DuckStation Git (2025/09/30) is an emulator for the Sony PlayStation, prioritizing playability and performance, even on low-end devices. It aims for accuracy without relying on “hack” options. Key features include a CPU recompiler (JIT), various rendering methods (D3D11, OpenGL, Vulkan), upscaling, PGXP for improved geometry, and “Fast boot” for quick startup. It supports multiple image formats, homebrew executables, and digital/analog controllers, including lightgun and multitap support. The emulator allows for …
Read More »DuckStation Git Update (September 28, 2025)
DuckStation Git (2025/09/28) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for high accuracy while performing well on low-end devices, with minimal configuration needed for compatibility. Key features include CPU Recompiler/JIT support, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and save state functionality. It supports various file formats, homebrew executables, and controller configurations, including lightgun and multitap support. Recent updates focus on translations, …
Read More »DuckStation Git Update (September 27, 2025)
DuckStation Git (2025/09/27) is a Sony PlayStation emulator designed for playability, speed, and maintainability, aiming for high accuracy on low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various file formats (bin/cue, MAME CHD, PBP). It offers functionalities like save states, direct homebrew execution, game scanning, memory management, and input support for controllers. The latest update includes enhancements to the …
Read More »DuckStation Git Update (September 24, 2025)
DuckStation Git (2025/09/24) is a PlayStation(TM) emulator aimed at maximizing playability and performance, particularly on low-end devices. It offers a range of features, including CPU recompiler/JIT for multiple architectures, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and post-processing shaders. The emulator supports numerous file formats, direct homebrew execution, and features like save states, memory card management, and multitap controller support. New updates include enhancements for the Qt UI, automatic …
Read More »DuckStation Git Update (September 21, 2025)
DuckStation Git (2025/09/21) is a Sony PlayStation emulator aimed at maximizing playability, speed, and compatibility on low-end devices. It features a CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and support for various game formats. Key functionalities include save state support, “fast boot,” automatic updates, and integrated debugging. It handles multiple controller types, including light gun support, and offers automatic memory card switching and cheat loading. Recent updates …
Read More »DuckStation Git Release (September 20, 2025)
DuckStation Git (2025/09/20) is a PlayStation emulator focused on accuracy, performance, and maintainability, suitable for low-end devices. Key features include a CPU recompiler/JIT, hardware/software rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, PGXP for enhanced visuals, and save state support. It accommodates various image formats and allows direct booting of homebrew applications. Additional highlights are automatic updates, memory card switching, cheat loading, and support for multiple controllers, including NeGcon and lightgun …
Read More »DuckStation Git Update (September 18, 2025)
DuckStation Git (2025/09/18) is an emulator for the Sony PlayStation, emphasizing playability and performance, particularly for low-end devices. It aims for accuracy while providing features like CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), upscaling, and save state support. The emulator supports multiple file formats, including bin/cue and PBP, and offers functionality such as automatic updates, memory card management, and integrated debugging. Recent updates include improved language detection and a …
Read More »DuckStation Git Update (September 17, 2025)
DuckStation Git (2025/09/17) is an emulator for the Sony PlayStation™, prioritizing playability, speed, and long-term maintainability. It aims for accuracy while ensuring performance on low-end devices. Key features include a CPU Recompiler/JIT for various architectures, hardware and software rendering options, upscaling, PGXP enhancements, and support for various file formats, including bin/cue and PBP. The emulator includes save state support, direct homebrew executable loading, customizable controller input, and automatic updates. Recent …
Read More »DuckStation Git Update (September 10, 2025)
DuckStation Git (2025/09/10) is a PlayStation emulator emphasizing playability, speed, and maintainability while ensuring compatibility with low-end devices. Key features include a CPU Recompiler/JIT for multiple architectures, various rendering options (D3D11, OpenGL, Vulkan), upscaling, texture filtering, and save state support. It supports numerous file formats and allows direct booting of homebrew executables. Additional features include analog and digital controller support, cheat loading, memory card editing, and integrated debugging. Recent updates …
Read More »DuckStation Git Update (September 8, 2025)
DuckStation Git (2025/09/08) is an emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability, particularly for low-end devices. It focuses on accuracy while providing essential features like CPU recompiler, multiple rendering options (D3D11, OpenGL), upscaling, save state support, and compatibility with various file formats. Enhancements include PGXP for better precision, a “fast boot” option, and support for digital/analog controllers and light guns. Recent updates improved input handling, notifications for …
Read More »DuckStation Git Update (September 6, 2025)
