DuckStation Git (2026/04/03) is a PlayStation emulator prioritizing playability, speed, and maintainability, aiming for accuracy on low-end devices. It features a CPU recompiler/JIT, hardware and software rendering, upscale options, PGXP for geometry precision, fast boot capabilities, and save state support. Compatible with various file formats, it supports numerous input methods, including lightgun emulation and multitap controllers. Recent updates improve UI elements and add new features. Automatic updates, content scanning, and memory card management enhance usability, while debugging options cater to developers. For download, visit the provided link.
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DuckStation Git (2026/04/03) has been compiled. DuckStation serves as a simulator/emulator for Sony’s PlayStation(TM) console, prioritizing playability, speed, and long-term maintenance. It aims for high accuracy while ensuring performance is suitable for lower-end hardware. “Hack” options are not encouraged, and the default settings should enable all playable games, with only a few enhancements causing compatibility issues.
Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Support for hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filtering
Post-processing shader chains
“Fast boot” option for bypassing BIOS splash/intro
Save state functionality
Supports Windows, Linux, and highly experimental macOS
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting capabilities for homebrew executables
Direct loading support for Portable Sound Format (psf) files
Digital and analog controller support (rumble functionality forwarded to the host)
Namco GunCon lightgun support (simulated with mouse)
NeGcon compatibility
Qt and “Big Picture” User Interface
Automatic updates for Windows builds
Automatic content scanning – game titles/hashes provided by redump.org
Optional automatic memory card switching for individual games
Support for loading cheats from existing lists
Memory card editor and save importer
Simulated CPU overclocking
Integrated and remote debugging options
Multitap controllers (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* FileSystem: Remove GetDisplayNameFromPath()
* FullscreenUI: Fix OSD message background when guest display is off
* FullscreenUI: Correct settings navbar icon in light theme
* FullscreenUI: Adjust light theme background alpha
* FullscreenUI: Disable text shadow in light themes
* FullscreenUI: Introduce PopupHighlight color
* FullscreenUI: Fix submenu icon colors in light themes
* Qt: Round borders on tree views
* Qt: Improve game list settings aesthetics
* ImGuiOverlays: Add blurred background to save state selector
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