DuckStation Git Update (December 15, 2025)

DuckStation Git (2025/12/15) is a PlayStation emulator focused on playability, speed, and compatibility, suitable for low-end devices. It features a CPU Recompiler/JIT, hardware rendering via D3D11, D3D12, OpenGL, and Vulkan, supporting multiple formats and enhancements like PGXP, upscaling, and post-processing shaders. Key functionalities include “fast boot,” save state support, emulator control for up to 8 multitap devices, and achievements integration. The recent changelog includes improvements to controller reporting, UI fixes, and resolution of various compile warnings. DuckStation emphasizes built-in features and performance without encouraging hacks. Download is available for x64.

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DuckStation Git (2025/12/15) has been compiled. DuckStation serves as an emulator for the Sony PlayStation(TM) console, prioritizing playability, speed, and long-term sustainability. The aim is to achieve high accuracy while ensuring performance is appropriate for low-end devices. “Hack” options are not recommended; the default settings are designed to support all playable games, though some enhancements may encounter compatibility issues.

Features:
CPU Recompiler/JIT (x86-64, armv7/AArch32 and AArch64)
Rendering options include Hardware (D3D11, D3D12, OpenGL, Vulkan) and software
Upscaling, texture filtering, and true color (24-bit) in hardware renderers
PGXP for geometry precision, texture correction, and depth buffer emulation
Adaptive downsampling filter
Post-processing shader chains
“Fast boot” to bypass BIOS splash/intro
Save state capability
Windows, Linux, and highly experimental macOS support
Compatibility with bin/cue images, raw bin/img files, MAME CHD, single-track ECM, MDS/MDF, and unencrypted PBP formats.
Direct execution of homebrew applications
Direct loading of Portable Sound Format (psf) files
Support for digital and analog controllers (rumble feedback to host)
Namco GunCon lightgun compatibility (simulated with mouse)
NeGcon support
Qt and “Big Picture” interface
Automatic updates for Windows versions
Automatic content scanning, with game titles/hashes sourced from redump.org
Optional automatic memory card switching for different games
Cheat loading from existing lists
Memory card editor and save importer
Emulated CPU overclocking
Integrated and remote debugging
Multitap support for up to 8 controllers
RetroAchievements
Automatic loading and application of PPF patches

DuckStation Changelog:
* Qt: Clarified enhanced controller report options
* SDLInputSource: Default to auto mode for enhanced reports
* Qt: Invalidate cover images when all titles are invalidated
* System: Resolved fullscreen state persistence between games
* Achievements: Implement rc_client_create_subset_list()
* Achievements: Utilize badge_url for downloads
* dep/rcheevos: Updated to b77013b
* ImGuiManager: Added color gradient to OSD messages
* FullscreenUI: Fixed inconsistent colors in notification gradients
* Achievements: Fetch game titles using rc_client API (#3658)
* MetalDevice: Resolved compilation warnings
* Common: Addressed deprecation warnings on macOS
* Common: Corrected numerous errors in ARM vector wrapper
* Qt: Invalidated tooltips on title changes as well

Download:
DuckStation Git (2025/12/15) x64
Source:Here

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