DuckStation Git (2025/09/06) is an emulator for the Sony PlayStation™ focused on playability, speed, and compatibility with low-end devices. It aims for accuracy while providing a broad feature set, including CPU recompiler/JIT for multiple architectures, various rendering options, and enhancements like upscaling and texture filtering. Key features include save state support, direct loading of various file formats, and support for multiple controllers. The latest update includes several fixes and improvements, …
Read More »DuckStation Git Update (September 5, 2025)
DuckStation Git (2025/09/05) is a Sony PlayStation™ emulator prioritizing playability, speed, and maintainability. It aims for accuracy while being suitable for low-end devices. Key features include CPU recompiler/JIT support, hardware rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and PGXP for improved graphics. It supports save states, multiple file formats, and direct homebrew booting. Additionally, it has input support for various controllers, automatic updates, and cheats management. Recent changelog updates include …
Read More »DuckStation Git Update (September 3, 2025)
DuckStation Git (2025/09/03) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability while aiming for accuracy on low-end devices. It features a CPU recompiler/JIT, hardware/software rendering options, upscaling, texture filtering, and PGXP for enhanced graphics. The emulator supports various file formats and input methods, including digital and analog controllers, as well as lightgun simulations. Key functionalities include save states, game title scanning, automatic updates, and a memory …
Read More »DuckStation Git Update (August 31, 2025)
DuckStation Git (2025/08/31) is an emulator for the Sony PlayStation, emphasizing playability and speed while ensuring compatibility even on low-end devices. The emulator includes a CPU recompiler, various rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. It supports a range of formats (bin/cue, PBP) and features “fast boot,” save state options, and automatic updates. New updates address multiple bugs, improve GameDatabase functionality, and enhance the …
Read More »DuckStation Git Update (August 28, 2025)
DuckStation Git (2025/08/28) is a Sony PlayStation emulator focusing on playability, speed, and maintainability, designed for optimal performance on low-end devices. It features a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), and support for upscaling, true color, and PGXP for improved graphics. Additional functionalities include save state support, multiple file format compatibility, automatic updates, and support for various controllers, including lightgun simulation. The latest changelog includes enhancements like …
Read More »DuckStation Git Update (August 24, 2025)
DuckStation Git (2025/08/24) is a PlayStation(TM) emulator prioritizing speed, playability, and long-term maintainability. It aims for high accuracy while remaining performant on low-end devices. Key features include JIT recompiler, various rendering options (D3D11, Vulkan), upscaling, PGXP for improved visuals, and “Fast boot” options. It supports multiple file formats, including bin/cue and PBP, and offers advanced input features, including support for various controllers and multitap connections. Automatic updates and memory card …
Read More »DuckStation Git Update (August 23, 2025)
DuckStation Git (2025/08/23) is a PlayStation(TM) emulator focusing on playability, speed, and compatibility, ideal for low-end devices. It employs features like a CPU Recompiler/JIT for multiple architectures, hardware and software rendering options, and enhancements like upscaling and texture filtering. DuckStation supports various file formats, including bin/cue and MAME CHD, and offers capabilities like save state support, automatic updates, and integrated debugging. The latest changelog includes improvements to the debugger, CPU …
Read More »DuckStation Git Update (August 20, 2025)
DuckStation Git (2025/08/20) is a PlayStation emulator focusing on playability, speed, and maintainability, compatible with low-end devices. It aims for high accuracy without unnecessary hacks. Key features include CPU recompiler/JIT, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), and enhancements like upscaling and PGXP. It supports various file formats, including bin/cue and PBP, and features save states, automatic updates, and multitap controllers. Recent updates include changes to compatibility ratings, game speed …
Read More »DuckStation Git Update (August 15, 2025)
DuckStation Git (2025/08/15) is a versatile emulator for the Sony PlayStation, designed for high playability and performance on low-end devices. It features CPU recompilation, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, and various enhancements like PGXP for precision and post-processing filters. The emulator supports various file formats and allows direct booting of homebrew executables. Key functionalities include save states, automatic updates, a memory card editor, integrated debugging, and multiplayer …
Read More »DuckStation Git Update (August 12, 2025)
DuckStation Git (2025/08/12) is a PlayStation emulator designed for optimal playability and speed on low-end devices. It aims for accuracy with features like CPU recompiler/JIT support, diverse rendering options (D3D11, OpenGL, Vulkan), and enhancements such as upscaling and texture filtering. Key functionalities include save state support, compatibility with various file formats, and automatic updates. Additional features involve multitap support, debugging tools, and achievements. Recent changelog fixes include screenshot size adjustments …
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