Tag Archives: duckstation

DuckStation Git Update (February 15, 2026)

DuckStation Git (2026/02/15) is a PlayStation emulator prioritizing playability, speed, and maintainability, while ensuring compatibility with low-end devices. Key features include a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. It supports various image formats and homebrew executables, offers save state functionality, and includes controller support with features for lightguns and multitap controllers. Notable updates in this release address achievement tracking …

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DuckStation Git Update (February 13, 2026)

DuckStation Git (2026/02/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintenance while ensuring compatibility across low-end devices. It features a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and texture filtering, along with PGXP for enhanced precision. The emulator supports multiple file formats, homebrew execution, and includes advanced features such as save states, controller support, and automatic content scanning from redump.org. Recent updates improved UI …

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DuckStation Git Update (February 11, 2026)

DuckStation Git (2026/02/11) is a comprehensive emulator for the Sony PlayStation, designed for high playability and speed on both low-end and high-end devices. It emphasizes accuracy without relying on hacks, ensuring compatibility with most games. Notable features include a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP for precision, fast booting, save state support, and input compatibility with digital and analog controllers. It supports various image formats and …

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DuckStation Git Update (February 8, 2026)

DuckStation Git (2026/02/08) is a PlayStation emulator prioritizing playability and speed while ensuring compatibility with low-end devices. It features a CPU Recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), hardware enhancements, and support for multiple file formats. Key capabilities include “Fast boot,” save states, controller support, and automatic updates. The emulator is designed to support a wide range of games with minimal configuration changes. Recent updates address various bugs and …

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DuckStation Git Update (February 6, 2026)

DuckStation Git (2026/02/06) is a simulator/emulator for the Sony PlayStation(TM) that emphasizes playability, speed, and maintainability, aiming for accuracy while performing well on low-end devices. It features a CPU recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and texture filtering. Key functionalities include save states, support for multiple file formats, direct homebrew execution, controller compatibility (including lightgun support), memory card management, and automatic updates. Recent changes address UI enhancements and …

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DuckStation Git Update (February 3, 2026)

DuckStation Git (2026/02/03) is an emulator for the Sony PlayStation, prioritizing playability and speed while maintaining accuracy suitable for low-end devices. It features CPU recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for texture correction, and a “fast boot” option. The emulator supports various image formats (e.g., bin/cue, PBP) and game types, including homebrew. It also allows save states, automatic updates, and cheat loading. Recent changes include …

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DuckStation Version 0.1-10693

DuckStation v0.1-10693 has been released, enhancing the Sony PlayStation(TM) emulator with a focus on speed, playability, and compatibility. It features a CPU recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and various enhancements for upscaling and texture filtering. The emulator supports save states, homebrew executables, and various file formats, along with digital and analog controller support, including lightgun emulation. Key updates include improved audio and video handling, bug …

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DuckStation Git Update (February 2, 2026)

DuckStation Git (2026/02/02) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It features a CPU recompiler for various architectures, along with hardware/software rendering, upscaling, and texture filtering. Notable capabilities include PGXP for enhanced graphics accuracy, save state support, and direct loading of various file formats. The emulator supports automatic updates, memory card management, and input from multiple controller types, including lightgun emulation. Recent …

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DuckStation Git Update (February 1, 2026)

DuckStation Git (2026/02/01) is a PlayStation emulator designed for accuracy, performance, and compatibility, especially on low-end devices. It features a CPU recompiler, supports various rendering methods (D3D11, OpenGL, Vulkan), and offers enhancements like upscaling and texture filtering. The emulator supports multiple file formats, direct booting of homebrew, and compatible controllers, including lightgun and multitap support. Key updates include bug fixes for HTTPDownloader, OpenGLDevice, and improved input management. Additional features include …

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DuckStation Git Update (January 31, 2026)

DuckStation Git (2026/01/31) is a Sony PlayStation emulator optimized for speed and compatibility, including support for low-end devices. Key features include a CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for enhanced geometry precision. It supports multiple formats (bin/cue, CHD, PBP) and offers features like fast boot, save state, automatic updates, and memory card management. Additional supports include digital/analog controllers, lightgun emulation, and multitap for up …

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DuckStation Git Update (January 30, 2026)

DuckStation Git (2026/01/30) is an emulator for the Sony PlayStation, designed for high playability, speed, and maintainability while being compatible with low-end devices. It prioritizes accuracy and supports various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include a CPU recompiler, upscaling, texture filtering, save state support, and broad file format compatibility. Additional functionalities encompass controller support, automatic updates, memory card management, and integrated debugging tools. The emulator …

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DuckStation Git Update (January 29, 2026)

DuckStation (2026/01/29) is a PlayStationโ„ข emulator focused on speed, compatibility, and maintainability, ideal for low-end devices. It features a CPU recompiler (JIT), hardware and software rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for various file formats. Enhancements include upscaling, texture filtering, PGXP for better geometry precision, and fast booting. Users benefit from save state support, automatic updates, and integrated debugging. The emulator supports multiple input devices, including the Namco …

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DuckStation Git Update (January 28, 2026)

