DuckStation Git (2026/03/10) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include a CPU Recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and enhancements like upscaling, texture filtering, and PGXP. It supports various game formats, offers save states, and features a user-friendly UI. Recent updates include LoongArch64 support and several bug …
Read More »DuckStation Git Update (March 9, 2026)
DuckStation Git (2026/03/09) is an emulator for the Sony PlayStationโข, designed for speed, playability, and maintainability, with a focus on accuracy for low-end devices. It features a CPU Recompiler/JIT and supports various rendering options (D3D11, D3D12, OpenGL, Vulkan). Key functionalities include upscaling, true color support, save states, and compatibility with several file formats (e.g., bin/cue, MDS/MDF). Additional features include automatic updates, memory card management, and support for multitap controllers and …
Read More »DuckStation Git Update (March 8, 2026)
DuckStation Git (2026/03/08) is an emulator for the Sony PlayStationโข, prioritizing playability, speed, and long-term maintainability on low-end devices. It emphasizes accuracy without relying on hacks, with default settings that accommodate most games. Key features include CPU recompiler/JIT support, various rendering options (D3D11, OpenGL, Vulkan), upscaling, save state functionality, and diverse file format compatibility (e.g., bin/cue, PBP). The emulator supports both digital and analog controllers, multitap controllers, and offers features …
Read More »DuckStation Git Update (March 7, 2026)
DuckStation Git (2026/03/07) is an emulator for the Sony PlayStation, prioritizing playability, speed, and long-term maintainability, with a focus on accuracy while supporting low-end devices. It features a CPU Recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhancements like upscaling and texture filtering, and “fast boot” capabilities. It supports various file formats, homebrew executables, and controller inputs, including lightgun simulation. Recent updates include the removal of simpleini for a built-in …
Read More »DuckStation Git Update (March 4, 2026)
DuckStation Git (2026/03/04) is an emulator for the Sony PlayStation, emphasizing accuracy, speed, and compatibility with low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and various enhancements like upscaling, texture filtering, and PGXP for improved graphics. The emulator supports various file formats, direct booting of homebrew, and multiple controller inputs, including lightgun and multitap support. Recent updates include achievements enhancements and UI improvements. DuckStation …
Read More »DuckStation Git Update (February 25, 2026)
DuckStation Git (2026/02/25) is a simulator/emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability while being accurate and compatible with low-end devices. It features a CPU recompiler/JIT, supports various rendering methods (D3D, OpenGL, Vulkan), and offers enhancements like upscaling and texture filtering. DuckStation supports multiple file formats, enables direct booting of homebrew applications, and includes functionalities for save states, automatic updates, and game cheats. Recent changes in the changelog …
Read More »DuckStation Git Release (February 23, 2026)
DuckStation Git (2026/02/23) is a PlayStationโข emulator emphasizing playability, speed, and maintainability, designed for accurate performance on low-end devices. It features a CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. Additional functionalities include save states, support for multiple file formats, digital/analog controller compatibility, and integrated debugging. The update log highlights improvements to the UI and XInput source. DuckStation also supports multitap …
Read More »DuckStation Version 0.1-10819
DuckStation v0.1-10819 has been released, serving as an emulator for the Sony PlayStation focused on accuracy and performance on low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and save state support. It supports various file formats and provides functionalities like “fast boot,” controller support (including lightguns), and integrated debugging. The latest update includes numerous fixes and enhancements, notably in settings, …
Read More »DuckStation Git Update (February 19, 2026)
DuckStation Git (2026/02/19) is a Sony PlayStation emulator focusing on accuracy, speed, and playability, especially for low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), texture filtering, PGXP for enhanced texture and depth, and a fast boot option. It supports various file formats, including bin/cue and PBP, and allows direct loading of homebrew executables. Additional features include save states, automatic updates, game title scanning, memory …
Read More »DuckStation Git Update (February 17, 2026)
DuckStation Git (2026/02/17) is an emulation tool for the Sony PlayStationโข focusing on accuracy, speed, and low-end device compatibility. It features a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for precision, and customizable shaders. The emulator supports various game formats and enables direct loading of homebrew executables and PSF files. Other enhancements include save state support, automatic memory card switching, and multi-controller compatibility. The latest changelog …
Read More »DuckStation Git Update (February 15, 2026)
DuckStation Git (2026/02/15) is a PlayStation emulator prioritizing playability, speed, and maintainability, while ensuring compatibility with low-end devices. Key features include a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. It supports various image formats and homebrew executables, offers save state functionality, and includes controller support with features for lightguns and multitap controllers. Notable updates in this release address achievement tracking …
Read More »DuckStation Git Update (February 13, 2026)
DuckStation Git (2026/02/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintenance while ensuring compatibility across low-end devices. It features a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and texture filtering, along with PGXP for enhanced precision. The emulator supports multiple file formats, homebrew execution, and includes advanced features such as save states, controller support, and automatic content scanning from redump.org. Recent updates improved UI …
Read More »DuckStation Git Update (February 11, 2026)
DuckStation Git (2026/02/11) is a comprehensive emulator for the Sony PlayStation, designed for high playability and speed on both low-end and high-end devices. It emphasizes accuracy without relying on hacks, ensuring compatibility with most games. Notable features include a CPU recompiler, multiple rendering options (D3D11, OpenGL, Vulkan), upscaling, PGXP for precision, fast booting, save state support, and input compatibility with digital and analog controllers. It supports various image formats and …
