War Inc.

Step into the ruthless future of corporate warfare with War Inc., a cutting-edge real-time strategy title that puts you at the helm of Granite—one of the world’s most formidable private security forces turned corporate police. Dive into an immersive environment where military power is traded like stock, and your success hinges on innovative tech research. Customize every component of your war machines—from power plants and chassis to armor plating and weapon systems—and field an army built to your exact specifications. Plan your tactics, deploy your units, and watch as your personalized battalion dominates rival corporations on the battlefield.

Between high-stakes missions, switch to the sleek office view and dive into the in-game stock market to buy low, sell high, and bankroll your next research breakthrough. Hire top scientists, unlock cutting-edge components through an intuitive R&D interface, and stay one step ahead of the competition. With a 20-mission single-player campaign that tests your strategic prowess and IPX multiplayer support to challenge friends or foes online, War Inc. delivers nonstop corporate combat for every aspiring mercenary tycoon.

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Retro Replay Review

Gameplay

War Inc. delivers a robust real-time strategy experience by putting you in control of “Granite,” a high-powered mercenary corporation in a near-future, corporate-policed world. The core loop revolves around balancing missions, stock-market speculation, and R&D investments to keep your coffers full and your war machines cutting-edge. Between each mission, the Office View allows you to trade shares and raise capital—an innovative layer that adds financial strategy to the battlefield tactics.

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The heart of War Inc. lies in its Technology Research Interface. You’ll recruit scientists to develop advanced power plants, reinforced armor, precision chassis, and devastating weaponry. Each research lane branches into multiple upgrades, enabling you to specialize your units for speed, durability, or firepower. Deciding whether to pour resources into a next-gen plasma cannon or an experimental stealth chassis creates compelling strategic trade-offs and personalization.

The mission structure spans a 20-level single-player campaign that gradually introduces new mechanics, from simple base raids to multi-front sieges requiring well-coordinated squad tactics. Objectives vary from base defense and convoy escort to VIP extraction, ensuring that you never feel stuck doing the same task repeatedly. Additionally, multiplayer over IPX offers skirmish matches where custom-built armies face off—perfect for players who want to test their engineering prowess against human opponents.

Graphics

Though War Inc. hails from an earlier era of PC gaming, its visuals hold up thanks to detailed unit sprites and richly textured map tiles. Each combat vehicle is clearly distinguishable by its chassis silhouette and weapon attachments, which makes battlefield management intuitive even when dozens of units clash simultaneously. Explosions and particle effects, while not bleeding-edge, are satisfying and help convey the impact of heavy ordinance.

The user interfaces—particularly the stock market display and the R&D screens—are cleanly laid out, with color-coded graphs and intuitive icons that make complex data easy to digest. Tech trees are represented with branching diagrams that let you trace dependencies at a glance, and tooltips provide helpful stats for each component. Menus slide in and out smoothly, minimizing downtime between decisions and engagements.

Environments range from desert outposts and frozen tundras to industrial complexes, each featuring dynamic weather effects like drifting snow or swirling sandstorms. While the camera is limited to a fixed isometric perspective, the level of detail in ground textures and building models creates an immersive battlefield. Strategic line-of-sight and terrain elevations are rendered clearly, rewarding players who scout ahead and use cover effectively.

Story

War Inc. unfolds in a future where global governments have outsourced world policing to private corporations. You start as a rising merc outfit named Granite, navigating corporate politics, rival firms, and escalating conflicts that threaten planetary stability. Although the narrative is told primarily through mission briefings and debriefings, the stakes feel real as alliances shift and your success (or failure) alters the geopolitical landscape.

The campaign’s pacing is well-judged, with early missions serving as tutorials on basic unit construction and combat maneuvers. As the story progresses, you uncover corporate betrayals, sabotage plots, and moral dilemmas—forcing you to choose between high-paying but questionable contracts or lower-paying missions with altruistic outcomes. These choices subtly affect which rival corporations become your enemies and which factions may provide side missions or bonus tech.

Characterization comes through your interactions with in-game advisors: a hard-nosed financial officer obsessed with profits, a morally conflicted operations commander, and a visionary lead scientist. Their differing viewpoints add depth to cutscenes and situational dialogues, making you consider the human cost of turning war into industry. While the plot isn’t as cinematic as modern titles, it effectively motivates your strategic decisions and lends weight to each mission’s objectives.

Overall Experience

War Inc. stands out by combining real-time tactics, customizable unit engineering, and a financial strategy layer that few RTS games attempt. If you enjoy micromanaging research budgets, tweaking vehicle loadouts down to the smallest component, and watching your personalized army steamroll the opposition, this title delivers on all fronts. The campaign keeps you hooked with escalating threats, while the multiplayer option provides long-term replay value.

That said, the game’s reliance on IPX networking for multiplayer may require third-party wrappers or software if you’re playing on a modern system. Additionally, the isometric perspective and dated engine impose some limits on zooming and rotating the camera. However, these technical quirks are minor compared to the depth of strategic options at your disposal.

In conclusion, War Inc. is a rewarding experience for strategy enthusiasts who crave control over both boardroom and battlefield. Its innovative integration of a stock market, multi-branch research trees, and a mercenary-themed narrative offers a unique take on the RTS genre. Anyone looking to design and deploy custom war machines while juggling corporate politics will find hours of engrossing gameplay here.

Retro Replay Score

6.6/10

Additional information

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Retro Replay Score

6.6

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