Tag Archives: duckstation

DuckStation Git Update (September 10, 2025)

DuckStation Git (2025/09/10) is a PlayStation emulator emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state support. It supports numerous file formats and allows direct booting of homebrew executables. Additional features include analog and digital controller support, cheat loading, memory card editing, and integrated debugging. Recent updates …

Read More »

DuckStation Git Update (September 8, 2025)

DuckStation Git (2025/09/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability, particularly for low-end devices. It focuses on accuracy while providing essential features like CPU recompiler, multiple rendering options (D3D11, OpenGL), upscaling, save state support, and compatibility with various file formats. Enhancements include PGXP for better precision, a “fast boot” option, and support for digital/analog controllers and light guns. Recent updates improved input handling, notifications for …

Read More »

Rollback Netplay Is Done in DuckStation But You Will Never Get It Thanks to Community Toxicity

Cover illustration of DuckStation rollback netplay being completed but unreleased due to community drama and toxicity in the emulation scene.

Years of work ended not with a release but with silence because of harassment, licensing wars, and community entitlement. Update 1: The First and Last Update of This Post! So apparently I got Rick Rollbacked, emulation-style. A buddy tells me, “Hey, DuckStation has a secret rollback netplay build, go ask for it in the dev’s Discord.” Like a gullible idiot, I did. What I walked into was less “beta download” …

Read More »