DuckStation Git (2025/12/14) is a PlayStation emulator focusing on playability, speed, and maintainability for low-end devices. It emphasizes accurate emulation while supporting all playable games with minimal compatibility issues. Key features include CPU recompilation (JIT), multiple rendering options (D3D11, D3D12, OpenGL, Vulkan), upscaling, texture filtering, PGXP for precision, and a “Fast boot” option. It supports various game formats and controllers, including lightgun and multitap capabilities. Enhancements like automatic updates, memory card management, and built-in debugging tools are also included. Recent changelog highlights include GPU improvements and updated translations.
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DuckStation Git (2025/12/14) has been compiled. DuckStation serves as a simulator/emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term maintainability. Its aim is to achieve maximum accuracy while ensuring performance that caters to low-end devices. “Hack” options are not recommended; the default settings should work for all playable games, although some enhancements might present compatibility issues.
Key Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32, and AArch64)
Both hardware (D3D11, D3D12, OpenGL, Vulkan) and software rendering
Upscaling, texture filtering, and true colour (24-bit) in hardware renderers
PGXP for improved geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” option to bypass BIOS splash/intro
Support for save states
Compatible with Windows, Linux, and highly experimental macOS
Supports bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct booting of homebrew executables
Direct loading of Portable Sound Format (psf) files
Input support for digital and analog controllers (rumble functionality forwarded to host)
Namco GunCon lightgun support (simulated using mouse)
NeGcon compatibility
Qt and “Big Picture” user interface
Automatic updates for Windows versions
Automatic content scanning – game titles/hashes sourced from redump.org
Optional automatic memory card switching per game
Supports loading cheats from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap controllers support (up to 8 devices)
RetroAchievements
Automatic loading/applying of PPF patches
DuckStation Changelog:
* GPU/HW: Chunk skewed+overlapping copies
* GPU: Introduced “Fine Crop” settings
* GPU: Employ vectors in draw rect calculations
* GPU: Utilize vectors/rects for presentation
* GPU: Relocate draw helper functions to cpp file
* Qt: Shift wireframe rendering to debug tab
* Qt: Streamline cover and icon invalidation
* Common: Introduce vector rectangle helper functions
* MSBuild: Implement -Wno-invalid-offsetof
* MSBuild: Limit source path removal in ReleaseLTCG
* Qt: Failure to retrieve update change list is now non-fatal
* Atualização Português do Brasil (#3659)
* Updated Swedish translation (#3660)
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