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Retro Game Database · Windows

Cocommando

Retro Game Database · Windows

Cocommando

Cocommando starts with a silly but effective hook: a young rooster comes home to a fox attack, survives with help from the hermit Drake, and heads out to save the kidnapped hens. It is a straightforward 3D platformer built around getting through hostile stages, freeing hens, gathering pickups, and confronting bosses. The toy-weapon angle gives its combat a welcome cartoon flavor, even if the game is firmly from the era when rough edges were part of the deal.

The fun comes from seeing a new themed level, figuring out which hazards and enemies stand between you and the exit, then making a messy little rescue mission work. Its scoring and extra-life structure give you a reason to poke around, while level select softens the sting of a difficult stretch. Give it a shot if you enjoy modest, colorful platformers with an armed cartoon mascot and can forgive some chunky early-3D construction.

Platform:

Retro Replay Review

Gameplay

The first hour of Cocommando has a pleasantly scrappy energy. You guide a rooster through 20 stages, rescue trapped hens, and push toward each level’s finish while traps and enemies get in the way. It is not trying to bury you in systems. The immediate goal is clear, and the rescue premise gives even a simple trip through a stage a little urgency.

Drake equips the rooster for the job with a water gun, match crossbow, suction-cup gun, rubber-ball shotgun, and egg grenade launcher. Not every weapon comes along for every stage. Your basic weapon has unlimited ammunition, while the stronger gear needs ammunition pickups, so there is at least some reason to pay attention to what you are carrying rather than firing everything carelessly. Bosses commonly wait near the end of a stage, giving the levels a useful sense of escalation.

Collecting is more than background decoration here. Rescued hens are worth 25 points, treasure gives 10, and coins or seeds add one point apiece. Every 50 points earns an extra life, which makes detours feel worthwhile when you are trying to build a cushion. Water costs a life, and the presence of medkits means health is another pressure to manage. The level select option, limited to stages you have already reached, is a sensible concession when a later section starts wearing down your patience.

This is a game for someone who enjoys old-school platforming in a compact, uncomplicated form. The structure is repetitive enough that you need to enjoy the basic loop of navigating hazards, shooting enemies, collecting items, and hunting down hens. If that rhythm clicks, the variety of settings, weapons, traps, and bosses can carry you through. If you need elaborate exploration or a constantly evolving set of objectives, it may feel slight.

Graphics

The third-person camera stays behind the yellow rooster, making his red comb, blue headband, green pack, and red feet easy to pick out as he runs through the levels. An orange wooden hut filled with a white hen and floating hearts has a cheerful storybook look, while the outdoor areas lean into deep blue rock, dark green grass ledges, thick tree trunks, and enormous glossy blue mushrooms.

Those bright birds, mushrooms, and yellow floating collectibles stand out nicely against the darker scenery. The tradeoff is that the environments are chunky and angular, with flat patches of leaves that can look crude. It has the charm of an inexpensive 2004 cartoon platformer rather than the polish of a major mascot game.

Story

The story wastes no time getting you moving. Foxes attack the henhouse, and the young rooster is left alive thanks to Drake, a hermit who becomes his trainer and mission guide. The kidnapped hens include the rooster’s sweetheart, so the rescue is personal without becoming heavy.

Drake’s shed functions as the campaign’s home base, where he briefs the rooster and sends him out equipped for the next task. That setup fits the tone well. You are not being asked to untangle a complicated plot. You are a determined little bird with improvised weapons, heading into fox territory to bring the flock back.

It is broad cartoon adventure storytelling, and that is enough for this kind of game. The premise gives purpose to the level-by-level rescues and makes the hens feel like more than generic collectibles. Do not expect a deep character drama, but the game has a clearer emotional starting point than many mascot platformers of its size. For a different kind of bird-led rescue game, Chicken Run on Dreamcast takes its poultry breakout in a stealth-focused direction instead.

Overall Experience

Cocommando is easy to understand and harder to dismiss than its goofy name suggests. The mixture of stage exits, rescued hens, points, extra lives, health pickups, and limited ammunition gives you several small incentives to stay alert. It never needs to be grander than a cartoon rooster blasting through danger with a water gun or egg launcher.

Frustration is most likely to set in when a trap, enemy, or a drop into water costs a life and sends you back into the loop. Still, the extra-life economy means careful collecting is not wasted effort, and unlocked-level selection lets you return to progress rather than treating every setback as a total defeat. That balance makes the game friendlier than a one-shot challenge, even when its old-school design can be demanding.

The payoff is modest but real if you have affection for bargain-bin-era 3D platformers. You get a complete rescue trek with themed locations, cartoon combat, collectible hunting, and boss encounters, all centered on an unusually committed rooster hero. It will not convert anyone who already dislikes this style of platform game, but it is worth your time if a colorful, rough-hewn mascot adventure sounds like comfort food. For the original game’s rules, weapons, and scoring details, the publisher’s Cocommando instruction manual is a useful companion.

Retro Replay Score

6/10

Additional information

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Developer

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Year

Retro Replay Score

6

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