DuckStation Git (2026/01/13) is an emulator for the Sony PlayStation, prioritizing playability, speed, and maintainability. It aims for accuracy while being compatible with low-end devices. Key features include a CPU recompiler, multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), enhanced graphics capabilities, save state support, and diverse file format compatibility. It also allows direct booting of homebrew files and supports various controllers, including lightgun and multitap devices. The emulator offers automatic updates, content scanning, and integrated debugging alongside RetroAchievements. Recent updates focus on improving UI elements and translating specific strings.
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DuckStation Git (2026/01/13) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, emphasizing playability, speed, and long-term supportability. The primary aim is to achieve high accuracy while ensuring performance that is suitable for low-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, with only a few enhancements that may encounter compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) for hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” feature for skipping BIOS splash/intro
Save state functionality
Support for Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Digital and analog controller support (rumble functionality forwarded to host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes are provided by redump.org
Optional automatic memory card switching for each game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* Qt: Fixed singular form in a few translatable strings (#3681)
* Qt: Defined Q_OBJECT for TextureReplacementSettingsDialog
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