Retro Replay Review
Gameplay
Fallen Angel delivers a familiar yet engaging side-scrolling fighting experience, drawing clear inspiration from classics like Vigilante. Players control the titular fallen angel as they navigate London’s underground stations, battling waves of thugs with an arsenal of kicks, punches, and occasional pickups like pipes or bottles. The controls are intuitive: a dedicated punch and kick button, a jump button, and a contextual grab mechanism that lets you throw enemies or pick up weapons with minimal fuss.
(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on 👍)
What sets Fallen Angel apart is its non-linear level progression. Each subterranean stage comprises several train stations, and you’re free to clear them in any order. Your primary objectives are straightforward—locate the elusive plane ticket hidden in one station, then confront the level’s boss in the final station. This open structure encourages exploration and strategic decision-making. Should you hunt the ticket first, or wipe out every thug and risk finding the boss prematurely?
Combat flows smoothly thanks to responsive input and varied enemy designs. Thugs come armed with knives, clubs, and sometimes firearms, forcing you to adapt your approach. Basic combos—pressing kick after punch, for instance—feel satisfying, and the occasional weapon pickup adds a welcome element of tactical depth. Although there’s no dedicated combo meter, mastering timing rewards you with crowd-control opportunities, making tight spaces like train cars feel dynamic and thrilling.
Graphics
Visually, Fallen Angel captures the gritty atmosphere of London’s underground with a moody color palette of dark grays, deep blues, and splashes of neon. Pixel art backgrounds depict graffiti-tagged walls, flickering lights, and worn benches, immersing you in the seedy underworld where the drug ring operates. The sense of place is palpable—train cars rumble by in the distance, platform signs scroll past, and even the tiled walls bear realistic grime and decay.
Character sprites are well-animated despite hardware limitations. The fallen angel’s flowing wings—sprited as ethereal tattered feathers—swing convincingly with each jump and landing. Enemy animations differentiate between unarmed brawlers and armed goons; knife-wielders lunge with sharper, faster jabs, while shielded thugs adopt defensive stances that force you to break through their guard. These subtle visual cues enhance gameplay by telegraphing threats and encouraging careful timing.
Boss encounters elevate the graphical fidelity with larger, more detailed sprites and unique stage backdrops. Whether you’re facing a drug lord decked out in flashy streetwear or a muscle-bound brute wielding a rusty sledgehammer, each adversary stands out against the environment. Level transitions—hopping from one station to the next via a side-scrolling train sequence—feature parallax scrolling and brief cutscenes, lending a cinematic flair that punctuates the action.
Story
Fallen Angel weaves a simple yet compelling narrative: you are a celestial exile sent to dismantle a sprawling drug distribution network threatening London’s streets. Though the plot doesn’t rely on lengthy cutscenes or voiceovers, character portraits and brief dialogue windows between levels establish stakes and inject personality. Your fallen angel protagonist speaks in clipped, righteous tones, underscoring the moral weight of the mission.
Each level boss embodies a facet of the drug ring’s hierarchy, from low-level street hustlers to the mastermind orchestrating the entire operation. Between bouts of brutal hand-to-hand combat, you receive intel via scrolling text—tips on the boss’s weapon of choice, warnings about upcoming ambushes, and snippets of backstory about the network’s reach. This approach keeps the narrative lean without sacrificing context, ensuring that every punch feels connected to the larger crusade against corruption.
Despite its brevity, the story maintains momentum through environmental storytelling. Abandoned luggage, bloody flyers, and cryptic graffiti hint at the drug ring’s insidious influence on each station. You’ll occasionally rescue terrified civilians or discover hidden notes revealing the network’s plans, adding emotional weight to your mission. These small narrative touches transform otherwise repetitive brawls into purposeful encounters.
Overall Experience
Fallen Angel is a satisfying homage to the golden era of side-scroll beat ’em ups, combining tight controls, thoughtful level design, and a moody atmosphere. The freedom to explore stations in any order keeps each level feeling fresh, while the variety of enemy types and boss fights ensures the challenge never grows stale. Casual players will appreciate the pick-up-and-play accessibility, while veterans will find enough depth in timing and positioning to hone their skills.
Replay value is bolstered by hidden station shortcuts and optional challenges. Experienced fighters can race against the clock to find the plane ticket and dispatch the boss with minimal stops, while completionists will scour every corner for extra weapon pickups and secret areas. The balance between linear objectives and exploratory freedom strikes a sweet spot, catering to both methodical strategists and button-smashers alike.
Whether you’re drawn by the gritty underworld aesthetic, the responsive combat engine, or the sense of righteous vengeance, Fallen Angel delivers an overall experience that punches above its weight. It stands as a reminder that even in an era of sprawling open worlds and cinematic epics, there’s still room for well-crafted, focused side-scrolling action that puts raw gameplay front and center. For fans of classic beat ’em ups and newcomers seeking a bruising good time, Fallen Angel is an angel worth heeding.
Retro Replay Retro Replay gaming reviews, news, emulation, geek stuff and more!









Reviews
There are no reviews yet.