ScePSX Beta v0.1.8.0 has been released, introducing a new Sony PlayStation 1 emulator for Windows, developed in C# by unknowall. Based partially on ProjectPSX, ScePSX features real-time save/load, built-in renderers (D2D1, D3D, OpenGL), and support for shaders and ReShade. It includes memory editing, cheat code functionality, multi-axis controller support, and independent save options. The update enhances architecture for cross-platform compatibility and adds multi-language support (French, German, Russian, Italian, Japanese). Notably, it fixes a bug affecting the OpenGL backend’s frame rate. Download the latest version for enhanced gaming experience.
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ScePSX Beta v0.1.8.0 has been released. ScePSX is an innovative Sony Playstation 1 emulator for Windows, developed in C# by unknowall and is open-source. The core architecture is partially derived from ProjectPSX.
Key Features of ScePSX:
Real-time save and load capabilities
Integrated D2D1, D3D, and OpenGL renderers; OpenGL supports shader loading, while D3D and OpenGL are compatible with ReShade
Built-in xBR to upscale internal resolution by factors of 2, 4, 6, or 8
Memory editing and searching options
Cheat code support
Multi-axis controller compatibility
Independent game saves and real-time saves for each game
ScePSX Change Log:
Significant Updates
Architectural modifications for cross-platform functionality
Enhanced multi-language support
New languages added: French, German, Russian, Italian, Japanese
Bug Fixes
Resolved an issue where the OpenGL backend restricted the frame rate to half the screen refresh rate under certain conditions.
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