Dolphin Git 2509-294 is the latest version of the Dolphin Project, the first Gamecube emulator capable of running commercial games. It also supports Wii and Triforce emulation, offering features beyond the original consoles. The recent changelog includes fixes for the glslang compiler, an update to SDL version 3.2.26, and improvements to the VideoCommon subsystem, such as renaming variables for clarity and enhancing shader code functionality. Additional cleanup of NAND state-saving logic was also implemented. Download options for x64 and Android versions are available.
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Dolphin Git 2509-294 has been compiled. This represents the latest version from the Dolphin Project. Dolphin is the pioneering emulator for running commercial Gamecube games! Furthermore, Dolphin emulates Gamecube, Wii, and Triforce (an arcade machine based on Gamecube) and comes equipped with numerous enhanced features absent in the original consoles. It boasts partial Wii compatibility and can play the majority of Gamecube titles.
Dolphin Git Changelog:
* Merged pull request #14065 from iwubcode/glslang_compiler_fix
* VideoCommon: corrected the incorrect path to glslang include
* Merged pull request #14058 from jordan-woyak/sdl-version-bump
* Externals: Updated SDL submodule version to release-3.2.26
* Merged pull request #14042 from iwubcode/bp_functions_global
* VideoCommon: renamed ScissorResult ‘m_result’ to ‘rectangles’ for clarity
* VideoCommon: relocated global variables from BPFunctions
* Merged pull request #13975 from iwubcode/shader_includes
* VideoBackends / VideoCommon: added support for specifying include files in shader code
* Merged pull request #14059 from jordan-woyak/state-nand-cleanup
* Core/IOS/FS: refined some convoluted NAND state saving logic.
Download:
:Dolphin Git 2509-294 x64
Download:
:Dolphin Git 2509-294 Android
Source: Here
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