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Retro Game Database · FM Towns

Hōma Hunter Lime Dai-2 Wa

Retro Game Database · FM Towns

Hōma Hunter Lime Dai-2 Wa

Hōma Hunter Lime Dai-2 Wa starts with a knowingly silly supernatural setup, then spends most of its time asking you to poke a small set of verb commands until the next animated scene fires. If you came for an involved adventure game, the thin interaction will test your patience quickly; if you want a short, anime-styled curiosity where the cartoon does most of the work, it has a more specific charm.

This second episode sends Lime undercover as a schoolgirl to flush out a jewel-stealing BEM lurking around a girls’ locker room. That setup is deliberately embarrassing rather than dramatic, and your tolerance for its humor matters a lot. It is a narrow recommendation: fans of early FM Towns interactive animation and the series’ light supernatural nonsense may enjoy it, while most others will find little reason to linger.

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Retro Replay Review

Gameplay

The first few minutes make the format clear: this is an interactive cartoon first and an adventure game a distant second. You select simple verb commands from a menu, try them in the current situation, and wait for the game to reward the right choice with another animated sequence. There is a small pleasure in nudging a scene forward yourself, but it is not the kind of problem-solving that builds momentum through clever deductions.

That sparse structure can make the game feel stop-start. When a command advances the hunt for the BEM, you get the satisfaction of seeing the next bit of animation; when it does not, the answer is usually more menu poking rather than a fresh line of reasoning. The interaction is easy to understand, yet it asks for patience without giving much mechanical depth back.

Go in treating it like a brief episode with occasional prompts, not a substantial visual novel or a traditional point-and-click adventure. The appeal is in seeing Lime and Bass work through a comic supernatural predicament, while your role is mostly to keep the episode moving. If that sounds pleasantly low-effort, it can be an agreeable diversion. If you need meaningful choices or dense puzzles, the format runs out of road fast.

Hōma Hunter Lime Dai-2 Wa — screenshot 1
Hōma Hunter Lime Dai-2 Wa — screenshot 1

Graphics

The main attraction is the animated cartoon material. Lime’s schoolgirl disguise, Bass, and the big-eyed monster premise put the focus on anime character scenes rather than on intricate exploration, and the FMV format gives the episode a more animated feel than its menu-driven interaction might suggest.

Hōma Hunter Lime Dai-2 Wa — screenshot 2
Hōma Hunter Lime Dai-2 Wa — screenshot 2

Story

The plot is intentionally slight: demons have stolen jewels, slipped through a portal to Earth, and Lime and Bass are sent after them. For this episode, the chase narrows to a BEM reportedly seen in a girls’ locker room, with Lime going undercover at school to draw it out.

That is a clean setup for a compact comic episode, not a story built on twists or world-building. The supernatural premise gives the action a playful hook, but the locker-room location also means much of the humor leans on embarrassment. Whether that lands will depend entirely on how much patience you have for this particular kind of anime comedy.

Lime and Bass at least give the premise a workable two-person dynamic: one hunter is disguised as a teenage girl, the other as a teenage boy, and both are trying to contain a silly problem before it becomes worse. The stakes stay modest and the goal stays clear, which suits the short, scene-led format.

Overall Experience

Hōma Hunter Lime Dai-2 Wa is a very specialized piece of early interactive anime. Its strongest moments come when you stop expecting game-like agency and let it play as a lightweight supernatural cartoon with a few buttons between scenes. In that mood, its directness can be charming.

Still, the limited command selection is a real constraint, not a minor footnote. You are unlikely to feel like you are shaping Lime and Bass’s investigation, and the repeated act of testing basic verbs can drain energy from an already small story. The episode’s comic setup will also be a firm dividing line rather than a universal draw.

Give it a chance if you already enjoy vintage FM Towns anime games, FMV curiosities, or this series’ brand of supernatural silliness. Everyone else should consider it more of a historical oddity than a lost adventure essential: mildly entertaining in short bursts, but too mechanically thin to recommend on its gameplay alone.

Retro Replay Score

5.5/10

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Retro Replay Score

5.5

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