DuckStation Git (2025/12/03) is an emulator for the Sony PlayStation(TM) focusing on playability, speed, and maintainability. It aims for accuracy while performing well on low-end devices. Key features include a CPU recompiler, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, and support for multiple file formats. The emulator offers save states, โfast bootโ options, and controller support, including lightgun and multitap. Additional capabilities include automatic updates, memory card management, integrated debugging, and support for RetroAchievements. The default setup aims to run all playable games smoothly, minimizing compatibility issues.
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DuckStation Git (2025/12/03) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. Its aim is to achieve high accuracy while ensuring performance is adequate for lower-end devices. “Hack” options are not recommended, as the default settings should accommodate all playable games, with just a few enhancements potentially causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware rendering options (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filters
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and highly experimental macOS support
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Supports digital and analog controllers for input (rumble is forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon support
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automated content scanning – game titles/hashes are sourced from redump.org
Option for automatic memory card switching per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging capabilities
Multitap support for up to 8 controllers
RetroAchievements integration
Automatic loading/applying of PPF patches
DuckStation Changelog:
* SDLInputSource: Log the joystick GUID as well (#3653)
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