DOSBox-X Git (2026/05/08) is an updated version of DOSBox, an emulator for Intel x86 PCs that enables the running of classic MS-DOS games on modern operating systems like Windows, Linux, and FreeBSD. The latest changelog includes fixes for 3x scaler bugs with Direct3D, geometry calculations for VHD and qcow2 formats, and graphical glitches in advanced scalers related to mismatched screen bit depth. Additional updates involve merging pull requests and refining documentation in the CHANGELOG. DOSBox-X aims to provide a smoother gaming experience for retro game enthusiasts. Download the latest version from the official source.
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DOSBox-X Git (2026/05/08) has been compiled. DOSBox-x is a variant of DOSBox. DOSBox emulates an Intel x86 PC, providing sound, graphics, mouse, joystick, modem, and other functionalities necessary to run many classic MS-DOS games that are incompatible with modern PCs and operating systems like Microsoft Windows XP, Windows Vista, Linux, and FreeBSD.
DOSBox-X Changelog:
* Attempt to resolve issues with the normal 3x scaler using Direct3D
* Merge pull request #6269 from maron2000/fix_int13
* Remove unnecessary lines
* Update CHANGELOG
* Correct VHD and qcow2 geometry calculations
* Refresh reference configuration
* CHANGELOG
* CHANGELOG
* CHANGELOG
* Merge pull request #6265 from maron2000/fix_int13
* Update CHANGELOG
* Improve geometry detection for qcow2 images
* Render scalers: Fix visual artifacts with advanced scalers (such as AdvMame3x) that arise when VGA rendering doesn’t align with screen bit depth. The frame cache was allocated based on source bit depth instead of target bit depth, often causing issues with MDA/Hercules/CGA/EGA/Tandy/PCjr that render in 8bpp; similar problems could also occur with VGA emulation in SVGA 15/16bpp modes.
* Render complex scaler matching from 15bpp to 15bpp versions
Let me know if you need any further changes!
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