Dolphin Git 2512-226 has been compiled as the latest version of the Dolphin Project, which is the first GameCube emulator capable of running commercial games. It supports GameCube, Wii, and Triforce games, offering features absent in the original consoles. The recent updates include merging several pull requests, enhancing the Flatpak runtime, refactoring various core components like the ConfigManager and AchievementManager, and adding game ID logging for improved testing. Notably, patches were added to limit the framerate in “007: Quantum of Solace.” Downloads are available for both x64 and Android versions.
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Dolphin Git 2512-226 has been compiled. This is the latest trunk of the Dolphin Project. Dolphin is the first emulator for Gamecube that can run commercial games! It serves as an emulator for Gamecube, Wii, and Triforce (the arcade system based on Gamecube) and includes many additional features not found on the original hardware. While it supports a limited range of Wii games, it is capable of playing most Gamecube titles.
Dolphin Git Changelog:
* Merged pull request #14225 from matellush/master
* Flatpak: Updated runtime to `6.10`
* Merged pull request #14303 from Sintendo/game-ini
* Core/NetPlayServer: Pass game ID as string_view
* Core/ConfigManager: Refactored LoadGameIni and associated functions
* Core/AchievementManager: Refactored IsApprovedCode and users
* Core/ConfigLoaders: Refactored GetGameIniFilenames
* Merged pull request #14300 from jordan-woyak/speedhack-007qos
* GameSettings: Added patches to limit the framerate in 007 Quantum of Solace, and removed ImmediateXFBEnable=False.
* Merged pull request #14230 from Sintendo/file-search
* Removed VectorToJStringArray
* Cleaned includes
* Common/FileSearch: Refactored DoFileSearch
* Merged pull request #14216 from iwubcode/gameid_fifo_log
* Core: Added game ID to FIFO logs, making it easier to test graphical enhancements that utilize the game ID for loading.
Download:
:Dolphin Git 2512-226 x64
Download:
:Dolphin Git 2512-226 for Android
Source: Here
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