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Retro Game Database · PlayStation 4

The Order: 1886

Retro Game Database · PlayStation 4

The Order: 1886

The Order: 1886 pulls you in with a wonderfully pulpy setup: Sir Galahad, an Arthurian knight in an alternate 1886 London, hunting a killer through Whitechapel while Lycans stalk a city already on edge. Its steampunk weaponry and grim monster-hunting give the adventure a strong sense of occasion.

The catch is that this is a tightly controlled, cutscene-heavy action game. When it lets you settle into cover-based gunfights, stealthy movement, and its strange weapons, it has real momentum. Too often, though, major confrontations lean on quick-time events instead of letting you fully own the fight, making it a good fit for gamers who value cinematic atmosphere over deep action systems.

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Retro Replay Review

Gameplay

The Order: 1886 starts with the kind of premise that makes you want to meet it halfway. You are Sir Galahad, a knight of the Round Table operating in a troubled alternate-history London, and you carry guns built by Nikola Tesla into a conflict with Lycans and other dangers. That mix gives even familiar third-person shooting a welcome spark. It is hard not to enjoy the idea of a legendary knight using unusual weapons in Victorian London.

The action itself is built around cover, gunplay, and occasional stealth passages. Galahad is usually accompanied by fellow knights, though the companions are AI-controlled, so the focus remains firmly on your own positioning and shooting. Cover and Tesla’s specialized weapons give Galahad several tools for confronting the opposition.

Frustration sets in when the game takes control away during the moments that ought to be its biggest tests. Interactive cutscenes and quick-time events are central to the experience, especially in major fights. That means a confrontation can feel more like following prompts than winning through the gunplay you have been using elsewhere. If you enjoy a cinematic, guided adventure, the structure can feel brisk and focused. If you want boss encounters that reward experimentation and mechanical mastery, it may leave you cold.

The Order: 1886: Just another ordinary London morning
The Order: 1886: Just another ordinary London morning

Graphics

London is shown through a behind-the-back camera, with scenes ranging from ordinary city streets to a port and a hospital basement. Werewolf encounters give the action a clear monster-hunting focus, while the alternate 1886 setting and steampunk weapons keep the locations from feeling like a standard historical shooter.

The Order: 1886: Burning the vampires
The Order: 1886: Burning the vampires

Story

The central hook is strong: girls have been murdered in Whitechapel, and Galahad must uncover who is responsible while London faces a broader crisis. The case gives the game a useful forward pull, because the investigation is never isolated from the city’s unrest or the threat of roaming Lycans.

Making Galahad one of King Arthur’s knights is the story’s most distinctive choice. It adds weight to his role without asking you to accept a conventional detective as the hero. He belongs to an old order operating inside a modernizing, steam-powered world, and that tension gives the setting more flavor than the average monster hunt.

The story is also inseparable from the game’s many cutscenes. If you like narrative-heavy action games, that emphasis helps the mystery and the relationships among Galahad’s fellow knights stay front and center. If you came primarily for combat, the frequency of those scenes can make the plot feel like it is interrupting the part you wanted to play.

The Order: 1886: Trouble in the port
The Order: 1886: Trouble in the port

Overall Experience

The Order: 1886 is easy to recommend on mood and much harder to recommend on freedom. Its alternate London, Arthurian order, Tesla weaponry, and Lycan threat form a combination few action games attempt. There is a confident, specific fantasy here, and it carries the game through its more familiar cover-shooter foundations.

You should give it a chance if a compact, story-led action game sounds better than an open-ended shooter. Go in wanting to inhabit Galahad’s world, follow a murder investigation, and take part in a series of directed action sequences. The payoff is the setting and its cinematic momentum, not a combat sandbox with endless room to improvise.

That distinction matters. The game has satisfying ingredients, particularly when it hands you a gun, a dangerous creature, and enough space to manage the encounter. But its repeated reliance on quick-time events during major fights keeps it from becoming as commanding as its premise. It is a memorable detour for the right gamer, even if its strongest ideas deserved more chances to play out in your hands.

Retro Replay Score

6.6/10

Additional information

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Developer

Genre

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Year

Retro Replay Score

6.6

Website

http://readyatdawn.com/game-list/the-order/

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