Retro Replay Review
Gameplay
Worms 2007 retains the classic turn-based artillery mechanics that fans of the series have come to love, while packing in a selection of fresh content tailored for mobile devices. You command a team of up to four worms, each taking turns to move, aim and fire an arsenal of weapons ranging from bazookas and grenades to the comically devastating Holy Hand Grenade. The core loop of choosing the right weapon, gauging wind and terrain, and timing your shot remains as satisfying as ever.
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Beyond the traditional deathmatch skirmishes, Worms 2007 spices up its offering with Training missions, 12 Solo challenges and 20 Deathmatch stages. The Training missions ease you into the physics and controls, while the Solo campaigns present escalating objectives—from survival runs to precision target practice. If you’re craving a more competitive edge, the Deathmatch missions pit you against increasingly crafty AI, ensuring every round feels fresh and unpredictable.
Strategic depth is bolstered by improvements carried over from its predecessor: an improved AI that adapts to your tactics, a zoomable screen that lets you fine-tune your shots, and a variety of landscapes (both 2D and optional 3D depending on your handset). Between customizing your team’s name and palette, discovering hidden weapon crates, and watching terrain crumble under explosive firepower, Worms 2007 offers hours of tactical fun in bite-sized mobile sessions.
Graphics
Visually, Worms 2007 strikes a pleasing balance between the series’ signature cartoon art style and the limitations of mid-2000s mobile hardware. On supported handsets, 3D backgrounds add depth to the battlefield, while on more modest devices you’ll still enjoy crisp 2D terrain and vibrant color palettes. The animated worms—with their wide-eyed expressions and over-the-top death animations—bring a constant sense of personality to each encounter.
The introduction of a zoomable camera is a game-changer on small screens, allowing you to get a closer look at strategic high ground or zoom out for a full overview of the map. Terrain destruction is rendered smoothly, with chunks of earth flying off realistically under explosive firepower. Menu graphics and weapon icons are clean and intuitive, ensuring you spend less time fumbling through options and more time launching sheep missiles at opponents.
Compared to earlier mobile releases, this edition features a broader selection of landscapes—from lush tropical islands to fiery volcanic pits—each with its own atmospheric details. Explosions crackle with impressive particle effects for the platform, and water physics (when present) ripple convincingly as your worms plummet in defeat. Overall, Worms 2007 looks and feels polished without sacrificing performance or overloading older handsets.
Story
As with most Worms titles, narrative takes a backseat to the mayhem, but that doesn’t mean the game is devoid of charm. There’s no sprawling plot to follow—instead, each Solo mission comes with a tongue-in-cheek scenario description that sets the stage for your next wormy showdown. Whether you’re rescuing a trapped teammate or clearing out enemy bunkers, the lighthearted mission briefs keep the mood playful.
The game leans on the franchise’s trademark humor to flesh out its minimal story framework. Worms will taunt each other with cranky one-liners as they dodge dynamite or deliver the final blow. These voice snippets and text quips inject personality into an otherwise straightforward strategy game, making every victory—and every wipeout—feel uniquely amusing.
While you won’t uncover a hidden narrative twist or memorable characters, the lack of deep storytelling works in Worms 2007’s favor. It keeps the focus squarely on the strategic sandbox of weapons, terrain and timing. Fans of story-driven campaigns won’t find much to unpack here, but those seeking a pick-up-and-play artillery experience will appreciate the light touch and comedic flair.
Overall Experience
Worms 2007 stands out as one of the most complete Worms experiences available on mobile devices circa its release. With its varied mission structure, improved AI, and expanded weapon roster, it offers significantly more content than its predecessor. The blend of quick Training tasks, challenging Solo missions and frantic Deathmatches ensures there’s something for both newcomers and series veterans.
From a practical standpoint, the game is optimized for a wide range of handsets, delivering smooth frame rates and responsive controls even on less powerful models. Battery impact is modest for short play sessions, and the ability to save mid-mission makes it perfect for gaming on the go. The zoomable camera and intuitive UI mean you’ll spend more time plotting your next explosive attack and less time wrestling with the touchscreen.
Ultimately, Worms 2007 captures the essence of the franchise—strategic depth, chaotic fun, and irreverent humor—in a portable format that holds up years after its debut. If you’ve been waiting to dive into handheld artillery carnage before Worms: Open Warfare 2 arrives, this mobile release is a must-have. Prepare for plenty of laughs, tactical victories, and the satisfying crumbling of enemy fortifications at your command.
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