DuckStation Git (2026/01/28) is an emulator for Sony PlayStation, optimized for playability and speed on low-end devices. Its focus is on accuracy while maintaining performance. Key features include a CPU recompiler for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), support for multiple file formats, and customizable controls. Enhancements like texture filtering, PGXP, and configurable memory cards are included, alongside features like automatic updates and game title scanning. Recent updates …

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DuckStation Repository Update (January 27, 2026)

DuckStation Git (2026/01/27) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability for low-end devices. It aims for accuracy with a default configuration supporting most games, despite some enhancement compatibility issues. Key features include CPU recompiler/JIT, hardware and software rendering, upscaling, and PGXP for improved graphics. It supports various file formats and allows direct booting of homebrew executables. Additional capabilities include save state support, multitap controllers, automatic …

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DuckStation Git Update (January 26, 2026)

DuckStation Git (2026/01/26) is an emulator for the Sony PlayStation, prioritizing playability, speed, and accuracy, especially on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. It supports various file formats, cheat loading, customizable memory cards, and peripherals like controllers and lightguns. Recent updates have improved memory management, corrected graphical settings, and enhanced achievement tracking. The emulator …

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DuckStation Git Update (January 25, 2026)

DuckStation Git (2026/01/25) is a PlayStation emulator designed for accuracy, speed, and compatibility with low-end devices. It features CPU Recompiler/JIT support for various architectures, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. Key functionalities include save state support, direct booting of homebrew, configurable input options with controller support, automatic updates, and multi-controller support. The latest changelog includes improvements like optimized frame pacing, fixes for …

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DuckStation Git Update (January 20, 2026)

DuckStation Git (2026/01/20) is a PlayStation emulator prioritizing playability and performance, even on low-end devices. It aims for accuracy while supporting various enhancements. Key features include a CPU Recompiler/JIT, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for improved graphics. It also offers save states, broad format support (like bin/cue, PBP), and compatibility with digital/analog controllers. Additional functionalities include automatic updates, memory card management, game loading options, …

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DuckStation Git Update (January 19, 2026)

DuckStation Git (2026/01/19) is a Sony PlayStation(TM) emulator focused on high playability and performance for low-end devices. It supports multiple rendering options, including D3D11, D3D12, OpenGL, and Vulkan, with features like upscaling, texture filtering, and PGXP for improved graphics. Key abilities include save state support, compatibility with various file formats, and support for multiple input devices, including lightguns and multitap controllers. Recent updates include UI improvements, bug fixes, and optimizations …

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DuckStation Git Release (January 18, 2026)

DuckStation Git (2026/01/18) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and long-term support with a focus on compatibility for low-end devices. It features a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, and support for various file formats. Key functionalities include save state support, direct homebrew booting, multitap controllers, and integrated debugging tools. Recent updates include UI improvements, bug fixes, and achievements enhancements. DuckStation supports …

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DuckStation Git Version (January 17, 2026)

DuckStation Git (2026/01/17) is a simulator/emulator for the Sony PlayStation, emphasizing playability and performance, especially on low-end devices. It features CPU recompilation, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscale and texture filtering capabilities, and PGXP for enhanced graphical precision. Additional features include fast boot, save state support, and compatibility with multiple file formats. It supports diverse controllers and retro achievements, along with integrated debugging and automatic updates. Recent updates …

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DuckStation Git Update (January 16, 2026)

DuckStation Git (2026/01/16) is an emulator for the Sony PlayStationโ„ข, designed for optimal playability and performance on low-end devices. It emphasizes accuracy with key features including a CPU recompiler, support for multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state capabilities. The emulator supports various file formats and includes features like automatic updates, memory card management, and integrated debugging. Recent updates improved the Qt interface, fixed various …

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DuckStation Git Update (January 15, 2026)

DuckStation Git (2026/01/15) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term stability while ensuring compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, Vulkan, etc.), upscaling, texture filtering, and support for various game formats. Additional capabilities include save states, automatic updates, cheat loading, and multitap controller support. The latest changelog includes UI enhancements, memory card features, and error logging improvements. DuckStation focuses …

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DuckStation Git Update (January 14, 2026)

DuckStation Git (2026/01/14) is an emulator for the Sony PlayStationโ„ข, prioritizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices. Notable features include a CPU recompiler, hardware and software rendering options, upscaling, texture filtering, and PGXP for enhanced graphics. It supports various file formats and input methods, including digital and analog controllers, and lightgun simulation. The latest changelog mentions improvements to input management and …

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DuckStation Git (January 13, 2026)

DuckStation Git (2026/01/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while being compatible with low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics capabilities, save state support, and diverse file format compatibility. It also allows direct booting of homebrew files and supports various controllers, including lightgun and multitap devices. The emulator offers automatic …

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DuckStation Git Update (January 12, 2026)

DuckStation Git (2026/01/12) is an emulator for the Sony PlayStation, emphasizing playability and speed while targeting low-end devices. It aims for high accuracy, avoiding “hack” options to ensure compatibility with most games. Key features include CPU recompiler/JIT for various architectures, hardware/software rendering, upscaling, and texture filtering. It supports multiple formats and offers functionalities like “fast boot,” save states, automatic updates, and controller support (including lightgun simulation). The recent changelog highlights …

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