Crimson Serpent v1.1.1

Red Viper v1.1.1, a Virtual Boy emulator for the Nintendo 3DS, builds on mrdanielps’s r3Ddragon project. It employs a dynamic recompiler and a hardware-accelerated renderer for optimal performance on the 3DS. The update addresses various issues, including the immediate advancement of the title screen in Virtual League Baseball 2, disappearing enemies in Red Alarm, and scoring problems in Space Invaders. Additional fixes include improving graphical glitches in Golf and Jack Bros., resolving softlocks, and enhancing performance. Notably, the update disables antiflicker during software rendering. Download and source links are available for users.

Red Viper v1.1.1 has been launched. This Virtual Boy emulator for the Nintendo 3DS builds on mrdanielps’s work with r3Ddragon, which itself is derived from Reality Boy / Red Dragon. It integrates a dynamic recompiler with busywait detection and a hardware-accelerated renderer to deliver impressive performance on the 3DS’s constrained hardware.

Red Viper Changelog:
Resolved issue with Virtual League Baseball 2’s title screen advancing too quickly
Addressed a regression in v1.1.0 that led to enemies disappearing in Red Alarm and disrupted scoring in Space Invaders (#94)
Corrected keyboard appearance when selecting the red monochrome tint
Enhanced graphical issues when exiting the pause menu in Golf
Reduced occasional glitches during level transitions in Jack Bros.
Improved performance issues that arose in v1.1.0
Fixed a softlock when loading abarth’s wireframe demo
Resolved ROM loader crashes in directories containing only one ROM (#90)
Deactivated antiflicker during software rendering, as there is typically no flickering to mitigate, resulting in complications

Download: Red Viper v1.1.1
Source:Here

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