Dolphin Git 2512-182 has been compiled, marking the latest trunk of the Dolphin Project, the first GameCube emulator to run commercial games. It supports GameCube, Wii, and Triforce systems, offering enhanced features beyond the original consoles. The update includes various merges addressing improvements like C++23 compatibility, typo corrections, game settings enhancements for titles such as “We Cheer” and “Dragon Ball Z: Budokai,” and adjustments to disassembler functionality. Additional updates focus on optimizing game performance and compatibility. Download links for x64 and Android versions are available, along with source access.
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Dolphin Git 2512-182 has been compiled. This represents the latest in the Dolphin Project. Dolphin is the pioneering GameCube emulator capable of running commercial titles! Dolphin emulates the GameCube, Wii, and Triforce (the arcade system based on the GameCube), offering numerous extra features and capabilities absent from the original consoles. It provides partial Wii support and can run most GameCube games.
Dolphin Git Changelog:
* Merge pull request #14267 from jordan-woyak/std-expected
* Common: Substitute Result with C++23’s std::expected.
* Merge pull request #14265 from JoshuaVandaele/std-unreachable
* c++23: Switch Common::Unreachable to std::unreachable
* Merge pull request #14289 from Sintendo/typos
* Correct various spelling errors and typos
* Merge pull request #14274 from JosJuice/jitregister-check-enabled
* JitRegister: Verify IsEnabled before constructing string
* Merge pull request #14258 from JoshuaVandaele/dinput-unconditional-mousebuttons
* DInputKeyboardMouse: Always report all potential buttons
* Merge pull request #14256 from Tilka/we_cheer
* GameSettings: Enhance We Cheer and We Cheer 2 default configurations
* Merge pull request #14215 from Tilka/disasm
* GekkoDisassembler: remove unsupported opcodes
* GekkoDisassembler: correct ps_sel operands
* GekkoDisassembler: fix conditional twi opcode
* Merge pull request #14193 from jordan-woyak/budokaiprogressive
* GameSettings: Convert “Deinterlacing Fix” codes into patches for Dragon Ball Z: Budokai 1 and 2, enabled by default, and added a patch for the Japanese version.
* GameSettings: Fix Game ID for the Japanese version of Dragon Ball Z: Budokai.
* Merge pull request #14170 from jordan-woyak/gameini-immxfb-updates
* GameSettings: Disable ImmediateXFB for many games where it is significantly problematic.
* GameSettings: Added comments explaining the rationale behind disabling ImmediateXFB for many titles.
* Merge pull request #14168 from jordan-woyak/kirby-wii-allow-immxfb
* GameSettings: Do not enforce the immediate switch off of ImmediateXFB in Kirby’s Return to Dream Land. The title operates correctly with it enabled.
* Merge pull request #14250 from jordan-woyak/wmreal-bb-no-pool
* WiimoteReal: Instantly disconnect balance boards when disabled, instead of placing them in the temporary pool.
* Merge pull request #14268 from JoshuaVandaele/std-tounderlying
* c++23: Replace Common::ToUnderlying with std::to_underlying
* Merge pull request #14286 from JosJuice/textureinfo-vector
* VideoCommon: Avoid creating mipmap vectors in TextureInfo
* Merge pull request #14287 from Sintendo/mac-cmake-fix
* Resolve MacUpdater build issues on CMake 3.31+
* Merge pull request #14213 from cscd98/readvalue
* mingw: relocate ReadValue instantiations in cpp for compatibility
Download:
:Dolphin Git 2512-182 x64
Download:
:Dolphin Git 2512-182 Android
Source: Here
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