 = Initial public release. 12/17/2022



This editor will let you adjust lots of things in Resident Evil Code: Veronica X, and you can then patch those changes into your ISO/ROM.

This editor will work on 3 different platforms (PlayStation 2, GameCube, & Dreamcast), as well as most versions and regions of the game.  There is a list below.


IMPORTANT:
Your patched ISO/ROM will work fine with a new game or with a game you saved at one of the typewriters in the game (you access these by selecting "LOAD GAME").  However, it will probably not work with most pre-existing emualtor "Save States".


List of versions/regions that the editor has been tested on so far (will likely work on more)...

PlayStation 2:
Resident Evil Code Veronica X.iso (USA, SLUS-20184) / Biohazard Code Veronica - Kanzenban.iso (Japan, SLPM-65022).  As of now, the editor doesn't work on the PS2 European version.

GameCube (works on disc 1 or disc 2):
Resident Evil Code Veronica X.iso (USA, GCDE08) / Resident Evil - Code - Veronica X.iso (Europe, GCDP08) / Biohazard Code Veronica - Kanzenban.iso (Japan, GCDJ08).

Dreamcast (works on disc 1 or disc 2, will not work on CDI type ROMs):
Resident Evil Code Veronica.bin (USA, T1204N)(Track 3) / Resident Evil Code Veronica.bin (Europe, T36806D)(Track 3).

There are likely more versions as well, but there were just too many to test them all.  The editor is designed to work on multiple versions, even ones that haven't been tested.  The editor will let you know if your ISO/ROM will work or not.

The correct size of the file you'll need to open for editing should be somewhere between 1.1 GB to 1.8 GB, depending on which platform and version you have.  If the file your're trying to open is smaller than that and the editor won't open it, then you are probably trying to open the wrong file.


Adjustment compatibility with the 3 different platforms...

PlayStation 2:
Everything in the editor works on the PS2 version.

GameCube:
Everything works except: New game weapon & health, green herb health, zombie & dog damage.

Dreamcast:
Everything works except: New game weapon & health, green herb health, dog damage.  Zombie base damage doesn't work, but the additional zombie damage does work (you can reduce the amount of damage from some stronger zombies).

You'll know which adjustments aren't avilable with your platform, since they will be grayed out and not functional.  May add full compatibility for the GameCube and Dreamcast versions in the future if there's any interest.

Editor has only been tested on the default/normal difficulty on the Japanese/Biohazard versions.

When patching, you can decide if you want it to create a new ROM or not.  If you do make a new ROM, the program will automatically add "Patched" to the end of your file name, which makes it easy to remember which file was patched, although you can name the new file anything you want as long as it's not the same as the original file name.  This keeps your original ROM safe.

There are several Help/info buttons in the editor that should answer any questions.

ISO/ROMs that I patched with this editor have only been tested with emulation on a PC.  To the best of my knowledge, they should also work on real hardware.

Shouldn't need any additional files if you're using Windows (uses the .net framework).

Can read more about the program here: https://www.romhacking.net/forum/index.php?topic=36077.0

Download Readme.txt ↓

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