Dolphin Git Versions 2512 to 255

Dolphin Git 2512-255 has been compiled, marking its status as the trunk of the Dolphin Project, which is the first emulator to run commercial GameCube games. Dolphin emulates GameCube, Wii, and Triforce, offering enhanced features beyond the original consoles. The latest changelog includes improvements like limiting framerate for “Dark Summit” and patches for “4×4 Evo 2.” Several pull requests have also been merged to enhance input configuration and apply fixes for Windows. The emulator supports most GameCube games and has partial Wii support. Download versions for x64 and Android are available.

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Dolphin Git 2512-255 has been compiled. This release is part of the main branch of the Dolphin Project. Dolphin is the first emulator for GameCube that can run commercial games! Dolphin emulates the GameCube, Wii, and Triforce (an arcade machine based on the GameCube) and includes many additional features not found on the original consoles. It offers partial Wii support and is capable of playing most GameCube titles.

Dolphin Git Changelog:
* Merged pull request #14301 from jordan-woyak/speedhack-dark-summit
* GameSettings: Introduced patches to limit the framerate in Dark Summit and included a note about ImmediateXFBEnable=false.
* Merged pull request #14305 from JoshuaVandaele/implot-ninja-win
* CMake: Implemented implot fix on Windows with non-VS generators
* Merged pull request #14295 from JMC47/evoframerate
* GameINI: Added patch to restrict the internal framerate of 4×4 Evo 2.
* Merged pull request #14306 from Dentomologist/inputconfig_remove_unused_local_variables
* InputConfig: Removed unused local variables

Download:
:Dolphin Git 2512-255 x64
Download:
:Dolphin Git 2512-255 Android
Source: Here

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