DuckStation Git (2025/12/29) is a PlayStation emulator prioritized for playability, speed, and maintainability, supporting low-end devices. It aims for accuracy while minimizing compatibility issues. Key features include a CPU JIT recompiler, multiple rendering options (D3D, OpenGL, Vulkan), upscaling, PGXP for precision, and a “fast boot” option. It supports various file formats, including bin/cue and PBP, and allows direct execution of homebrew apps. Optional features include memory card management, game cheats, …
Read More »DuckStation Git Update (December 28, 2025)
DuckStation Git (2025/12/28) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. It features CPU recompiler/JIT for multiple architectures, various rendering options (D3D, OpenGL, Vulkan), texture filtering, and upscaling. Additional capabilities include PGXP for enhanced graphics, save state support, and compatibility with several game formats. Latest updates improve UI elements, cache management, and compatibility fixes. DuckStation supports multiple controllers, automatic updates, …
Read More »DuckStation Git Update (December 27, 2025)
DuckStation Git (2025/12/27) is an advanced emulator for the Sony PlayStation, prioritizing playability and performance on low-end devices. It supports accurate emulation while enhancing user experience through various features. Key functionalities include CPU recompiler/JIT for multiple architectures, advanced rendering options (D3D11, Vulkan), upscaling, and post-processing shaders. It can load several game formats, including bin/cue and raw files, and offers features like save state support, memory card management, and input for …
Read More »DuckStation Version 0.1-10413
DuckStation v0.1-10413 has been released, offering an emulator for the Sony PlayStation focused on playability and speed, suitable for low-end devices. Key features include a CPU recompiler, various rendering options, upscaling, post-processing shaders, and support for multiple file formats and input devices. Users can save game states and utilize memory card editing, along with automatic updates and game scanning. The latest changelog includes updates for UI enhancements, bug fixes, and …
Read More »DuckStation Git Update (December 26, 2025)
DuckStation Git (2025/12/26) is an emulator for the Sony PlayStation™, prioritizing gameplay, speed, and compatibility with low-end devices. It aims for accuracy while allowing enhancements, though some may affect compatibility. Key features include a CPU recompiler, various rendering options (D3D11, Vulkan), upscaling, PGXP for better graphics, and support for multiple file formats. It offers “fast boot,” save states, and controller support, including lightgun simulation. Recent updates improved UI elements, fixed …
Read More »DuckStation Git Release (December 25, 2025)
DuckStation Git (2025/12/25) is a PlayStation emulator that prioritizes playability, speed, and maintainability. Designed for both accuracy and compatibility with low-end devices, it includes features like a CPU recompiler/JIT, various rendering options (D3D, Vulkan), texture enhancements, and save state support. It supports multiple file formats, homebrew executables, and various controllers, including lightgun support. Key features also include automatic updates, memory card management, and integrated debugging. Recent updates improved mouse interaction, …
Read More »StarPSX Version 0.3.0
StarPSX v0.3.0 is a free, open-source PlayStation 1 emulator developed in Rust. Although still a work in progress and not yet suitable for gameplay, this update includes several improvements: numerous GPU bugs have been fixed, basic CDROM support added, and window stuttering issues resolved. Notably, it can now boot and play Mortal Kombat 2, the only tested game so far. For those interested, StarPSX v0.3.0 is available for download, with …
Read More »DuckStation Git (December 24, 2025)
DuckStation Git (2025/12/24) is a PlayStation™ emulator focused on accuracy, speed, and compatibility, suitable for low-end devices. It discourages hacks, ensuring the default configuration supports most games with some enhancements having compatibility issues. Key features include CPU recompiler/JIT, hardware and software rendering options, upscaling, and PGXP for improved geometry. Additional functionalities include save state support, direct loading of various image formats, multi-controller support, and integrated debugging. The latest changelog introduces …
Read More »ePSXe version 2.0.18
ePSXe v2.0.18, a Sony PlayStation emulator for PC and Linux, has been released with various updates and fixes. Key changes include improvements to the emulator core, support for CHD format ISOs, and DPI Awareness for high resolutions. It addresses a bug related to configuration reading that caused crashes and enhances reverb and volume management in SPUCORE, benefiting several games. Compatibility has been improved for titles like Metal Gear Solid – …
Read More »DuckStation Git Version (December 23, 2025)
DuckStation Git (2025/12/23) is an emulator for the Sony PlayStation, emphasizing playability, speed, and compatibility on low-end devices. It features a CPU Recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and advanced texture handling. It supports various file formats, homebrew executables, and features like save state support, automatic updates, memory card management, and integrated debugging. The latest update enhances GPU functions and optimizes audio and user interface elements. DuckStation …
Read More »DuckStation Git Update (December 22, 2025)
DuckStation Git (2025/12/22) is a PlayStation(TM) emulator focused on playability, speed, and compatibility, designed for low-end devices. It emphasizes accuracy while avoiding “hack” options. Features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for geometry precision, adaptive downsampling, fast boot, and save state support. The emulator supports various file formats (bin/cue, MAME CHD, etc.), offers direct booting of homebrew executables, and allows controller …
Read More »ScePSX Beta Version 0.1.7.8
The ScePSX Beta v0.1.7.8, an open-source Sony PlayStation 1 emulator for Windows, has been released by unknowall, based on ProjectPSX. Key features include real-time save/load, support for D2D1, D3D, and OpenGL renderers (with shader support), memory editing, and multi-axis controller compatibility. Each game offers independent save options. The latest update includes fixes for DMA OTC channel linked list transfer and other optimizations. Users can download the emulator and access the …
Read More »DuckStation Repository Update (December 21, 2025)
