Dolphin Git 2509-242, the latest version of the Dolphin Project, is the first Gamecube emulator capable of running commercial games. It emulates Gamecube, Wii, and Triforce hardware, offering advanced features absent from the original consoles. The update includes several improvements: the addition of the Broadband Adapter (IPC), Visual Studio project files for cpp-ipc, and enhanced ConfigControls across various panes. Texture filtering settings were fixed for earlier Just Dance titles, and various code optimizations were implemented, including CPU and Video thread management. This release continues to enhance Dolphin’s capability for playing most Gamecube games and partial Wii support.
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Dolphin Git 2509-242 has been compiled. This version represents the latest in the Dolphin Project. Dolphin is the first emulator for the Gamecube capable of running commercial games! Dolphin emulates the Gamecube, Wii, and Triforce (the arcade machine based on the Gamecube) and includes many features and enhancements that the original consoles do not have. It provides partial Wii support and plays the majority of Gamecube titles.
Dolphin Git Changelog:
* Merge pull request #13870 from cristian64/broadband_adapter_ipc
* Core/HW: Add Broadband Adapter (IPC).
* Core/HW: Introduce Visual Studio project files for cpp-ipc library.
* Core/HW: Integrate cpp-ipc subdirectory in main CMake file.
* Core/HW: Include cpp-ipc submodule.
* Merge pull request #13866 from JoshuaVandaele/reset-button-third-attempt
* AdvancedPane: Implement ConfigControls where appropriate
* PathPane: Implement ConfigControls where appropriate
* WiiPane: Implement ConfigControls where appropriate
* GameCubePane: Implement ConfigControls where appropriate
* FreeLookWidget: Implement ConfigControls where appropriate
* AdvancedPane: Add a button to reset to default settings
* Merge pull request #14039 from mbc07/tex_filter_settings_followup
* GameSettings: Correct texture filtering settings for earlier Just Dance titles
* Merge pull request #14032 from jordan-woyak/spawn-gpu-thread
* Core/HW: Eliminate RoundingModeUpdated call from CPUManager::Run. This is now correctly managed during initialization.
* VideoCommon/AsyncRequests: Remove now redundant `SetEnable` function. Requests are now consistently enabled. Use `SetPassthrough` on initialization to avoid race conditions.
* Core: Adjust EmuThread to spawn the Video thread and function as the CPU thread in dual-core mode instead of the reverse.
* Core: Eliminate GDBStub::Deinit call from EmuThread. The CpuThread function is already addressing this.
* Merge pull request #13916 from Tilka/tex_filter_settings
* GameSettings: Streamline texture filtering settings
Download:
:Dolphin Git 2509-242 x64
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