DuckStation Git Update (December 1, 2025)

DuckStation Git (2025/12/01) is a simulator/emulator for the Sony PlayStation, emphasizing playability, speed, and maintainability. It aims for accuracy while supporting low-end devices. Key features include CPU recompiler/JIT, various rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, save state support, and compatibility with multiple file formats. It supports customizable controls, cheat loading, and memory card management. The latest changelog includes enhancements to achievements, memory card icons, and UI improvements. DuckStation allows for automatic updates and content scanning, ensuring a robust experience for users. The latest version is available for download.

(HEY YOU!! We hope you enjoy! We try not to run ads. So basically, this is a very expensive hobby running this site. Please consider joining us for updates, forums, and more. Network w/ us to make some cash or friends while retro gaming, and you can win some free retro games for posting. Okay, carry on ๐Ÿ‘)

DuckStation Git (2025/12/01) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term stability. Its aim is to achieve maximum accuracy while ensuring performance that caters to low-end devices. “Hack” features are discouraged, and the default configuration is designed to support all playable games, with only a few enhancements potentially causing compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for enhanced geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to skip BIOS splash/intro
Support for save states
Available on Windows, Linux, and highly experimental macOS
Compatible with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble transmitted to host)
Namco GunCon lightgun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” UI
Automatic updates for Windows builds
Automatic game content scanning – titles/hashes provided by redump.org
Optional automatic memory card switching for each game
Support for loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multi-tap controllers (support up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches

DuckStation Changelog:
* Achievements: Display points for most recent unlock
* Achievements: Fix challenge badge visibility in pause menu
* Qt: Resolve power-off system hotkey issue when in fullscreen
* System: Include missing game list lock
* MemoryCard: Display game icon during saves
* GameList: Correct memory card icon extraction for non-database games
* Updated Swedish translation (#3648)
* Qt: Enhance widget device pixel ratio detection
* Qt: Disable AA_DontCreateNativeWidgetSiblings hack on KDE
* Qt: Prevent unnecessary display container creation on KDE
* Qt: Eliminate redundant application syncs
* Qt: Disable window rounded corners requirement only on Win32
* Qt: Implement fine-grained cover invalidation in the downloader
* Qt: Utilize QtAsyncTaskWithProgress for cover downloading
* Qt: Introduce QtAsyncTaskWithProgress
* Qt: Rename QtAsyncTaskWithProgress to QtAsyncTaskWithProgressDialog
* HTTPDownloaderCurl: Fix crash in the worker thread

Download:
DuckStation Git (2025/12/01) x64
Source:Here

About dadmin

I love it all!! ๐Ÿ˜ ๐Ÿ˜

Check Also

RPCS3 Git Release (January 28, 2026)

RPCS3 Git (2026/01/28) is a C++-based open-source emulator for the Sony PlayStation 3, compatible with …

Leave a Reply

Your email address will not be published. Required fields are marked *