DuckStation Git (2025/12/21) is a Sony PlayStation simulator/emulator designed for optimal playability, performance, and maintainability. It employs accurate CPU recompilation (JIT) and supports multiple rendering options (D3D11, D3D12, OpenGL, Vulkan). Features include upscaling, texture filtering, PGXP for improved graphics, save state support, and compatibility with various game formats. Notable updates in the latest version involve UI enhancements, a robust game database, and improved logging options. DuckStation aims to function efficiently …
Read More »DuckStation Git Update (December 20, 2025)
DuckStation Git (2025/12/20) is a PlayStation(TM) emulator focused on playability, speed, and long-term maintainability, targeting low-end devices. It emphasizes accurate emulation with optimal performance. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for improved geometry, and support for various game formats. The emulator supports save states, automatic updates, and game scanning, alongside additional features like memory card editing and multitap controller support. Recent …
Read More »DuckStation Git Version (December 18, 2025)
DuckStation Git (2025/12/18) is a PlayStation emulator that emphasizes playability, speed, and long-term maintainability. It aims for high accuracy while performing well on low-end devices. Key features include a CPU recompiler, various rendering backends (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and support for multiple game formats (bin/cue, PBP, etc.). Additional options include save states, direct homebrew execution, controller support (including lightgun), memory card management, and automatic updates. The latest …
Read More »DuckStation Git Update (December 17, 2025)
DuckStation Git (2025/12/17) is an emulator for the Sony PlayStation, emphasizing playability and performance on low-end devices. It aims for accuracy while maintaining a configuration that supports most playable games. Key features include a CPU JIT recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements like upscaling and texture filtering. It supports multiple file formats, cheat loading, save states, and has integrated debugging tools. The latest changelog includes improvements to …
Read More »DuckStation Git Update (December 15, 2025)
DuckStation Git (2025/12/15) is a PlayStation emulator focused on playability, speed, and compatibility, suitable for low-end devices. It features a CPU Recompiler/JIT, hardware rendering via D3D11, D3D12, OpenGL, and Vulkan, supporting multiple formats and enhancements like PGXP, upscaling, and post-processing shaders. Key functionalities include “fast boot,” save state support, emulator control for up to 8 multitap devices, and achievements integration. The recent changelog includes improvements to controller reporting, UI fixes, …
Read More »DuckStation Git Update (December 14, 2025)
DuckStation Git (2025/12/14) is a PlayStation emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation while supporting all playable games with minimal compatibility issues. Key features include CPU recompilation (JIT), multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and a “Fast boot” option. It supports various game formats and controllers, including lightgun and multitap capabilities. Enhancements like automatic updates, memory …
Read More »StarPSX Version 0.2.1
StarPSX v0.2.1 is a free, open-source PlayStation 1 emulator developed in Rust. Currently, it is a work in progress and not yet suitable for gaming. The latest update addresses a scheduler issue with newly added events and adjusts the SIO0 baud rate delay cycle to a standard value compatible with all games. For more details, you can download StarPSX v0.2.1 from the provided source. StarPSX version 0.2.1 has been released. …
Read More »DuckStation Git Update (December 10, 2025)
DuckStation Git (2025/12/10) is an emulator for the Sony PlayStation, designed for playability, speed, and maintainability, with a focus on accuracy for low-end devices. It features a CPU recompiler, hardware and software rendering, upscaling, PGXP for enhanced graphics, and support for various file formats. Additional capabilities include fast booting, save states, multitap controllers, and automatic updates. The latest changelog includes fixes for the RC version field, implicit conversions, and achievement …
Read More »StarPSX Version 0.2.0
StarPSX v0.2.0 is now available, featuring a free, open-source PlayStation 1 emulator developed in Rust. The project is still in early development and currently not suitable for gaming. The latest update includes the addition of SIO0 support and digital pad functionality on Port 0. For more information and to download, visit the provided source link. StarPSX v0.2.0 is now available. StarPSX is a free and open-source PlayStation 1 emulator developed …
Read More »DuckStation Git Update (December 9, 2025)
DuckStation Git (2025/12/09) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accurate emulation while supporting low-end devices, with features like CPU recompiler/JIT, hardware rendering (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for enhanced graphics. It supports various image formats, direct homebrew loading, multiple controller types, and automatic updates. Recent changes include improvements to settings, OSD messages, and achievement notifications. DuckStation focuses on usability, …
Read More »DuckStation Git Update (December 8, 2025)
DuckStation Git (2025/12/08) is an emulator for the Sony PlayStation™ focused on playability, speed, and maintainability. It aims for accurate performance while supporting low-end devices. Key features include CPU recompiler/JIT, hardware and software rendering, upscaling, PGXP for precision, save state support, and compatibility with various game file formats. It also offers controller support, including lightgun and multitap controllers, as well as automatic game content scanning and memory card management. Updates …
Read More »DuckStation Git Update (December 7, 2025)
DuckStation Git (2025/12/07) is a PlayStation(TM) emulator focusing on playability, speed, and long-term maintenance, optimized for low-end devices. It aims for accuracy with a default configuration compatible with most games, minimizing hacks. Key features include CPU recompiler/JIT for various architectures, hardware and software rendering, upscaling, and PGXP for geometry precision. It supports multiple file formats, direct booting of homebrew executables, and input from various controllers. The latest changelog mentions a …
Read More »DuckStation Git Update (December 6, 2025)
DuckStation Git (2025/12/06) is an emulator for the Sony PlayStation, designed for optimal playability and speed on low-end devices. It focuses on accuracy, avoiding excessive “hack” features. Key functionalities include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and PGXP for enhanced precision. It supports various file formats, has save state support, and allows for direct booting of homebrew. Additional features encompass multitap support, digital …
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