Tag Archives: Ludo

Ludo Version 0.22.5 – Speed Evaluation

Ludo v0.22.5-pacing-test has been released, featuring updates for the libretro frontend written in Go, compatible with OSX, Linux, Linux ARM, and Windows. Key changes in the release include migrating to mholt/archives, testing macos-26-intel, and adding Japanese and Korean text rendering, all contributed by @kivutar. Ludo is still a work in progress as it continues to evolve. For download and source information, visit the provided link. Ludo v0.22.5-pacing-test has been released. …

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Ludo Version 0.22.5

Ludo v0.22.5 has been released, continuing development as a libretro frontend in Go, compatible with OSX, Linux, Linux ARM, and Windows. The update includes a migration to mholt/archives, attempts for macos-26-intel support, and improved Japanese and Korean text rendering, all contributed by @kivutar. Ludo is built around the libretro API, which is designed primarily for games and emulators. For more details and to download the latest version, visit the provided …

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Ludo Version 0.22.4

Ludo v0.22.4 has been released, featuring improvements for the libretro frontend developed in Go. It is compatible with OSX, Linux, Linux ARM, and Windows. Key updates in the changelog include the exclusion of missing cores for Linux ARM64, reintroduction of PCE and VecX, and testing with MSYS2, all contributed by @kivutar. Users can download Ludo v0.22.4 and access the source via the provided links. Ludo version 0.22.4 has been launched. …

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Ludo Version 0.20.0

Ludo v0.20.0 has been released, featuring a work-in-progress libretro frontend developed in Go, compatible with OSX, Linux, Linux ARM, and Windows. This version includes a security fix for using HTTPS URLs, dependency updates, support for both x86_64 and arm64 on OSX, and a fix for OSX code signing. The updates were contributed by developers @tmfink and @kivutar. You can download Ludo v0.20.0 and find more details in the release source. …

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