Dunjonquest: Curse of Ra

This second expansion module for Dunjonquest: Temple of Apshai (you must own the original game to play) transports you straight into the heart of ancient Egypt. Wander through sun-baked deserts, explore crumbling pyramids and shadowy tombs, and uncover hidden chambers where peril and fortune go hand in hand. Building on the acclaimed Temple of Apshai engine, this module brings a fresh, exotic twist to your adventures with new maps, artifacts, and legendary foes waiting in the sands.

Your mission is simple yet harrowing: recover four priceless treasures from four “great constructs” guarded by deadly traps, mind-bending puzzles, and fearsome guardians. Sharpen your blade, master the arcane arts, and test your strategic wits as you battle colossal statues, treacherous labyrinths, and ancient curses. With its captivating setting, challenging gameplay, and seamless integration into the core Temple of Apshai experience, this Egyptian expansion promises hours of pulse-pounding excitement for every Dungeonquest fan.

Retro Replay Review

Gameplay

Dunjonquest: Curse of Ra builds on the familiar mechanics of Temple of Apshai while introducing an Egyptian twist that keeps exploration fresh. Players must navigate winding corridors and hidden chambers, solving basic puzzles and disarming traps to recover four legendary treasures. The pacing remains deliberate: you’ll spend as much time mapping rooms and managing resources as you will in combat, making every step feel meaningful.

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Combat encounters remain straightforward but tense. Melee and ranged weapons function identically to the base game, yet the enemies—mummies, scarab swarms, and animated statues—demand a shift in tactics. Shielded warriors require you to circle around them, while scarabs force you to strike quickly before they overwhelm you. These subtle changes inject variety without overhauling the tried-and-true formula.

Resource management is once again at the forefront. Torches burn down, food supplies dwindle, and healing is limited to a precious bandage supply. This scarcity encourages a cautious approach: backtracking for additional supplies can be as risky as forging ahead. Inventory restrictions force difficult choices—should you carry another healing potion or bring a new weapon?

Replayability hinges on the modular design of the four “great constructs.” Each vault presents its own layout and challenges, and you can tackle them in any order. This non-linear structure invites multiple playthroughs, letting you experiment with different routes and strategies to optimize treasure recovery and survival.

Graphics

Released in the early 1980s, Curse of Ra’s visuals are emblematic of the era’s 8-bit limitations. Walls and floors are rendered with simple, repeating patterns—sandstone blocks for tomb walls, ochre tiles for the antechambers. While basic by modern standards, the color palette effectively conveys the desert’s sun-bleached ambiance and the cool darkness of subterranean crypts.

Enemy sprites are blocky but recognizable. Mummies shuffle with a stiff gait, scarabs scuttle in swarms, and towering statues shift from inanimate to lethal at the flip of a switch. There’s a charm in their pixelated simplicity, though repeated encounters can become visually monotonous if you spend too long in a single construct.

Environmental details are sparse but purposeful. Hieroglyphic markings appear on altar walls, and you’ll occasionally spot a sarcophagus lid or a mosaic floor tile to break the visual repetition. These touches, though minimal, help reinforce the Egyptian theme and augment the feeling of tomb-roaming adventure.

Story

The narrative premise is delightfully straightforward: recover four sacred artifacts from the constructs of Ra before the tomb curses consume you. There’s no elaborate dialogue or voiced narration—storytelling unfolds through brief on-screen descriptions and the environmental lore hinted at by hieroglyphs and iconography.

This minimalist approach to storytelling places you directly in the role of an unnamed adventurer. The lack of a defined protagonist gives you room to imagine your own backstory. Are you a daring archaeologist racing rival treasure-hunters? Or a tomb-raider cursed by your own greed? The game’s sparse text leaves that choice to the player’s imagination.

Though the plot may feel thin compared to modern RPGs, Curse of Ra thrives on its sense of discovery. Each construct has a unique flavor: one feels like an oubliette filled with shifting sand, another like a waterlogged chamber slowly filling with rising canals. These distinct environments serve as story beats in their own right, guiding you through the module’s dark narrative landscape.

Overall Experience

Curse of Ra stands as a solid expansion for Temple of Apshai fans. It retains the core mechanics that made the original a classic—strategic combat, resource management, and map-based exploration—while layering in an evocative Egyptian motif. If you enjoyed the base game’s methodical dungeon crawling, this module delivers more of the same in a fresh setting.

Newcomers to the series should be warned that the learning curve can feel steep. Without modern quality-of-life features like auto-mapping or quest logs, you’ll need patience and a pencil-and-paper map to navigate effectively. However, for retro enthusiasts, this old-school challenge is part of the appeal.

Curse of Ra’s longevity comes from its modular structure and non-linear vault design. Once you’ve conquered a construct, you can replay it at a different difficulty or tackle the next one without resolving the previous—a flexibility rarely seen in games of its era. In the end, Dunjonquest: Curse of Ra offers a rewarding blend of nostalgia, challenge, and thematic flair for anyone with Temple of Apshai already in their library.

Retro Replay Score

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