Realms of Arkania III: Shadows over Riva

Orcs have overrun the sleepy coastal town of Riva, and a dwarven mine in the countryside now echoes with the orders of a mysterious, unusually cunning orc chieftain. Ignored by the city’s complacent authorities and haunted by rumors of traitors lurking in the slums, Riva teeters on the brink of collapse. Only a bold party of adventurers stands between peace and devastation—dive into dark alleyways, confront ruthless foes, and unravel a web of intrigue that threatens to consume the entire town.

“Shadows over Riva” brings the epic Realms of Arkania trilogy to its grand finale, shipped exclusively on CD-ROM with stunning SVGA graphics and a smooth-scrolling 3D world. Generate a versatile party of heroes and explore from a first-person perspective a vast, hand-drawn town that outshines any previous settlement as your central hub. Dive into classic turn-based combat on seamless isometric battle screens, customize your strategy with streamlined inventory management and integrated area graphics, and experience Riva’s desperate struggle through full-screen, hand-drawn cutscenes that bring every moment to life.

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Retro Replay Review

Gameplay

Realms of Arkania III: Shadows over Riva builds upon the deep party-based mechanics of its predecessors while streamlining several core systems. You begin by creating a band of up to six adventurers drawn from classic fantasy archetypes—warriors, clerics, rogues, and mages—each with customizable skills and equipment. The intuitive character generator remains robust, allowing you to fine-tune every attribute, but the inventory management has been refined so you spend less time sorting and more time exploring.

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The world navigation unfolds in a smooth-scrolling 3D environment, a first for the series, offering an immersive first-person perspective as you move through the winding streets of Riva or delve into nearby forests and caverns. While travel sequences are shorter than in earlier Realms of Arkania titles—since the game is centered entirely on Riva and its environs—the redesigned map ensures every alleyway and satellite camp feels packed with detail and challenge.

Combat retains the classic turn-based system, with battles transitioning seamlessly into isometric views. Encounters with orc skirmishers, lurking bandits in the slums, or the mysterious chieftain’s elite guards require tactical positioning, spell selection, and judicious use of consumables. The integration of area graphics into battle screens enhances situational awareness, making each fight more dynamic without overwhelming new players.

Graphics

Shadows over Riva takes a significant leap forward visually by adopting SVGA resolution and full-color sprites, presenting a sharper, more vibrant world than its floppy-disk predecessors. The town of Riva itself showcases detailed textures on building facades, bustling marketplaces, and shadowy back alleys. Character portraits during dialogues are hand-drawn, adding personality to every companion and NPC you meet.

Full-screen, hand-painted cutscenes punctuate major plot points, lending cinematic flair to the narrative. These sequences depict epic clashes, clandestine meetings in smoky taverns, and the intimidating presence of the orc chieftain. While these illustrations sometimes vary in style, they consistently succeed in breaking the monotony of text-heavy RPGs and heighten the dramatic tension.

The game’s smooth scrolling is especially impressive for a late-’90s CD-ROM release. Traversing the countryside outside Riva, you’ll see swaying grass, dynamic lighting effects as day transitions to night, and weather changes that influence atmosphere more than gameplay. Although polygonal objects are minimal, the clever use of pre-rendered backdrops ensures a cohesive, immersive experience.

Story

Shadows over Riva weaves a compelling narrative rooted in political intrigue and ancient vendettas. The once peaceful coastal town of Riva finds itself under siege as orc warbands have overrun the surrounding countryside. Tension mounts when a dwarven mine, long a source of prosperity, falls into the hands of a cunning orc chieftain whose intelligence far exceeds that of his kin. Your party arrives just as the city authorities inexplicably refuse to admit the severity of the threat.

Rumors swirl in Riva’s slum districts of a hidden cabal of traitors, suggesting that the external orc menace may be aided by human conspirators within the city walls. Investigating these whispers leads you through seedy taverns, sunken cellars, and highborn estates. Each revelation peels back another layer of corruption, forcing you to question who truly wields power in Riva and whether the town’s leaders can be trusted to defend their people.

The campaign’s structure focuses on episodic quests that advance the central plot, punctuated by full-screen cutscenes that reveal pivotal betrayals and alliances. Dialogue choices, though limited in branching outcomes, feel weighty—refusing to aid a suspect informant or offering clemency to a repentant guard can ripple through subsequent events. This emphasis on story over sprawling wilderness quests gives Shadows over Riva a tighter, more intense narrative drive.

Overall Experience

Realms of Arkania III: Shadows over Riva stands as a fitting finale to the beloved trilogy, delivering a focused, narrative-driven experience that trades open-world travel for depth within a single, richly detailed locale. The balance of party customization, tactical combat, and urban exploration creates a satisfying loop that will appeal to dedicated CRPG fans looking for intellectual challenges and immersive world-building.

Performance is solid on period-appropriate hardware, though modern players may need to rely on DOSBox or community patches to ensure smooth frame rates and compatibility. The CD-ROM’s voice snippets and musical score add atmosphere without overshadowing the ambient sound design, which captures the creaking tavern floors and distant battle drums with surprising clarity.

While Shadows over Riva scales back on geographic scope compared to its predecessors, it compensates with a memorable cast of characters, a claustrophobic sense of intrigue, and a well­-paced plot that keeps you invested until the final confrontation with the orc chieftain. For buyers seeking a challenging, story-centric RPG that showcases the strengths of classic turn-based mechanics and hand-drawn artistry, this title remains a hidden gem worth uncovering.

Retro Replay Score

7.7/10

Additional information

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Retro Replay Score

7.7

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