Time Gentlemen, Please!

Time Gentlemen, Please! launches you headfirst into the riotous sequel to Dan Marshall and Ben Ward’s cult classic freeware adventure, Ben There, Dan That!. Now available for a small fee, this point-and-click romp sends our bungling heroes leaping through time to undo their previous blunders—only to trigger a cascade of uproarious paradoxes. From confronting an alternate-universe Hitler to racing against an unstoppable army of cloned dinosaurs, each quirky scenario will have you laughing out loud while scratching your head at the clever, unexpected twists that unfold with every click.

Powered by the acclaimed Adventure Game Studio engine, Time Gentlemen, Please! lovingly channels the spirit of classic LucasArts adventures with its sharp writing, quirky characters, and pixel-perfect art style. Whether you’re a die-hard fan of old-school point-and-click gameplay or a newcomer seeking a witty, puzzle-packed journey, this polished sequel delivers a perfect blend of nostalgia and innovation. Grab your copy today and prepare for a time-bossing quest that’s as devilishly challenging as it is hysterically entertaining.

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Retro Replay Review

Gameplay

Time Gentlemen, Please! follows the classic point-and-click conventions established by its predecessor, delivering a familiar yet refined interaction system. Players navigate through static screens, examining objects, combining inventory items, and engaging with an array of zany characters. The interface channels the spirit of LucasArts adventures, with an on-screen verb menu that lets you “Use,” “Pick up,” “Talk to,” or “Look at” virtually anything—keeping the tactile satisfaction of old-school adventuring alive.

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Puzzles range from delightfully absurd to occasionally obtuse, requiring a blend of lateral thinking and carefully timed item combinations. Whether you’re rigging a medieval torture device with household appliances or coaxing clues out of an alternate-universe Adolf Hitler, each conundrum is steeped in self-aware humor. While hardcore adventure fans will relish the challenge, newcomers may find a few scenarios cryptic—thankfully, the developers pepper the game with witty hints rather than hammering you with obscure logic.

Character interactions form the heart of the gameplay loop. Dan and Ben’s banter, delivered through crisp, punchy dialogue, injects constant momentum into exploration. NPCs range from bewildered peasants to genetically resurrected dinosaurs, and each exchange can spark new puzzle threads or simply deliver a hilarious one-liner. The only real blemish is occasional pixel-perfect clicking—one misplaced cursor flicker can mean a misinterpreted action or an unintended backtrack, but overall the controls are reliable and responsive.

Graphics

Visually, Time Gentlemen, Please! embraces a retro pixel-art aesthetic that evokes fond memories of early ’90s adventures without feeling dated. Backgrounds are richly detailed, whether you’re peering into a Victorian-era laboratory or a dystopian war room manned by Tyrannosaur clones. The color palettes are bold and often contrast comedic setpieces—dream sequences, for instance, bloom with surreal hues that underline the game’s playful tone.

Character sprites are distinctly caricatured, with exaggerated expressions and fluid walk-cycle animations that breathe life into each scene. While the Adventure Game Studio engine imposes certain technical limits (no dynamic lighting, modest resolution), the artists compensate with clever design flourishes: subtle parallax layers, looping environmental animations like flickering torches, and visual gags hidden in the background for eagle-eyed explorers.

Transitions and special effects are used sparingly but effectively, particularly during time-travel sequences where the screen warps, crackles, and reshuffles to symbolize temporal fractures. These touches may be simple in execution, yet they amplify the narrative stakes and highlight key story beats. For an indie title with a modest budget, the graphical presentation feels polished and purposeful, capturing the whimsical spirit of the developers’ vision.

Story

At its core, Time Gentlemen, Please! is a madcap time-travel comedy in which Dan and Ben attempt to undo the catastrophic consequences of their first adventure. The narrative leaps through epochs, from medieval dungeons to alternate-reality warfare, delivering a string of hysterical setpieces. Each era folds into the next via clever temporal paradoxes that not only drive the plot but also unlock new puzzle dynamics.

One of the game’s standout moments involves negotiating with an alternate-universe Adolf Hitler—portrayed with dark humor and absurdist flair—to avert a timeline where dinosaur clones overrun Europe. This blend of historical farce and speculative sci-fi offers comedic value, though it walks a fine line: some players may find the depiction of sensitive figures controversial. Still, Ben Marshall and Dan Ward handle these themes with a self-aware wink, ensuring the tone remains irreverent rather than malicious.

Complementing the time-twisting narrative is a clever epilogue chapter—A Potato’s Tale—that ties up loose threads and rewards dedicated adventurers with unexpected cameo appearances and meta commentary. Overall, the story arc is tighter and more ambitious than Ben There, Dan That!, demonstrating clear growth in writing and pacing. The result is a coherent, if delightfully bonkers, tale that consistently surprises and entertains.

Overall Experience

Time Gentlemen, Please! stands out as a love letter to classic point-and-click adventures, infused with the irrepressible wit of its indie creators. It strikes a satisfying balance between nostalgia and innovation: familiar mechanics meet fresh narrative twists, and every puzzle crackles with comedic intent. For players who grew up on LucasArts titles or enjoy tongue-in-cheek humor, this game hits all the right notes.

Runtime clocks in around three to five hours for most players, making it a breezy yet content-rich excursion through time. Replay value is modest—once you’ve solved the paradoxes, there’s little incentive to revisit the same gags—but the compact length ensures the experience never overstays its welcome. Sound design and music underscore each era with period-appropriate motifs, from harpsichord flourishes in medieval zones to jittery electronic beats in futuristic labs.

In the end, Time Gentlemen, Please! delivers an engaging adventure that rewards curiosity and a taste for off-kilter humor. Inventory puzzles can be challenging, and some thematic elements may not suit every sensibility, but for its modest price point the game offers a richly crafted, laughter-filled journey. Whether you’re a veteran adventurer or a newcomer seeking a witty introduction to the genre, this sequel proves that Marshall and Ward have matured into masters of the modern indie adventure scene.

Retro Replay Score

7.9/10

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Retro Replay Score

7.9

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