Tag Archives: Video game history

The Stars Our Destination: History of the Star Control Universe

The Architects and the First War Few stories are as beloved, as strange, and as fiercely protected as that of Star Control. It’s a tale that begins with two brilliant, complementary minds, explodes into one of the most revered sci-fi epics of all time, and culminates three decades later in a landmark legal battle settled, bizarrely, by a shared love of bees. This is the story of Star Control and …

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The Definitive History of ToeJam & Earl: A Genesis Deep Dive

How Two Dudes, a Dream, and a Roguelike Built a Funkadelic Classic In 1991, the video game console war was defined by one thing: attitude. The Sega Genesis, with its “Blast Processing” and edgy mascot, Sonic the Hedgehog, was in a head-to-head brawl with Nintendo. The landscape was dominated by lightning-fast platformers, brutal brawlers, and arcade-perfect shoot ’em ups. And then… there was ToeJam & Earl. It was a game …

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The Definitive History of Doom: How id Software Forged a Legend

Rip and Tear: The Definitive History of the Original DOOM On December 10, 1993, a file named DOOM1_0.ZIP was uploaded to an FTP server at the University of Wisconsin. There was no multi-million dollar marketing campaign, no flashy Super Bowl commercial, and no coordinated launch event. There was only a 2.39 MB compressed file, unleashed onto the nascent internet and the sprawling network of Bulletin Board Systems (BBS). What happened …

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Did Capcom Change Rockman’s Name to Mega Man Because of Crack Cocaine?

When Capcom prepared to bring the blue bomber from Japan to the American market, the character went through one of the most famous name changes in gaming history. In Japan he was known as Rockman, a name tied to the playful music pun with his sister Roll, as in Rock and Roll. Yet when he arrived in the United States he was suddenly Mega Man. For decades the official explanation …

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Castlevania II: Dracula’s Grave and the Real History of Vlad the Impaler

Dracula's grave in Castlevania II game scene

When players first explore Castlevania II: Simon’s Quest on the NES, they eventually come across Dracula’s grave. What might look like a simple detail is actually a hidden historical reference that ties one of gaming’s most iconic villains back to real history. The inscription on the grave reads “1431–76,” which are the exact birth and death years of Vlad Tepes, better known as Vlad the Impaler. Vlad Tepes ruled Wallachia …

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Top 10: 125 Best Selling PS1 Games of All Time

Collage of top 10 best-selling PS1 games.

The PlayStation 1 was more than just a console. For many of us who grew up in the late 90s, it was the beginning of a brand new chapter in gaming history. Sony’s first entry into the home console market brought cinematic storytelling, massive 3D environments, and unforgettable soundtracks that felt light years ahead of what we had known before. With Nintendo and Sega still dominating the industry, Sony arrived …

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Custer’s Revenge: Atari’s Most Infamous Disaster

Retro game Custer's Revenge gameplay screenshot

Atari Crosses the Line In the early 1980s the video game market was booming and the Atari 2600 sat in living rooms everywhere. In 1982 a small publisher called Mystique released Custer’s Revenge for the Atari 2600, pitching it as an adults only title. The premise was crude and simple, and it immediately drew attention for all the wrong reasons. Players guided a caricatured General Custer across a screen while …

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The Birth of Tetris – Retro Replay FYI

Classic text-based game screen with high scores.

Few games are as universally recognizable as Tetris. With its falling blocks, catchy music, and addictive gameplay loop, it has become one of the most iconic puzzle games ever created. But its origins are just as fascinating as the game itself. Tetris was created in 1984 by Alexey Pajitnov, a computer scientist working at the Soviet Academy of Sciences in Moscow. Inspired by his love of puzzles and simple shapes, …

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The Game That Was Too Big for the Nintendo 64 – Retro Replay FYI

Cloud Strife in Final Fantasy VII in a dark setting

When gamers think of the PlayStation era, one title stands above the rest. Final Fantasy VII was a landmark release that defined a generation, blending cinematic storytelling, massive environments, and unforgettable characters. But what many people forget is that this legendary RPG was almost a Nintendo 64 game. In the mid 1990s, Square had been a long time Nintendo partner, releasing every mainline Final Fantasy title on Nintendo hardware. Naturally, …

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How a Bug Created Grand Theft Auto – Retro Replay FYI

GTA's origins as a racing game revealed

How a Bug Created Grand Theft Auto Today, Grand Theft Auto is one of the most recognizable franchises in gaming history. Known for its open worlds, crime filled stories, and freedom to cause absolute chaos, it has defined generations of players. But what if I told you the entire series only exists because of a programming mistake? Back in the mid 1990s, developer DMA Design (later renamed Rockstar North) was …

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The Console That Could Not Handle Blood – Retro Replay FYI

Mortal Kombat violence differences between consoles

When Mortal Kombat hit arcades in 1992, it shocked the world with its brutal fighting, over the top violence, and those unforgettable Fatalities. It was the game every kid wanted to play and the game every parent wanted to ban. So when the time came to bring it home to consoles, Nintendo and Sega faced a tough decision on how much of the blood would make it into living rooms. …

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Before Resident Evil, There Was Sweet Home

Overview of Sweet Home, a horror RPG game.

Before Resident Evil, There Was Sweet Home When you think of survival horror, chances are your mind jumps straight to Resident Evil. Released in 1996 on the PlayStation, it defined the genre with its tense atmosphere, limited resources, and unforgettable scares. But what many fans do not know is that Resident Evil owes its existence to a little-known NES game from Japan called Sweet Home. Released in 1989, Sweet Home …

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Lara Croft’s Iconic Look Was No Accident – Retro Replay FYI

Lara Croft in Tomb Raider, 90s gaming icon.

Lara Croft’s Iconic Look Was No Accident When Tomb Raider launched in 1996, Lara Croft quickly became one of the most recognizable characters in gaming. But while a popular myth claims her famous proportions came from a “programming mistake,” the truth is a little different. Lara’s design was carefully planned by Core Design artist Toby Gard. He originally envisioned her as a tough, adventurous woman inspired by comic book heroines …

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RetroReplayFYI – The Accidental Horror of Silent Hill’s Fog

Character walking through fog in Silent Hill.

The Accidental Horror of Silent Hill’s Fog When players think of Silent Hill, the first image that often comes to mind is its thick, suffocating fog. It is one of the most haunting visuals in all of gaming, setting the tone for fear, dread, and the unknown. But here is the twist: that fog was never meant to be scary at all. The original Silent Hill was released on the …

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The Story Behind Chun-Li’s Fireball

When Street Fighter II first hit arcades in the early 1990s, it changed fighting games forever. The roster of colorful warriors, each with their own style and special moves, became instant legends. But one character almost missed out on a now-iconic attack. Chun-Li, the first female fighter in the Street Fighter series, was introduced without a projectile move. While she had incredible speed and powerful kicks, her lack of a …

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