Retro Replay Review
Gameplay
Enemy Front is at its most enjoyable when you stop treating every assignment as a shooting gallery. Robert Hawkins can stalk through foliage, throw stones to pull guards off their route, use binoculars to watch enemy movement, and quietly take a soldier hostage before hiding the body. Loud passing aircraft can cover a shot, which is a neat situational touch that rewards waiting for a better moment rather than simply firing first.
There is also plenty of room for a more direct approach. Handguns, machine guns, assault rifles, sniper rifles, Molotov cocktails, and resistance staples such as the Sten gun and Welrod pistol give combat a pleasingly scrappy World War II flavor. Since you collect ammunition and replace weapons with guns left on fallen soldiers, you are encouraged to work with what the battlefield hands you instead of clinging to one favorite loadout.
The catch is that the missions remain largely linear despite their broader combat spaces. Rescuing hostages, finding officers, stealing supplies, and planting explosives can allow different approaches, but they still funnel you toward the same basic progress. That makes the stealth tools feel like welcome options rather than the foundation of the game. On Expert, removing enemy markers from the mini-map gives scouting and caution more weight, and the sniper rifle’s breath-holding aim adds a useful edge for deliberate players.
If you mainly want an uncomplicated shooter, the mix of tactics can feel like extra friction between firefights. If you enjoy pausing to identify a quieter route before things go wrong, Enemy Front has a better chance of clicking. Its multiplayer supports up to twelve people, but the campaign’s scattered moments of infiltration and improvisation are the reason to play.
Graphics
The campaign moves through Germany, France, Norway, and Warsaw during the uprising, giving its World War II action a broader European backdrop than a single-front campaign. The locations matter most as places to pick routes through resistance operations and battles, rather than as a source of a strongly defined visual style.
Story
Hawkins is an American war correspondent, not a typical career soldier, and that is the game’s most useful storytelling angle. He opens with a broadcast promising to recount what he witnessed, then the campaign unfolds as a flashback through his time alongside resistance fighters across Europe.
That framing gives the historical setting a personal entry point, even if the game is more interested in putting you on the next mission than lingering over the consequences of its events. The Warsaw Uprising stands out as an especially weighty setting, while the wider journey gives the campaign a sense of movement through several parts of the war.
Do not come in expecting a densely layered war drama. The story mainly exists to connect missions and place Hawkins beside different resistance efforts. It does enough to give the shooting a purpose, but the best narrative value comes from the premise of seeing the war through someone who is meant to document it as well as survive it.
Overall Experience
Enemy Front has a decent core idea that never quite turns into a great one. A World War II shooter with sniper work, sabotage, stealth kills, distractions, and room to go loud should be an easy recommendation. Here, the linear campaign structure keeps that promise from fully opening up, even when individual areas offer enough space to make a plan.
At a 5.1-level result, this is a middling game with identifiable bright spots rather than a disaster. The weapon selection is broad, the resistance angle is more interesting than another standard front-line campaign, and the ability to alter your approach can rescue a mission from feeling routine. The automatic health recovery and three difficulty options also make it easy to tailor how punishing you want those encounters to be.
Give it a shot if you have a soft spot for mid-2010s World War II shooters and can appreciate a campaign that occasionally lets you choose stealth, sabotage, or brute force. Skip it if you want either a tightly authored historical story or a deep stealth game where every system meaningfully shapes the whole experience. Enemy Front is most satisfying when you meet it halfway: as a functional shooter with some tactical ideas worth exploring, not the fully realized resistance epic it reaches for.
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