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Retro Game Database · PlayStation

Expert

Retro Game Database · PlayStation

Expert

Expert opens with a clean, old-school promise: you are dropped into a hostage-filled building and asked to push upward, floor by floor, until the terrorists are gone. Choosing a weapon loadout before a stage gives the first few runs a little tactical intent, but the action quickly settles into a blunt corridor-clearing rhythm reminiscent of early first-person shooters.

That simplicity is both its charm and its ceiling. Finding weapons, opening locked doors, freeing hostages, and reaching the elevator creates a solid loop, while later trapdoors and proximity mines add welcome danger. Restarting an entire stage after death can turn a good run sour, so Expert is easiest to recommend to anyone who enjoys patient, compact retro FPS challenge over modern flexibility.

Retro Replay Review

Gameplay

Expert gets moving immediately. You enter the Intelligent Building as Takuya Kudō, pick a loadout, and start combing a floor for terrorists, hostages, keys, weapons, and the elevator onward. There is something satisfyingly direct about that objective stack: clear the danger, make sure people are safe, and find the route up. If you have affection for the stripped-down momentum of Wolfenstein-style shooters, the first hour has a familiar, uncomplicated pull.

The loadout choice is a smart touch because it asks you to make a decision before each stage rather than treating every run as identical. Weapons found inside the building give you further reasons to keep searching, and locked doors ensure that simply rushing toward the exit is not always enough. Expert is not trying to bury you under complicated systems; it wants you to learn each floor’s hazards and efficiently take control of it.

Its age shows in the enemies. Terrorists use simple AI, so the tension comes less from clever opposition than from positioning, surprise, and the pressure of preserving a successful run. Later floors improve the formula with trapdoors and proximity mines, which force more caution than the basic shooting alone. These hazards are important because they break up what could otherwise become a very repetitive room-to-room march.

The harshest rule is death. Progress carries between stages, but dying means restarting the current stage from the beginning. That makes each clear feel earned, yet it can also make Expert frustrating when you are close to an exit or have already spent time searching for hostages and gear. Go in ready to play deliberately rather than treating it as a breezy run-and-gun shooter.

Expert — screenshot 1
Expert — screenshot 1

Graphics

Expert uses a first-person view inside a modern high-tech building, keeping your focus on the immediate business of spotting terrorists, navigating doors, collecting pickups, and watching for floor hazards. Its visuals serve a compact 1996 shooter structure: enclosed interiors and individual floors rather than wide-open battlefields.

Expert — screenshot 2
Expert — screenshot 2

Story

The setup is lean but effective. An unknown terrorist force has seized the Intelligent Building and everyone trapped inside, so Expert’s counter-terrorist team is sent to neutralize the threat, rescue hostages, and secure the site. You play one operative, Takuya Kudō, which keeps the stakes personal enough without distracting from the mission.

This is mission-first storytelling. The building itself gives the game a natural upward progression, with every elevator reached acting as proof that you have pushed deeper into the crisis. The hostage rescues matter because they are part of the stated job, not merely a decorative side task.

Do not expect the narrative to carry the game through slow stretches. Expert’s story works as motivation for the action: there are people to save, hostile floors to clear, and a building to reclaim. For a shooter built around compact stages, that is enough, even if the real drama comes from surviving the next floor intact.

Overall Experience

Expert is a narrow, tough-minded retro FPS with a good central loop and little interest in excess. Clearing floors, searching for weapons and keys, rescuing hostages, then locating the elevator creates a dependable sense of forward movement. The changing hazards help it stay more alert than a pure shooting-gallery crawl.

The tradeoff is that much of its challenge comes from old-school friction. Simple AI limits the firefights, while full-stage restarts after death can make a mistake feel expensive. If you want modern checkpoints or elaborate tactical behavior, this will feel unforgiving for the wrong reasons.

Still, there is a specific kind of satisfaction here for anyone who likes concise first-person shooters from the era: learn the floor, choose your tools, avoid the traps, and finish the assignment. Expert does not need to be more complicated than that to be worthwhile. Give it a chance if you can enjoy a focused building assault with rigid stakes; skip it if repeated stage restarts drain the fun from a shooter.

Retro Replay Score

5.5/10

Additional information

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Retro Replay Score

5.5

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