Dolphin Git 2603-219 has been compiled, marking progress in the Dolphin Project, the first Gamecube emulator capable of running commercial titles. This emulator supports Gamecube, Wii, and Triforce games, featuring enhanced capabilities beyond the original consoles. Recent updates include adjustments to the Breakpoints widget, the removal of the GBA “Threads” setting to improve performance, and several enhancements to bloom graphics for games like De Blob and Sonic Colors. Additional updates allow for better graphics mod management and the addition of blurred depth of field features. Download options are available for both x64 and Android versions.
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Dolphin Git 2603-219 has been compiled. This represents the latest build of the Dolphin Project. Dolphin is the premier Gamecube emulator that can successfully run commercial games! Dolphin emulates Gamecube, Wii, and Triforce (the arcade machine based on Gamecube) while offering numerous additional features and capabilities beyond the original consoles. It supports partial Wii functionality and can play most Gamecube titles.
Dolphin Git Changelog:
* Merged pull request #14520 from cristian64/breakpoints_widget_font_fixes
* DolphinQt: Adjusted sizes in the **Breakpoints** widget based on the chosen debug font.
* Merged pull request #14544 from jordan-woyak/gba-always-on-thread
* HW/GBACore: Eliminated the GBA “Threads” setting and ensured GBAs always operate on dedicated threads in anticipation of future enhancements.
* Merged pull request #14140 from iwubcode/blurry_bloom
* Data: Updated De Blob 1 and 2 to utilize an explicit bloom target
* Data: Revised Sonic Colors bloom definitions to eliminate repeats, thanks to FrankyBuster
* Data: Updated bloom and DOF definitions for Pandora’s Tower
* Data: Introduced a blurred DOF feature
* Data: Added more bloom graphics mods
* Data: Provided a blur mod for games with bloom
* VideoCommon: Enabled the addition of graphics mods to subfolders
* VideoCommon: Monitored user and system graphics mod directories for modified assets
* VideoCommon: Optionally applied materials to EFBs
* VideoCommon: Updated CustomPipelineAction to retrieve a Material upon EFB reception
* VideoCommon: Enhanced ‘CustomResourceManager’ for post-processing
* VideoCommon: Updated graphic mod action interface
Download:
:Dolphin Git 2603-219 x64
Download:
:Dolphin Git 2603-219 Android
Source: Here
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