Read More »DuckStation Git Update (February 8, 2026)
DuckStation Git (2026/02/08) is a PlayStation emulator prioritizing playability and speed while ensuring compatibility with low-end devices. It features a CPU Recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), hardware enhancements, and support for multiple file formats. Key capabilities include “Fast boot,” save states, controller support, and automatic updates. The emulator is designed to support a wide range of games with minimal configuration changes. Recent updates address various bugs and …
Read More »DuckStation Git Update (February 6, 2026)
DuckStation Git (2026/02/06) is a simulator/emulator for the Sony PlayStation(TM) that emphasizes playability, speed, and maintainability, aiming for accuracy while performing well on low-end devices. It features a CPU recompiler/JIT, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and texture filtering. Key functionalities include save states, support for multiple file formats, direct homebrew execution, controller compatibility (including lightgun support), memory card management, and automatic updates. Recent changes address UI enhancements and …
Read More »DuckStation Git Update (February 3, 2026)
DuckStation Git (2026/02/03) is an emulator for the Sony PlayStation, prioritizing playability and speed while maintaining accuracy suitable for low-end devices. It features CPU recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for texture correction, and a “fast boot” option. The emulator supports various image formats (e.g., bin/cue, PBP) and game types, including homebrew. It also allows save states, automatic updates, and cheat loading. Recent changes include …
Read More »DuckStation Version 0.1-10693
DuckStation v0.1-10693 has been released, enhancing the Sony PlayStation(TM) emulator with a focus on speed, playability, and compatibility. It features a CPU recompiler/JIT for various architectures, multiple rendering options (D3D11, OpenGL, Vulkan), and various enhancements for upscaling and texture filtering. The emulator supports save states, homebrew executables, and various file formats, along with digital and analog controller support, including lightgun emulation. Key updates include improved audio and video handling, bug …
Read More »DuckStation Git Update (February 2, 2026)
DuckStation Git (2026/02/02) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility with low-end devices. It features a CPU recompiler for various architectures, along with hardware/software rendering, upscaling, and texture filtering. Notable capabilities include PGXP for enhanced graphics accuracy, save state support, and direct loading of various file formats. The emulator supports automatic updates, memory card management, and input from multiple controller types, including lightgun emulation. Recent …
Read More »DuckStation Git Update (February 1, 2026)
DuckStation Git (2026/02/01) is a PlayStation emulator designed for accuracy, performance, and compatibility, especially on low-end devices. It features a CPU recompiler, supports various rendering methods (D3D11, OpenGL, Vulkan), and offers enhancements like upscaling and texture filtering. The emulator supports multiple file formats, direct booting of homebrew, and compatible controllers, including lightgun and multitap support. Key updates include bug fixes for HTTPDownloader, OpenGLDevice, and improved input management. Additional features include …
Read More »DuckStation Git Update (January 31, 2026)
DuckStation Git (2026/01/31) is a Sony PlayStation emulator optimized for speed and compatibility, including support for low-end devices. Key features include a CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for enhanced geometry precision. It supports multiple formats (bin/cue, CHD, PBP) and offers features like fast boot, save state, automatic updates, and memory card management. Additional supports include digital/analog controllers, lightgun emulation, and multitap for up …
Read More »DuckStation Git Update (January 30, 2026)
DuckStation Git (2026/01/30) is an emulator for the Sony PlayStation, designed for high playability, speed, and maintainability while being compatible with low-end devices. It prioritizes accuracy and supports various rendering options like D3D11, D3D12, OpenGL, and Vulkan. Key features include a CPU recompiler, upscaling, texture filtering, save state support, and broad file format compatibility. Additional functionalities encompass controller support, automatic updates, memory card management, and integrated debugging tools. The emulator …
Read More »DuckStation Git Update (January 29, 2026)
DuckStation (2026/01/29) is a PlayStationโข emulator focused on speed, compatibility, and maintainability, ideal for low-end devices. It features a CPU recompiler (JIT), hardware and software rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for various file formats. Enhancements include upscaling, texture filtering, PGXP for better geometry precision, and fast booting. Users benefit from save state support, automatic updates, and integrated debugging. The emulator supports multiple input devices, including the Namco …
Read More »DuckStation Git Update (January 28, 2026)
DuckStation Git (2026/01/28) is an emulator for Sony PlayStation, optimized for playability and speed on low-end devices. Its focus is on accuracy while maintaining performance. Key features include a CPU recompiler for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), support for multiple file formats, and customizable controls. Enhancements like texture filtering, PGXP, and configurable memory cards are included, alongside features like automatic updates and game title scanning. Recent updates …
Read More »DuckStation Repository Update (January 27, 2026)
DuckStation Git (2026/01/27) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability for low-end devices. It aims for accuracy with a default configuration supporting most games, despite some enhancement compatibility issues. Key features include CPU recompiler/JIT, hardware and software rendering, upscaling, and PGXP for improved graphics. It supports various file formats and allows direct booting of homebrew executables. Additional capabilities include save state support, multitap controllers, automatic …
Read More »DuckStation Git Update (January 26, 2026)
DuckStation Git (2026/01/26) is an emulator for the Sony PlayStation, prioritizing playability, speed, and accuracy, especially on low-end devices. It features a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced graphics. It supports various file formats, cheat loading, customizable memory cards, and peripherals like controllers and lightguns. Recent updates have improved memory management, corrected graphical settings, and enhanced achievement tracking. The emulator …
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