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Retro Game Database · PlayStation 2

Love Smash! 5: Tennis Robo no Hanran

Retro Game Database · PlayStation 2

Love Smash! 5: Tennis Robo no Hanran

Love Smash! 5 gets its hook from an agreeably strange contrast: it is a budget-minded arcade tennis sequel, but its tournament is framed around a secret underground organization and a cast of 12 tennis-playing women with special moves, alternate outfits, and CG endings. The first hour is about testing which character’s stats and move set feels right, then learning how the four unconventional courts change the rhythm of a match.

There is enough single-player incentive here to push beyond a few Exhibition matches, especially if you enjoy unlocking character material. Still, the removal of Doubles leaves the competitive side narrower than the original’s. Give it a look if quirky anime tennis and character collecting matter more to you than a deep, fully rounded sports package.

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Retro Replay Review

Gameplay

Love Smash! 5 wants you in a match quickly. Its arcade-tennis foundation is familiar enough that you can start serving and trading shots without treating the game like a simulation, while the character roster gives those matches a little more personality than a plain pick-up-and-play sports game. Each of the 12 characters has her own stats and special moves, so changing competitors is more than swapping a portrait.

That variety is the reason to stick with it after the initial novelty. You can settle on a reliable favorite, or keep rotating through the cast to find a stat spread and special move that suits your habits. The four courts are deliberately unorthodox, which helps prevent every match from blending into the same baseline tennis routine. If you enjoy games where the venue itself can nudge you to adapt, that eccentricity is a welcome part of the package rather than decoration.

Story mode supplies the longer-term structure, and Exhibition lets you strip everything back to a one- or two-player match. That makes it easy to play with someone else, but the missing Doubles option is a genuine step back from the original Love Smash!. With no team format to break up the singles play, the game has less social range than it could have had. You should come for brisk, oddball singles tennis, not for a broad multiplayer sports suite.

Graphics

The focus stays firmly on the female roster. Unlockable outfits, full CG ending movies, a photo gallery, and a model viewer all give you more chances to look at each character than most tennis games would. The model viewer is especially direct: you can inspect each character’s animations from any angle.

That character emphasis fits the anime framing, while the four unusual courts keep matches from taking place on a single standard tennis backdrop. Love Smash! 5.1 later refreshed the character models, but the original’s extra galleries and endings already make collecting visual rewards part of the draw.

Story

The story is knowingly pulpy: a secret underground organization assembles the world’s greatest tennis players, who here are all attractive young women. It is a thin excuse for a tournament, but it is also exactly the kind of premise that tells you this series is chasing playful excess rather than sports-game realism.

Story mode matters chiefly because it gives the cast an individual finish line. Each character has a full CG ending movie, so working through the roster has a concrete reward beyond seeing another name on a results screen. That is a stronger motivator if you like completing character routes than if you only care about the next competitive match.

The title promises a tennis-robot rebellion, while the supplied premise keeps the plot’s usable setup centered on the organization and its players. Either way, the narrative is not what carries a session minute to minute. Think of it as colorful tournament seasoning around the matches and unlocks, and it lands more comfortably.

Overall Experience

Love Smash! 5 is easy to appreciate as a peculiar PlayStation 2 curio. It takes a straightforward arcade tennis sequel and pours its energy into an all-women roster, special moves, weird courts, costume unlocks, CG endings, and character-viewing extras. That combination gives it a more specific flavor than a generic licensed-looking sports game, even when the core activity remains singles tennis.

The downside is equally clear. Removing Doubles narrows the game’s replay value for friends, and much of the incentive rests on whether you care about unlocking and viewing character-focused material. If that side leaves you cold, Story mode and Exhibition may not have enough depth to hold you for long.

For the right mood, though, there is a worthwhile little arcade game here: pick a character, learn her strengths, deal with the strange courts, and chase the next ending. It is a modest recommendation rather than an essential tennis game, but fans of offbeat anime sports titles can get more from it than its budget-sequel reputation suggests.

Retro Replay Score

6.4/10

Additional information

Publisher

Developer

Genre

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Year

Retro Replay Score

6.4

Website

http://www.d3p.co.jp/lovesmash5/

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